You don't want to write some code that takes weeks or months and have some guy come along using a RAD and do the same with 10 lines of code
To reiterate, if you're going to spend months writing code for a game, then to keep an edge on
your competitors, it better not be code that has been placed in libraries while you've been working
"but on the other hand, you can't wait forever for some library/engine to catch up with what you need, or you'll wait forever"
The game.. is not necessarily the best place to start
The code of a game, doesn't come out of thin air
Writing a book, seems different
but, a good author..
does not just sit down and write and write
The initial steam dries up quick
has to be some, non-writing work for a book, and for a program
So where am I going with this?
A game is not pictures, or animations or sounds, or stories
I am still struggling with this concept here
but the litmus test is..
Wait I dunno
Clearly some output system is needed
Board games and card games, and sports games are good examples of computer games which do not depend on computers themselves to be good
So if the game can be fun without the computer.. that is one type of game; but computers can introduce fun if used well
Please note, I'm trying to capture the essence of the masters of computer game making,
not suggesting that I can do any of it yet