The super being can use the stored energy for the following:
1: Can recover and improve his SDC: Per every point of SDC absorber the character can improve his own SDC by 1. Any point of SDC over the character's normal max will fade at a rate of 1 per melee round. I.e. A charecter with Energy chanelling has a normal maximum SDC of 30; he has taken damage and is now at 20 SDC. His body has absorbed a 30 SDC of damage. He channels 20 of those into his SDC. He now has 40 SDC. However the extra 10 SDC will fade at a rate of 1 per melee round.
Cost:1 attack to use. (Can chose to channel as much or as little as he wish's)
Duration: 2 melees per lever of experience, at which time all extra SDC is shed (Optional, if GM fells the power is to powerful)
2: Can improve physical ability score: for every 2 points of absorbed SDC, the character can improve his PS, PP, PE or spd by one point. All applicable bonus and abilities from improved stats ably. The Improved ability score fade at a rate of 1 per melee round.
Cost:1 attack to use. (Can chose to channel as much or as little as he wish's)
Duration:2 melees per level of experience, at witch time all stats return to normal.
3: Can release the stored energy (in part or in full) in the form of a blast of pure concussive force. Went the blast is release a lot of energy is dispersed, the blast will do 1 point of damage for every 2 points of stored energy used.
Cost:1 attack per blast. Can use as much energy as he wishes in the blast
Duration: instant
Max amount of energy the character can contain. 50 points of SDC per Normal PE point. (Improved PE from THIS power does not give the character extra storage capacity)
Disadvantages:
(optional) The absorbed energy drains at a natural rate of 10 SDC per hour
Went the character is charged. He gives off an extreme amount of body heat. Making him a great target for night vision and infrared.
Any Damage that is not Pure energy or kinetic, or a combination of both completely bypass this power. Any power, spell or psionic attack that attack the life force, nervous system or mind is unaffected by this power.

Sniper attacks: Cost four attacks because the attacker must take careful aim. Once the shot is taken the player roll a d20. a modified 15 and over is a successful hit, causing double damage DIRECLY TO HIT POINTS certain powers (Invulnerable, APS: steel/stone, ect). Can prevent this. A hit of 5 to 14 hit but cause normal damage to SDC. Of course a 1 to 4 is a complete miss.