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Up till I moved to Arizona, a year ago, my friends and I would gather together
on friday nights and drift off into another world for the weekend. The world
of dragons, knight, magic, robots and gunslingers. It was a way for us to relax
and get our minds off of work the week before. It was a time of great fun and
memorable moments. In the world of a role playing game, there are lessons
to learn and you can act out what your heart desires, from a mute rock star to
a over zeolous priest. The hours would pass by as dice rolled across the
table, battle plans were mapped out, thousands of notes collected next to the
Game Masters books, liters of soda and boxes of pizza were devoured by all.
And yet the most important thing we had a blast and friendships grew closer.
But alas all things change and I moved the boxes and notebooks still sit on the
shelf and once in a while I glace at them to recall great adventures and hilarious
moments. Oh every once in a while I talk to the gang on the net and phone about the
days when Peter dropped his ogre miniture in his soda glass and all the trouble
Fenris' dumb barbarian got us into.

The pages beyond here are the legends that we created, the characters and their
histories, the games we've played and the house rules. Also you will find
our generators that we used to create characters what The DM used to create the
games. There are magic items and such as well. If you want to use them in your
game feel free to. That is why they are there. Please do not take the pics though
as they are my own and copyrighted. Thanks! There are several games we have pplayed
and each game system will go up as I have the time, so keep chcking back.

The gang and I had played many roleplaying games in the past and after a while
things started to get a bit hectic as to which type of stats we were using and
which dice we were to role. So we all agreed on using one universal system we call
"DM's Dice". It is really simple. We agreed that the easiest type of stas were
ones that took the least calculating for DM and player. thus the "percentile dice"
were used. This means to calculate any action the player/DM rolls two 10-sided
dice and looks at them as a percent. Thus, a roll of 10 and 5 is a 15, a role of
6 and 9 is 69. The next problem was stats and saving throws. We combind our minds
and came up with the following list: Strength (to perform a feat), Dexterity
(to steal, jump, climb ect), Wisdom (to cast cleric spells), Intelligence
(to cast mage spells), Will power (for psionics), Spirit (for clerics and such),
Coordination (for shooting, striking and driving), Charisma (to charm and make
friends), perseption (to notice things). Next was the saving throws:
poisen/illness, rod/staff/wand, spells, breath/death, polymorph, parylize/petrify,
electric, fire/cold/water, constitution. All these are role on the percentile
dice. The rest will be explained as we go on.

MORE TO COME SOON










The midi playing is
"Christopher's Dream" by David Lanz