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Boxer Example 2

Terms Defined

->    normal sequence
=>    cancel sequence
tt    total time
td    total damage
tdi    time damage index (tt / td)
dp    damage points

Sequence 1

Still -> Jab -> Jab -> Hook
tt = 1.5 + 1.5 + 3 = 6 seconds
td = 0.75 + 0.75 + 1.5 = 3 dp
tdi = 2

Sequence 2

Still ->Hook->Uppercut
tt = 3 + 4 = 7 seconds
td = 1.5 + 2 = 3.5 dp
tdi = 2

Sequence 3

Still ->Jab->Hook=>Elbow
tt = 1.5 + 2 + 3 = 6.5 seconds
td = 0.75 + 1.5 + 1.5 = 3.75 dp
tdi = 1.74

Walking

Jab Punch
Probably cannot walk out of the way of a jab punch.  Best bet is to block.
The windup for a jab-punch is 1 second.

Hook Punch
Could walk out of the way of a hook punch, or probably block it.
The windup for a hook-punch is 2 seconds.

As a result, walking must be fast enough to achieve safe range in 2 seconds, but not in one second.  We will say that a fully extended arm reaches 1 metre for simplicity's sake.

At time H, for a hit to connect, opponents defensive collision box must intersect the offensive collision box.

Again for simplicity's sake, we will say the collision boxes are all 1 metre in width.

Now, offensive collision box located at OX.  Defensive located at DX.

                |---OX---|          |---DX---|

So if OX stays still and OX = DX(let's say OX = 5 therefore DX = 5), then
DX must move 1 metre to avoid the attack.

Lets take the example of Hook Punch.
When a hook punch begins execution, the opponent must move 1 metre in 2 seconds to avoid being hit.  This speed is 0.5 metres/ second, which works out to be 1.8 km/h.

Along these lines, to escape a jab punch the opponent must move at 3.6 km/h.

Don't worry it's just game metres not real metres.

If we commit the walking action for a metre, then

walking @ 1.8 kph = w(2)
if we say hopping is at speed of 3.0 kph (0.83 mps) then hopping = w(1.2)

kph * 1000 = mph..
mph / 60 = mpm..
mpm / 60 = mps..

movement measured in seconds per metre spm...

1 / mps = spm..

therefore, running at 4 kph means w(0.89)

Sequence 4

Still->Walk->Walk->Hook->Elbow
tt = 2 + 2 + 2 + 3 = 9 seconds
td = 1.5 + 1.5 = 3 dp
tdi = 3

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