The Legend of
Necropolis of Etrevion
The Legend of the Necropolis of Etrevion is numbered among the
tales that emerged from the devastating Wars of Dominion that ended the Second
Era of Elanthia.
Two brothers from the eastern region of Jaiman had set off to join
in the struggle and to seek their fame and fortune in the earlier days of the
Wars. Of undistinguished lineage, the brothers soon realized that the quickest
means to power and wealth was to cast their lot in with the forces of the
Unlife. The elder of the two, Bandur Etrevion, was very obsessed with pursuit
of esoteric lore and forbidden knowledge.
The younger, Kestrel Etrevion, was more practical and a carefree
sort, a man of action. While Bandur, a gaunt, intense and frail figure, often
felt envy of Kestrel's exceeding beauty, his charisma and courage in battle,
their bond of brotherly love was fierce. Bandur used his black arts and his
warped intelligence to take advantage of the chaos that the Wars of Dominion
caused and had devoted himself to masterminding the rapid rise of Kestrel in
the ranks of the warriors of the Unlife. While Bandur remained a shadowy
presence in the background, and gathering dangerous knowledge, subjecting
himself more and more totally to the foul aims of the Unlife.
Kestrel came to be rewarded for his famous service after a
particularly hard fought campaign (which was actually pulled from the very jaws
of certain defeat by Bandur's black sorcerous intervention) with a small
territory carved out along the west coast of Jaiman, along the craggy shored of
the Darkstone Bay. This is the part of the land that forms the windward edge of
the High Plateau in the region now called Elanith.
Lord Kestrel reluctantly left the camaraderie of the battlefield
and the exhilaration of combat to rule this small fiefdom. Although a fair and
evenhanded ruler, his heart had yearned for still more adventurous
undertakings. Kestrel organized the group of elite warriors chosen from among
the best in the land, and had formed a naval fleet whose very purpose was to
conduct long-ranging and lucerative raids, plundering the islands, the coastal
settlements and shipping routs of Darkstone Bay. He ordered fast streamlined
warships fully built and equipped and began a series of protracted sea journeys
that kept him away from the kingdom for many months on end.
Lord Kestrel's raids had filled the lands royal coffers with much
booty, precious artifacts, legendary holy relics, and many fabled and enchanted
treasures. yet the kingdom was in total disarray die to his very long absences.
Although Bandur, who was left, in de facto, charge of this territory, had built
a large and very loyal network of shadowy spies, along with well placed
throughout the entire land, he was so totally immersed in his studies and writings
that he did not notice the chaos developing in the land until it reached the
breaking point.
Bandur's obscure quests, hobbies and whims filled his days and
nights, giving him neither rest nor peace of mind. He wrote several widely read
volumes on the varied ways of the Unlife, including the most famous work,
"Servants of the Shadow: Power through Thralldom." For this he was
recognized by the College at Karilon and was permitted unlimited access to the
library at Nomikos to continue his research.
But, to his everlasting bitterness, his library privileges were
revoked when he had tripped an enchanted alarm system and was apprehended
trying to leave with one of the Library's vaults with a rare speaking crystal
concealed in the bolds of hid robe. After that, he occupied himself with
eccentric pursuits and vainglorious projects, all seeking to appease the ever
more voracious demands of the Unlife upon him. He commissioned daring thefts of
many rare manuscripts, relics, and scrolls from private collections as well as
seats of learning from all the far-flung corners of Elanthia. He had depleted
the royal treasury with this undertaking, as well as with the construction of
various demented edifices, and terrifying monuments around the countryside in
homage to the Unlife.
Kestrel's maritime forays took him yet farther and farther afield
from his unquiet kingdom, while Bandur's depraved obsessions and extravagances
caused the citizens to resent and rebel against the restrictions of civilized,
orderly society. The very spirit of the Unlife was strong; it pervaded and
corrupted the land and its influence was felt everywhere. Bands of armed
Brigands and rogues were free, kidnappings and ritual slaughter became
commonplace, wild creatures roamed the towns in search of prey, while enemies
raided the borderlands at frequent intervals. Many fragmented, sinister cults
had risen up to full the vacuum left by the deterioration of law and morale in
the land.
Finally, just after one particularly gruesome incident, (too hideous
even to be repeated), Bandur's advisors pleaded with him to take some action to
restore a semblance of order in the land. Bandur roused himself from his arcane
pursuits and concluded that something needed to be done to suppress the wanton
bloodshed, cruelty and disorder in the land, but not for the sake of peace and
tranquillity, but more to allow him to continue to exploit and divert its
resources to the efficient services of the Unlife.
Bandur relentlessly eradicated pockets and strongholds of resistance
in order to central rule with a dedicated force of well paid soldiers and an
assembly of foul creatures of his own creation. Once all opposition in the land
was crushed, he formed an official cult dedicated strictly to the worship of
the Unlife, in which all were strongly urged to join if they wished to keep
their heads connected to their necks for any period of time. The state cult
filled the need of the people for leadership and direction, thus Bandur usurped
the throne of Kestrel, transforming the land into an evil theocracy.
The history of the cult deserves some discussion here. Early in
his servitude to the Unlife, Bandur had pledged to the Empress Gosaena, the
first Lord of Liabo, to follow the ways of the Unlife. He turned his own
bondage to her into the state cult, which he called The Dark Path. Followers of
The Dark Path engaged in many heinous ritual practices beneath a genteel facade
of prayer, meditations, contemplation, and the cultivation of physical
perfection. they were ostentatious in their many devotions, carrying long
rosaries of modwir beads and reciting out loud the Iylarian phrase
"Gosaena Throk Farok." True followers of the cult of Gosaena who
recited the phrase with great fervor and dedication were promised everlasting
existence by Bandur, and after death were then transformed into various levels
of undead creatures.
While all this was transpiring in the land, Kestrel returned from
an extended sea voyage. Appalled at the condition of his kingdom and angered at
the seizure of his throne, he exchanged many heated words with his elder
brother. Before the dispute has been resolved, an outbreak of hostilities along
the lands northern marches called Kestrel and his still loyal armies were away
to defend the borders.
Demoralized, and anguished, Kestrel failed to vanquish the foes,
and was beaten back to retreat with the few surviving weary and mutinous
troops. In Desperation, Kestrel used the Amulet of Summoning which Bandur had
enchanted for him when they were mere lads. Bandur, who was a formidable
channel for the Unlife, sent minor Demonics to drive back the enemy. Once the
outside threat was quelled, the two fell to arguing violently again in
Kestrel's field tent. Bandur, now hopelessly under the control of the Unlife,
slew his brother in a fit of possession and hatred with a Spell of Absolution
Pure.
When he came to his senses, Bandur's first instinct was to conceal
his terrible transgression. As the new day dawned, he appeared before the
remaining troops and announced that Kestrel died during the night of his battle
wounds. He dismissed the pitiful remnants of Kestrel's army, who gladly
scattered them to their homes without question. There, in a quiet and remote
corner of the land, Bandur created several golems to built a burial mound to
hold the remains of his brother along with some of his few remaining cherished
possessions.
Bandur returned to the capital city, consumed with guilt and
remorse at having slain his beloved younger brother. Troubled by evil dreams
and ominous omens, he began concocting mind-warping spells as well as very
powerful potions to drown his mental anguish. Nothing helped to ease his mind,
and the Unlife fed on him with unbounded glee as his inner conflict tore his
sole asunder. Finally he could contain himself no longer.
He returned to the site of his foul deed, and there planned and
ordered a great graveyard and crypt to be built in the wilds. He oversaw the
entire project himself, using magic powers and conjured hordes to finish the
undertaking. He enclosed a large climbing area, the burial mound forming the
northern perimeter, with the high rock walls and a huge gate. Inside the gate,
he commanded a marvelous and perfect crypt to be built. Once that had been
completed, and all of the enchantments and magical traps were placed around the
graveyard, Bandur placed all his valued possessions, manuscripts and holy
relics in rooms within the crypt.
Finally he was satisfied that the work was finished according to
his grand design. Now totally mad and in failing health, he returned to the
capital to appear before an assembly of the high-ranking priests of The Dark
Path, who ran the day-to-day affairs of the land. Pronouncing the words,
"Gosaena Throk Farok," told them, "There is a place that calls
me, where I must go. For my brother awaits me there. Seek me not if you value
your lives. Find me not if you value your souls!"
With that, he uttered a spell of Returning and transported himself
to the crypt, within the gates of the necropolis he had built. Sealing himself up
in a sarcophagus of his own devising, he muttered one last black spell under
his breath and gave up his soul to the powers that it had been promised long
ago.
The necropolis was used over the millennia the the-much-debased
line of descendants of the family Etrevion, and by some unsavory local folk
from time to time. It is also a haunt for intrepid adventurers and predatory
beasts.