lOkO Q2 beta 0.13 - April 2004

Credits
-------

Thanks to everyone who released their source code for us to learn from/pillage.
If I've neglected to credit you please contact me and I'll correct this in the 
next release.


Everyone at iD Software - of course.

Steve Yeager for the ACEbot 008 source code. 

Patrick Martin and The Coven for the Napalm II source code:
   Fireball Blaster, Energy Beam Shotgun, Incendiary SuperShotgun,
   Fireball Machinegun, Incendiary Chaingun, Flame Grenades, 
   Flame Rockets, FlameThrowing Hyperblaster, Meteor Railgun,
   Anti Matter BFG.

Lightning Gun modified from Omega Maelstrom. omega@mmxq2tc.cjb.net via Qdevels
   tutorial (thunderbolt).

Pipe Bombs modified from the Inside3d tutorial by MrCool.

Vortex Grenades, Cluster Grenades, Bouncing Blaster Bolts modified from 
SumFuka's Qdevels tutorials.

Laser Sight adapted from Qdevels tutorial by Geza Beladi and SumFuka.

Touch Grenades inspired by Q1 Requiem mod.

Zoom scope from Rick Kerry of Immersive Worlds via Qdevels tutorial

Laser Blaster/Hyperblaster adapted from qdevels tutorial by Mario[RIP]

Freeze SuperShotgun modified from the Weapons of Destruction source code.

Machine gun rockets inspired by the Weapons of Destruction mod

Plasma Chaingun ammo model converted from the Classic Quake Plasma gun mod
by Iikka Keränen

Homing Rockets, DetPipes and Air Strike modified from Qdevels tutorials by 
Chris Hilton

Jetpack modified from the Qdevels tutorial by Muce and SumFuka

Off-hand laser hook from the Quake Style tutorial by James Abbatiello and
Willi

Pro-Rocket emulation from the Pro-Rocket Specification

Triple Rockets modified from the Inside3d tutorial by Tim Matthews

Homing Heads adapted from the quakec source of the Classic Quake mod Heads 
by Casey Robinson and Gene Warren

Laser Sight adapted from the Qdevels tutorial by Geza Beladi

Scanner and scanner graphics adapted from the qdevels tutorial by YaYa

Adding items to maps: some code derived from sources found on Fuzzy Steve's
site http://www.fuzzysteve.co.uk/skunkworks/

Dijkstra's algorithm adapted from Stroggos Gone Mad source by Legion and
William van der Sterren www.inside3d.com/sgm

ChaseCam modified from the Q2cam code by Paul Jordan; from the Eraser bot source.

Dropped Backpacks modified from Qdevels post by Maj. Bitch

Ycam (3rd person perspective) uses some implementation code from the qdevels
tutorials; most of the camera code I hacked from Zoid's CTF chase cam code

Little bitty pieces of code and/or ideas adapted from threads on the Qdevels
site by Maj. Bitch, blinky, Quadrant, FuzzySteve et. al.

Some sounds were "borrowed" from the following Quake I mods:

    EstepBot
    Ultimate Weapons
    Requiem
    Heads


The following web sites were helpful or inspirational:

www.planetquake.com/qdevels

www.inside3d.com

www.planetquake.com/minion  (AI Cafe)

www.telefragged.com/quakestyle

www.quake2.com


The Zeus, Reaper, Omicron, Eraser, Gladiator, Ace, Ice and CR bots
were highly inspirational.

The Classic Quake mods Requiem, Ultimate Weapons and Killer Quake Pack
were highly inspirational and introduced me to bots.

Thanks to the mappers who build the digital playgrounds ...


------------------------------------------------------------------------------
 	The ACE Bot is a product of Steve Yeager, and is available from
	the ACE Bot homepage, at http://www.axionfx.com/ace.

	This program is a modification of the ACE Bot, and is therefore
	in NO WAY supported by Steve Yeager.

	This program MUST NOT be sold in ANY form. If you have paid for 
	this product, you should contact Steve Yeager immediately, via
	the ACE Bot homepage.
------------------------------------------------------------------------------
 The Client Camera is a product of Paul Jordan, and is available from
 the Quake2 Camera homepage at http://www.prismnet.com/~jordan/q2cam, 
 Or as part of the Eraser Bot at http://impact.frag.com.
 
 This program is a modification of the Quake2 Client Camera, and is
 therefore in NO WAY supported by Paul.
 
 This program MUST NOT be sold in ANY form. If you have paid for 
 this product, you should contact Paul Jordan immediately, via
 the Quake2 Camera Client homepage.






