Created by: Orogogus
email comments to h2liu@iname.com

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Instructions:

Unzip the .cs and .mis files into your /Starsiege/multiplayer folder.  

To start a game: From your Multiplayer menu, choose Create Game.  Change the Mission to StarsiegeAssault.  Click on OK.

To set up a dedicated server: Move the Server_*.cs file into your /Starsiege folder.  Create a new shortcut in your Windows Start Menu, or copy one of the ones included with Starsiege, and give it an appropriate name.  In its file Properties, change the target to point at the Server_*.cs file (e.g. C:\Games\Starsiege\launch.exe infiniteSpawn starsiege -s Server_StarsiegeAssault.cs).

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Description:

Players spawn in a lobby area, which contains two scoring pads and a teleporter.  The teleporter sends the player to one of two arenas, whereupon a random AI vehicle is spawned into the arena, and when the player kills it, two more are spawned in, then three, and so on.  When the player dies, he is sent back into the lobby, and his score is recorded.  The first scoring pad keeps track of the ten highest scores (until the server restarts), reporting their names, scores and vehicles to anyone who steps onto the pad.  The second pad tells the player his best recorded score on that server and how long the server has been running.


Suggested modifications:
- Adjust the AI skill ratings, in lines 33-43 of StarsiegeAssault.cs<BR>
- Edit the allowed AI vehicles, in 164-180


Possible improvements:

- Smooth out the script to make it easier for people to create new arenas.  Currently, the script is specific to the Whack-A-Goad map in three places: when the player is sent to an arena, when a Goads are spawned into arenas, and when a player is respawned into the lobby after destroying the Goads.

- Create a third high score list, for each vehicle type, and record the top ten times by vehicle.  Set up a pad to report these times according to whatever vehicle the player is currently using.