This utility generates random traps for a dungeon setting. This utility is distributed at no cost and comes with no guarantee or warranty. Feel free to use this in your campaign and pass it along to your friends. Hopefully, it will add a little flair to your campaign. If you have a particularly interesting modification or just plain old comments send it to me via email.
Traps deter and protect so consider a combination of trap mechanisms that escalate to the desired degree of challenge. Will the first trap act as a deterrent or warning? Should a second trap escalate to a capture or be more lethal? Faced with a lethal trap, is the disable placed so a second trap must be navigated? Determine the rounds that the trap will be active. Will the character reach the disable for a lethal trap in time?
To randomly generate an entry just hit the generate button. Note: The DC to find a trap or to disable it is generally 20 + the dungeon level.