Covenant Weapons
Plasma Pistol
Description:
Ammunition: Plasma Bolts
Clip Size: 100 battery units
Core power output: 100-150 kV : 2-3 dA
Overcharge power output: 1.2 mV : 2-3 dA
This weapon is a semi-automatic directed energy weapon. The weapon
has a secondary fire mode which consists of an overcharged bolt.
After the over-charged bolt is launched the weapon temporarily stops
functioning as it dumps waste heat. Use of the over-charge capability
rapidly depletes the weapon's power core. We currently do not understand
how to replace or recharge a power core.
This weapon uses a smaller version of the plasma technology used
in the Covenant's main capital ships. By using a small magnetic
field generator, the overcharged plasma bolt tracks and moves toward
the nearest moving target in its fire arc.
Note: This weapon will deplete its energy source as you use it.
It is wise to replace it as often as possible.
Plasma Rifle
Description:
Ammunition: Plasma Bolts
Clip Size: 100 battery units
Core power output: 100-150 kV : 2-3 dA
Rate of fire: 420-600 RD/MIN
This is a directed energy weapon. It is capable of either semi-automatic
or automatic fire. Continuous rapid fire overheats the weapon -
this in turn depletes the weapon's power core. We currently do not
understand how to replace or recharge a power core. This weapon
has a heat gauge on the side, pay close attention to it to lower
chances of overheating.
This weapon uses a smaller version of the plasma technology used
in the Covenant's main capital ships. By using a small magnetic
field generator, the plasma is forced forward after discharge in
small bolts.
Note: This weapon will deplete its energy source as you use it.
It is wise to replace it as often as possible.
Energy Sword
Description:
Thought at first to be purely ceremonial. They are rarely seen in
combat, but are invariable carried by high-ranking Elites.
Though it's true functionality is unknown, it seems that the sword's
plasma energy is held into a blade-like form with small magnetic
field generators built into the handle mechanism. This seems to
be a smaller version of the Covenant's capital ship plasma weapon
technology which uses massive generators to stabilize, contain,
and guide the plasma without interfering with the plasma's effects.
If the wielder drops the weapon a fail-safe activates and deactivates
the magnetic field without first dispensing the plasma consuming
the handle thus destroying the weapon
Deployable Lookout Tower
Description:
The Covenant use deployable lookout towers when they set up fortified
positions to alert them of advancing forces and to give their snipers
an elevated view of the the battlefield.
They are basically a large platform suspended in the air by a medium-sized
anti-gravity generator which is also used as a miniature gravity-lift
to ferry snipers and lookouts to and from the platform.
Fuel Rod Gun
Description:
Ammunition: Fuel Rods
Clip Size: 100 battery units, 5 Rounds in upgraded version
Core Power output: 250-300 kV : 4-5 dA
Overcharge power output: 2.5 mV : 4-5 dA
The Fuel Rod Gun is an indirect fire weapon: it's explosive projectiles
follow an parabolic trajectory. The impact of a fuel rod is powerful
and effective against vehicles and infantry alike. Be careful however,
as rapid fire overheats the weapon. We currently do not understand
how to replace or recharge a power core safely. The effects of prolonged
exposure to fuel rod energy are unknown.
The fuel rod gun is the main weapon of the Covenant Hunters, though
they use a slightly different version where the weapon is directly
integrated into their armor. Special Op Grunts have also been known
to carry these weapons. These weapon's batteries are powered by
fuel rods which, once unstable or depleted, activate a failsafe
and explode.
Recent sightings of this weapon point to an upgraded version. The
infantry version now uses clips that hold 5 Fuel Rods apiece, and
has a small 2x scope attached for long-range bombardment.
Note: This weapon will deplete its energy source as you use it.
It is wise to replace it as often as possible.
Needler
Description:
Ammunition: Explosive Crystalline Fragments (Needles)
Clip Size: 20 needles; 4 extra clips - 80 needles
Crystals: 80 needles
Very little is known about this weapon other than that it is a
magazine fed weapon capable of automatic fire and target tracking.
Its projectiles penetrate soft targets no matter what the angle
of impact. They ricochet off of hard surfaces at oblique angles,
however, and are always deflected by energy fields, the only exceptions
to this being the shields generated by the MJOLNIR battle suit and
the Elite's combat armor. The composition and energy signature of
its projectile is unknown. The manner in which the projectiles home
in on their target is also unknown.
Plasma Grenade
Description:
Grenade Type: Plasma
This weapon is similar to the human hand grenade in that it is
a thrown anti-infantry and anti-vehicle weapon. It sticks to targets
by coating itself in a thin layer of plasma which, when in contact
with a target, fuses to the target and is impossible to release.
It has some kind of internal mechanism that allows it to distinguish
between targets and background. For example, it will stick to a
soldier or vehicle, but not a tree or wall. It has a three-second
fuse that is activated after it sticks to a target or otherwise
comes to a rest.
Note: If one plasma grenade sticks to another plasma grenade, the
explosive cores fuse and generate a larger explosion.
It should be noted that prolonged exposure to the radiation emited
by plasma grenades can cause a deviation in the neural electric
pathways of the user--a disorder called Boren Syndrome.
Plasma Mortar
Description:
These stationary plasma mortars are the heavy siege weapons that
the Covenant sometimes employ during invasions.
Shade Plasma Turret
Description:
Core Power Output: 300-400 hV : 7-8 dA
Although the Shade appears to be a light anti-vehicle weapon, the
Covenant uses it almost exclusively in an anti-infantry role. The
operator sits directly behind the gun and an armored control suite,
but relies entirely on infantry support for protection to the sides
and rear.
Brute Shot
Description:
Very little is known about this weapon, only that the Covenant Brutes
seem to favor this weapon to others. It seems to fire some kind
of energy grenade at very high velocities that bounce off of and
around most surfaces. The splash damage from this weapon is extremely
high. It also has a very sharp boyanet-like blade on the underside
of it that is used as a melee weapon.
Carbine
Description:
Clip Size: 36 Rounds
Rare Covenant projectile-firing rifle, a powerful and stocky weapon,
and fitted with a magnifying scope. Fires single round with high
degree of accuracy and power. In some ways its technology mimics
the Fuel Rod Gun, although obviously on a smaller scale, but offers
similar penetration as the UNSC Battle Rifle.
Energy Garrote
Description:
One of the Elites' special stealth weapons is the energy garrote.
It is a small, two-piece cylinder that splits apart in the middle.
A green energy arc appears between the two cylinders and is used
to choke, and burn an enemy quietly from behind.
Particle Beam Rifle
Description:
Ammunition: Accelerated Particle Beam
Ammo Charge: 25 bursts
Very precise, powerful weapon, uses relatively familiar particle
beam acceleration method to fire devastating beam of energy. Limited
battery capacity means weapon can only fire approximately 25 bursts
before depleting charge. Integrated scope enables two levels of
zoom, approximately 5x and 10x. Makes excellent sniper weapon.
Anti-Matter Charge
Description:
The Covenant use anti-matter charges in a variety of ways. To blow
through ship armor during boarding action, or as anti-vehicle and
anti-personnel weapons. Anti-matter is extremely unstable, any contact
between unstablized anti-matter and normal matter causes an instant,
massive explosion of energy.
Gravity Hammer - Fist of Rukt
Description:
The Gravity Hammer, also known to the Covenant as the Fist of Rukt,
is the personal weapon of the Brute Chieftain, Tartarus. It not
only serves as an excellent melee weapon, but can alter gravity
to move objects and living beings around.
Anti-Matter Bomb
Description:
The Covenant employ large anti-matter bombs to destroy large targets
and structures. The bomb is appoximately 2 meters long and covered
in large "spines" that are presumeably used to help keep
the bomb lodged in the target long enough for it to explode.
Plasma Cannon
Description:
The Plasma Cannon is a portable, mounted weapon that fires superheated
plasma at a very high rate of fire. It is carried, deployed and
crewed by green-armored Gunner Grunts, and is used to defend key
locations, and provide suppressive fire for troops.
Large Plasma Turret
Description:
The Covenant deploy large stationary turrets to defend key strategic
locations. This turret is different from the Shade plasma turret
in that it is equipped with energy shielding which protects the
gunner. |