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Missions


This is the mission room. You can send in your ideas for some missions. You will get 3 food for each mission that you send in. The idea must be atleast 65 words long. You will get 5-10 food for every mission that you complete.Ask me for a mission before you do it. Somebeast might have asked for it and I haven't updated it. Your completed mission mut be atleast 10 sentences long. You can see the finished ones at the library. I got this song from Isle of Bloodbane

Mission #
Mission
Vermin doing mission
mission #1Toads from the shore are everywhere! Toads are showing up from out of the water off the shores of Marshank! It seems they have their minds set on taking over Marshank! You know this is not possible. If Marshank should fall then all in it will perish!! Gather as many beasts as you think it will take to stop this threat! Whatever you do, DO NOT let the toads prevail!!!~Bloodclaw the Ripper ~DONE
mission #2 Treasure has been found!! Build, steal, or find a ship that can take you across the sea to the Island of Tillham. Taking the treasure will not be easy. Beware it is said that some of the greatest warriors of all time guard the entrance to the cave where the treasure lays!! If you think you have the guts to seek and find this treasure then rally your vermin and make all beasts fear the word MARSHANK!!~Darklan the Deadly
~DONE
mission #3You and your friends were walking down the dirt road when a bunch of woodlanders caught every one but you. Your mission is going get help and save your friends from the woodlanders. If the woodlanders find out what you are doing than they will stop you. You have to do it as quiet as possible. Hisk can’t afford losing any of his men. That is your mission. Do it and do it well.~Slagar the Cruel ~DONE
mission #4Our enemies Of RAIM have stolen some of Hisk’s army. They threaten to cut off a paw for every lie that they tell them. The mission is to save as much vermin that you can unharmed. You have a few hours to do this before the redwallers throw Hisk’s army into the River Moss. That is your mission. Do it and Do it well or Hisk will be very unpleased. ~Bloodclaw the Ripper ~DONE
mission #5You have just capured a band of 17 ferrets. The ferrets could be useful to Marshank. The ferrets on the way back to Marshank try to escape and kill you and your friends. You must make it back to Marshank and train the ferrets to be brave fighters. If you don’t They are no use to Hisk and therefore you would not have completed this mission.~Slagar the Cruel ~DONE
mission #6The otters at RAIM seem to be pre-occupied with the invading pikes, which threaten their activites. One particular group is especially easy to take over. Although, they are made up of sturdy, hefty and powerful otters. One, is a main leader. Capture this group, tame them, and sell them as slaves, after extracting any info of RAIM. The info might help us on an attack later on.~Darkphoenix
mission #7We need allies! The vermin horde Nimrev has agreed to help us in a battle against RAIM. Their leader will meet with Hisk, but needs an escort. The beasts from RAIM will do whatever it takes to stop us from combining forces. Go to their leader and escort him safely to us. Be careful though, you never know if Nimrev will be loyal or are set on taking Marshank for themseves!~Darklan the Deadly ~DONE
mission #8Things are missing! Some beast or beasts, whether they begood or bad, is stealing from us. We believe they are using night ascover. They might be doing it right under our noses during the day, wecan't say. So it is up to you to find and kill this theif. If it is abeast from our horde Sire Hisk wants him alive!! That is the mission.~Bloodclaw the Ripper ~DONE
mission #9Get our group back! Sire Hisk sent out two score of vermin into scout new lands to conquer. They have not returned. What ever happened, it is your job to find out! Take as vermin as you want and find out what is going on! If they are dead kill the fools that were dumb enough to take their lives! Do this mission and win some food.~Bloodclaw the Ripper ~DONE
mission #10We need ships! RAIM is having a whole fleet of ships made! With that many ships they have a chance at taking over Marshank! Rally some vermin and steal the ships. Kill the beasts you have to but concentrate on the ships. We need a bigger Navy if we want to keep Marshank! If you should fail, it will be your head!! That is the mission.~Bloodclaw the Ripper ~DONE
mission #11A band of beasts have made camp near Marshank! We don't know what they are!? We sent out scouts to investigate and they have not returned. Take two score of vermin and find the scouts if they are not already dead. Kill whatever it is that has been causing trouble around here. But beware! The scouts we sent out were also highly trained beasts! Whatever stopped them must be powerful!it~Darklan the Deadly ~DONE
mission #12There is an island to the southeast of Marshank. It has lush tropical forests full of fruit and fat juicy birds. We want to establish a fort and smallgarrison and export line from there to here. There is a small hill you shouldbuild it on. Watch out, there is rumored to be Marlfoxes on the island. Ifthere is, dispose of them. You may name the fort.~Darklan the Deadly ~DONE
mission #13A big otter has challenged anyone to a fight! He claims that no beast in the land has the strenght or ability to beat him! This is an insult to Marshank! No beast threatens us and lives to tell about it! Go and show this fool the true meaning of the word DEFEAT!! If you should fail this mission then you will be remembered as nothing but a a coward. Go and show him the true power of Marshank!!~Bloodclaw the Ripper ~DONE
mission #14Other vermin hordes are telling us that a great new badger has been born! He is the great great great grandbeast of Old Lord Brocktree! If this badger should grow old enough to fight there is no doubt that he will be as tough or tougher than Broctree! Go to Salamandastron and take care of him! Beware of the Long Patrol, they will protect him with their lives!!~Darklan the Deadly ~DONE
mission #15something weird is going on in Marshank, some of the weasel-type beasts is committing crimes among us, and they went glassy-eyed and jerky when they do so, and one night we woke up, our clothes are gone, most of the weapons that isn't hidden is in the worst shape possible, jewerly is missing, and the pack animals, and Darkphoenix's horse is gone. everyone decide the funny-tasting food was drugged, and found out alot of weasel-type beasts is missing, find the beasts, get our stuff back, and see what's making them act so weird. ~Koaba ~DONE
mission #16Every so often a couple of sentries have reported sightings of up totwelve large birds circling and flying uncomfortably close to Marshankin the dead of night. This has been going on for a month now, and not aweek ago, a weasel was found dead one morning by a relief guard. Hischest was slashed open and he was covered with terrible wounds, nearlytorn apart. Two nights ago, three sentries ran down into the fort,scared out of their wits. Little sense could be made of their jabber,but we managed to gather that four huge birds, far bigger than thegannets and gulls around here, swooped in screaching out of nowhere. Upuntil now, the bird sightings have been laughed at and dismissed as theimagination of some drunken beasts. You are to find out what's going on,where the birds are coming from, and then find a way to destroy them. BECAREFUL! From the information we have, these marauding monsters aregigantic, savage, and killing machines. Sire Hisk is only allowing youtwoscore for this mission, and you won't be much appreciated if you comeback with two survivors and the rest all horribly slain somewhere. Gocook some geese for us, or you're the one who's gonnabe fried.~Fortunata
mssion #17Based on the information extracted from the young red squirrel, Firtrim, we have learned of a tribe of red squirrels living in the woodlands southwest of Marshank, led by their chieftan called Firdin. They have a settlement somewhere in those woodlands, and are excellant fighters. They have big stone war axes, and spears for weapons. Your assignment is to find the tribe of Firdin and kill them or capture them as slaves, as they are a new however small threat to Marshank. Make sure you slay thechieftan.~Darklan the Deadly ~DONE
mission #18Kill the snakes! The passageway from here to Fort Nimrave is polluted with bloodthirsty snakes! They won't let ships pass through. Without this passageway we can't get to and from the Fort! The Island the fort is on is full of food and fresh water! We need these items to survive! Sire Hisk has ordered you to take care of these creatures right away! Whatever you do, don't look them in the eyes!~Darkphoenix ~DONE
mission #19Heavy storms are approaching! We have gotten word that RAIM is thinking about trying to take over Marshank using the great storms as a cover! We also believe they have talked some toads into helping them fight us! You must make sure you do whatever you can to stop this threat! Train some beasts, attack them first, or just be ready to defend it doesn't matter. Just don't let Marshank fall!~Leigon ~DONE
mission #20 Go get those fools! RAIM is trying to build lookout towers so they can see ships coming. If they do this then we won’t be able to surprise them! We are planning a big attack later on and you need to make sure the towers are destroyed before then! Go now and take some vermin to show those fools that they can't defend against us! ~Bloodclaw the Ripper ~DONE
mission #21Hellsteeth and Darkgates! RAIM has outsmarted some of Marshank's soldiers, and rescued some slaves. They are celebrating. They are boasting about it, and making Marshank seem foolish in other beasts’ eyes. Rumor has it, that they are going to strike again. Find out if this rumor is true, and foil this attempt, and regain our slaves. Kill the goodbeasts, and try to enslave some of them.~Darklan the Deadly ~DONE
mission #22Many seascum have arrived to Marshank. Although Hisk is pleased by his growing army, he's worried about traitors, and the type of vermin who do nothing, and just eat and live under his Lord's roof. Seek out any turncoats, and git the lazy scum moving, either by verbal or... physical force! If any incorrigible slackers or traitors are found, enslave them, and teach the rest of the horde some lessons!~Koaba ~DONE
mission #23Otters are lurking by the Marhshank. Food supplies have been missing, and they have been seen around the fort and Marshank's sentinels have not been able to catch them. First, train the sentinels to be more alert, and set up a trap, to enslave the otters. Find out if there are any more, or if there is a holt of these otters, and destroy the rest of these otters! Make them pay for stealingour food!~Leigon ~DONE
mission #24Our spy at RAIM has been captured! He has a lot of information very valuable to us. You bread through their defenses and free our beast, for in three days they will execute him! This will be a tough mission so gather up a good number of beasts to go with you. Go and make Hisk proud. A mission failure will not be acceptable! Go Marshank!~Darklan the Deadly ~DONE
mission #25A new enemy has entered our land! They are redish purple squirrels and very deadly! They are very skilled with the bow and arrows, but are not very good in hand-to-hand combat! You must devise a plan to trick, capture, or kill these foe beasts! If they are left unattended they could become a huge threat! Take care of them NOW!! That si the mission.~Darklan the Deadly ~DONE
mission #26Snakes have been slithering around the walls of Marshank! We think they may be digging a tunnel under the outer walls! Some beasts that were on night patrol have suddenly disappeared! If the serpents already have a tunnel made then we could be in for a lot of trouble! You must figure out what they are doing out there and if they do have a plan going stop it at all costs!!~Leigon ~DONE
mission #27Something is wrong. Marshank is falling apart! Stuff has nearly fell on King Hisk! It might have to do with the fact that otters have been lurking around the fortress. If it is indeed otters then attack them and get them to reveal what they did, tell them to fix it and then...it's up to you what to do with them. One more thing, the gallys are empty lately.~Scander
mission #28A serious sickness is spreading through the fortress. We have already lost many soldiers (fifteen to be exact) to this sickness. It is unknown what is going on but it is believed that it has something to do with the fact that many searats and pirates are coming here. If this is the case then find the pirates that started this epidemic and... terminate them! ~Nightsun Sharadan
mission #29Food has been disappearing from the larder of late. The guard swears that he has nothing to do with it. This may seem unimportant but King Hisk can't run an army with out food. King Hisk can't keep us here if we are on the verge of starvation. Find who ever is stealing the food and punish him accordingly, but one thing you can't do is killing him. ~DarkBlade ~DONE
mission #30Hell's teeth! Now we're in trouble! Nineteen RAIM ships are approaching! We don't know how they could come at us in such force with out us noticing. We think it might be a spy in our ranks. You see so many new vermin have been coming to Marshank lately that we know very little about the new recruit's pasts. If it is indeed a spy then your orders are to kill him and destroy the RAIM ships.~Koaba ~DONE
mission #31A spy from RAIM has entered our ranks. We don't know who it is. But one thing is for sure that there is a spy here. You must understand that when we mounted a full-scale assault on RAIM headquarters they knew what was going on before we did it. King Hisk has ordered something simple- yet effective, it will make an example of all who think of going enemy- kill the traitor. ~Bloodclaw the Ripper ~DONE
mission #32We've been talking with some otters from RAIM who are tired of being good all the time. They just want to cut back and live a life full of treasure and adventure rather than defending RAIM every day. Just as they were about to trade to our side news of this operation leaked out! Now they are running for their lives! You must meet them half way and help them fight off the RIAM beasts! Four good, strong otters with news about RAIM are very much needed in Marshank.~Leigon ~DONE
mission #33The four otters that traded to our side have given loads of information to us about RAIM. They told us of these catapaults that could throw beasts or rocks over the walls of Marshank! With these things of destruction on their side, Marshank wouldn't stand a chance at defending. You must go to RAIM and destroy these catapaults! Be careful for they are always guarded by a badger and two shrews!~Leigon ~DONE
mission #34While a couple of scouts were searching for food one night, they were jumped by a band of moles! One scout made it back to Marshank barely alive. He said he had never seen moles fight like that! There are about a score of them to the east. Sire Hisk wants them taken care of as quick as possible. But remember the warning of the scout. These aren't normal moles, they fight like true warriors!~DarkBlade ~DONE
mission #35We are being attacked at night! Every night some beasts, either good or bad, are attacking us! So far eleven night guards have been killed! When we sent out a scout he said that there was a ship docked up north. We think this is how they got here. So either go and sink the ship or organize some vermin and defend Marshank when they return. ~Darklan the Deadly ~DONE
mission #36Our spys have found something near the western border of our lands! It appears to be a secret outpost for RAIM! Your mission is to find this outpost and sneak inside. Kill any RAIM warriors that get in your way. You must find out what RAIM is planning before it's too late! Oh yes, and don't forget to destroy the outpost after you've found all that you need.~Bloodclaw the Ripper
mission #37Our spys have been disapearing of late for unknown reasons. Tonight one of out spys came back with two arrows in his arm and a big slash across his side. The spy only said one word,"RAIM"then fell to the ground dead. You must stop RAIM from capturing or killing our spys! And if they were captured try to release all that you can. That is the mission.~Slagar the Cruel ~DONE
mission #38We have found an ally! A group of ravens called Cratecs have agreed to help us hunt down the RAIM beasts that stole our ship. Their leader, Fiercebeak, is a good fighter along with his brethren. All they want in return is the dead bodies of the beasts so they can eat them later. Our forces combined with Cratecs is more than enough to stop those foolish beasts from RAIM. Go and get our ship back!~Redwake ~DONE
mission #39We've never seen this before! About five score of them have been seen flying around Marshank! We have never fought owls before. You are to go and see why they are here in these parts!? If they did come to fight then you must defend Marshank from this new threat! If they came in peace try to find a way to make them become an ally. These flying beasts would be perfect for the battle against RAIM!!~Poisonfang
mission #40RAIM has sent over some messangers saying that they have had enough fighting! They say they don't have the food or power to keep up these constant battles. This is perfect! Play along and see if you can't find out anything. If they truely do want to give up then surprise attack them and take over the fortress! But don't be foolish and dive in without knowing anything. We could never know if this is a trap or not.~Bloodbane
mission #41We recently had some shrews join the Marshank horde. They pretended to be evil and even helped in the battles we fought. Now they are missing and are believed to be going back to their homes! No one double crosses Marshank and gets away with it! Sire Hisk wants the fools brought back immiediatley, dead or alive! If it is possible try and bring some back for the prison pit!~Saxon ~DONE
mission #42There are some ships docked on the otherside of the island. They are definaetly not ours. Take a few scouts and see if the boats are from friend or foe. If they are foe destroy the boats and then do some hit and run attacks to lower down the forces or maybe even destroy there forces. If they are too strong for you to destroy report back to Hisk and take a score of vermin to destroy the foe. If they are friemd report back so they all know everything is all right.~Slagar the Cruel
mission #43 A weasel has threatened Hisk's life! He says he wants Marshank for himself and will kill Hisk to get it. This fool must be stopped before he can carry on with his plans. Hisk believes there are more vermin than just the weasel plotting against him. You must seek out all of the beasts that are on the weasels side. If Hisk should die, Marshank will fall!~Whiplash ~DONE
mission #44 Another vermin group is setting up camp to the east of Marshank. Hisk has pretended to allie with them but really wants them killed! If this vermin horde was allowed to grow, they could become strong enough to take over Marshank! Right now is the time to attack for they only have three score of vermin. Make sure none survive to come back another day for revenge.~Darklan the Deadly
mission #45Half of the horde was sent out chasing some goodbeasts that tried to attack Marshank. Now that they are gone another goodbeast horde has shown up! They outnumber us badly and have the Long Patrol with them! We still have the advantage of being inside of Marshank but that won't last for to long. Using the vermin we have you must devise a plan to defend Marshank at all costs!~Redwake ~DONE
mission #46There have been reports of strange underground tremors spreading throughout the compound. The other day, five soldiers were injured, and one killed when a slab of rock fell from the wall that surrounds the fortress. Some of the vermin could have sworn that the tremors have gotten stronger daily. We do not want any more deaths or injuries. You may take a score of vermin and go to where you think the tremors are originating. Find the source of the tremors, and stop them, destroy them! If there are animals connected, capture them and bring them back.~Koaba ~DONE and Chief shoangore~DONE (Seperate mission. I accidentally gave it to them both)
mission #47An earthquake has cracked one of the walls of Marshank! This is a bad time, because eight boats of shrews have shown up ready to fight! They want their weapons back that we stole from them a couple of months ago. With the crack in the wall it will be hard to defend. You must organize a plan to stop them and repair the wall. Hurry and kill these foe beasts!~Bloodclaw the Ripper ~DONE
mission #48There have been rumors of strange squirrels roaming the land. They are known to be Masters of the Art of Magic. These creatures are not RAIM beasts, but should they decide to try to take over Marshank, we are in very, very deep trouble: We only have three fully trained Magicians, and four more in training. Their numbers are not small, by any means. Take a score of vermin, track them down, and confine them until we know what they plan. If they are goodbeasts, destroy them or enslave them. If they want to join, by all means, let them join! Be careful! These squirrels are extremely powerful, and absolute Masters of the Arts!~Whiplash, Kory, and Nite ~DONE
mission #49Somehow a Shrike or a butcher bird as it's called has taken residence in the rafters of Marshank.It has already killed 4 guards and threatens to kill more.All attempts to kill or capture it have failed.Sire Hisk can't close off Marshank forever, you must somehow stop the bird.Hisk will supply you with the weapons and forces you need.Good luck.~Kory & Nite ~DONE
mission #50 Rats,stoats,ferrets,and weasels have been sighted by some guards on the outposts of Marshank. These creatures look as if they are on the warpath , heading straight for us. They have already slain 4 beasts that were out on patrols. At this moment we have no idea where they are but we believe they are close and planning a surprise attack on Marshank. We need you to take some willing and brave soldiers to locate them and slay them without any mercy unless they wish to join us we could us all the soldeirs we can get to destroy Redwall once and for all. ~Redwake ~DONE
mission #51A wolverine named Nightstalker has joined our hoard. He swore that he would be loyal, even though he was a former Redwaller. We have had little problems with him, until a leak sprung and was giving Redwall Abbey news. We have reason to believe that he is our leak. If he is our leak, then he could be giving valuable information to the goodbeasts. Find out who the leak is, then...patch it up.~BloodEye
mission #52Reports from our spies have told us that a group of sixty Marlfoxes water rats are approaching from the south with intentions to take our fortress of Marshank. Also, ten water rats have drifted ashore in a raft and joined these Marlfoxes. Destroy their five spies and all the water rats and you shall be well rewarded. You are allowed to bring a mission companion. If you succeed, the Marlfoxes sill see how much damage two vermin alone can cause and retreat. Failing this mission is unnacceptable. Also try to bring some as prisoners and you will be well rewarded. ~Wolfsbane
mission #53Our spy network has reported that a wedding is being held in Celestial Abbey. Your Mission: to sneak in and kill the bride an groom before they can say "I do" and steal as much gold as possible! Be warned, there are many guards, and failure will bring shame to you for as long as you live. If the bride and groom are only injured, you must return and slay them before they can be wed. If they are married, two mighty forces will be linked, and their armies will march upon Marshank and destroy us all! DO NOT FAIL!~Deathgrip ~DONE
mission #54A group of barbarian foxes have been spotted nearing Marshank. Our spys tell us that they are planning to lay siege on Marshank. The spys have also sent word that the foxes are led by a jet black fox named Singe and that they have a camp in a clearing 20 feet or so from Marshank. Your job is to take about 4-score men and sneak attack their camp at night. Be sure that if you don't succeed in killing them all to cause confusion and lay traps around the camp and/or Marshank. If you fail you will either die a quick death at their hands or a slow painful death in Marshank. ~OPEN
mission #55A strange badger band, with armed forces, has marched to Marshank. They are undoubtedly planning an attack, and their strength has already killed five spies! Your mission is to take 4 solders and pick them off, one by one, until they have all fallen or surrender. If they see you, they will charge you and you will fall! This badger band will crush Marshank if you don't stop them!~OPEN
mission #56A ship has docked near Marshank named "S.S. RAIM." We believe that this ship and it's crew intend to launch an attack on Marshank! Your mission is to find out if these rumors are true and, if they are, burn their ships and send them back to where they came from! Failure is unacceptable or you will be badly punished. You may bring up to 3 other solders.~OPEN
mission #57RAIM spies have tunneled their way into our cellars and stolen valuable food, drink and supplies. They have slain two cellar guards and we are worried that more will be slain. Also, our spies have reported that two small armies are cutting off supply routes to Marshank. Your mission: Find these rogues and patch up the entrance to our fortress. We want the spies alive so we can extract information out of them. Succeed and you will be rewarded. Fail, and Marshank will starve.~OPEN
mission #58Slaves have mysteriously been dying left and right! All suspect that a strange illness has killed the slaves, but no one can be sure. If we are correct, Marshank will have to be quarantined! A new young slave was brought in just before the plague started, but if he is the cause why hasn't he died? Find out what is causing the sickness and cure it!~OPEN
mission #59REVOLT! The slaves have secretly stolen weapons and plan to revolt! They already have killed three slave drivers and one slave driver is missing. Take 3 solders and stop there revolting slaves before they escape and attack! Also find the Slave driver and Bring him to Hisk, so he can have his punishment for not keeping watch.You must not fail! If you do you will be sorry.~OPEN
mission #60FIRE! Many buildings have mysteriously caught aflame and have burnt to the ground. Our spies have discovered that many rabbits have been wandering close by Marshank and the surrounding beach. Find out who has started the fire, and stop the burning! Do not fail and you will be rewarded greatly. If you fail your punishment will be death. I strongly advise you not to fail for your sake.~OPEN
mission #61Otters have strangely appeared in Marshank's well. We suspect that there is a secret underground water tunnel, because the otters just appeared one day out of thin air! They have been seen with a bottle of poison, but we do not know yet if they have poisoned the well. Your mission is to drive the otters out and discover if the well is poisoned. If it is, dig another one! ~OPEN
mission #62A weapon thief has been spotted! The thief has stolen many weapons so far, and if any more are stolen, we won't have enough in supply to have any more new recruits! Find the robber, and bring him to Hisk. Remember, he is heavily armed (he stole all those weapons!), and we suspect he will be returning tonight...Do not fail Hisk for face death. Bye.~OPEN
mission #63EAGLES! A large, male eagle has nested himself and his mate on top of the long house. They have eaten many vermin, but they are to fast and slick for our archers to hit. All the men we have sent out to get rid of them have been eaten. You mission: drive the eagles away using any method you want, and destroy or transport the eggs. If the eagles' eggs hatch the adults will catch and eat many more, and the young birds will eat the rest of us! You can bring one helper,~OPEN
mission #64Our several spies have brought us to know that very nearby to our fortress of Marshank, a band of beasts from RAIM have constructed a large stockade. We believe that it is to be made a battle station for RAIM. Only the other day they slew some of our slavers. You must take thirty soldiers and DESTROY THIS BATTLE STATION!!!!! Failure is not acceptable!!!!! Got that.~OPEN
mission #65A band of slavers from RAIM has been spotted among the dunes. About seven young soldiers have been disappearing, so we naturally suspect these slavers. Your mission is to find out if the slavers are responsible for these disappearances. If they are, drive them away, slaying as many as possible, and bring back the captured soldiers. If somebeast else is responsible, bring back the soldiers and tell us what happened to them. You are allowed to bring two soldiers under your command. The penalty for failing this mission is DEATH!~OPEN
mission #66A large group of owls has been spotted hunting on the beaches near Marshank. Several good soldiers have been disappearing overnight, and several slaves were found dead and partly eaten. Two stoats who were wounded have told us that it was the owl's doing. King Hisk himself was attacked by a pair of owls and has suffered serious injuries. Your mission: to either slay these owls or drive them away. You are allowed to command five soldiers. If you fail, Marshank will, slowly but surely, be conquered by the owls!~OPEN
mission #67Hisks stewards, the overlookers and supervisers, have announced that the West wall is collapsing! They believe it is due to undermisnings. Coincidentiallythe sentries have noticed a band of moles periodically marching up the shore and digging behind a certain group of rocks. So, of course, we naturally suspect these moles. Find if the moles are undermisning the wall: if not, find why our wall is falling down! Bring a soldier with you.~OPEN