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EverQuest Master Control Script v2.1.2 -- Last Updated 11.03.2004 1:00 pm

This program is designed for use in doing anything you want with a secondary account.

You can completely control that character by giving simple commands to perform complex tasks from the main account that you are playing.

So basically you can play two (or more) accounts at the same time with one interface. It is for use mostly with caster classes but there are some features for melee classes also.

When you have a secondary character and you want to use it to be a slave to your main character, this program is the one for you.

It makes 2-boxing very easy for you to do.

Now you can watch your character perform complex tasks, like casting a series of spells, remembering what buffs faded and recasting them, healing when someone's hp drops too low, or memorize a full new set of spells with just one command while you just sit back and relax.

This makes it is so easy to control multiple characters at the same time.

** Above description based on post on the Xylobot message board by OracleOfDelphi. Thanks! **

Requirements:

Files:

mcs.exe - Installer with ALL files needed to run MCS. Individual file links are below if you only want to update a single file.

Troubleshooting:

If you can't get it to run or if it's acting odd (mouse moving all over, ignoring commands, etc) double check these:

EQ.h function Library v2.1.2 -- Last Updated 11.03.2004 1:00 pm

This library file gives you access to most things you can do in EverQuest. Included procedures are eq_hist.txt - Version history
eq.h - everquest function library

Some code for eq.h contributed by FryFrog, OracleOfDelphi, Manlaan, and Alisandra. Some functions included from Xylobot's RunToLoc demo script.


MCS.h function Library v2.1.2 -- Last Updated 11.03.2004 1:00 pm

This library lets you include MCS functions in your own scripts. To use this only include mcs.h, it will include eq.h and master.h also so you don't need to do that yourself.

procedure CheckForCommand(LogText : string);

This is the entry point, simply call this procedure in your script with your current logfile to have access to the MCS commands. All direct commands are available, however due to processing loop limitations the auto features (twisting, canni dance, combat entries, etc) are not available but you can cut/past the code from script_01.xys if you need those.

mcs.h - MCS function library
mcs_practice.xys - MCS based spell/skill practice script, also serves as a demo on how to use mcs.h


Other Scripts:


Questions? Comments? Need a custom script made? Email me at symscripts@yahoo.com