Basically this is some maths, which I haven't actually put into practice for adjusting the rate at which packets are sent based on the load on the system in an attempt to get optimum efficiency
This one is a brief look at the issues for coding a server that can be ran from a 56k connection that has an IP which changes whenever it's disconnected and reconnected.
Mainly the stuff that stumped me for a while.
Using Borland c++ 5.5 free command line tools.