HALF-OOZE
-
–8 Dexterity, –2 Intelligence, –2 Charisma, +8 Constitution
-
Medium: As Medium creatures, half-oozes have no special
bonuses or penalties due to their size.
- Half-ooze base land speed is 30 feet.
- Half-oozes are able to precisely distribute their weight, and receive a +5
racial bonus to
balance rolls.
- Tremorsense 60'. Half-oozes are otherwise blind.
- Automatic Language: Common. Bonus Languages: Any (other than secret
languages, such as Druidic). See the Speak Language skill.
- Favored Class: Barbarian. When determining whether a multiclass half-ooze
takes an experience point penalty, his barbarian class levels do not count.
- Oozelike (Ex): half-oozes take half damage from piercing and bludgeoning
attacks, and twice normal damage from slashing attacks. Apply any damage
reduction before multiplying.
- Ooze Talk (Ex): though oozes are not intelligent, half-oozes have a way of
communicating with them, just as pechs communicate with stone. An ooze's
answers are typically very limited, and complex questions tend to confuse it.
Oozes recognize half-oozes, and do not attack them, though they must be
convinced by the half-ooze to refrain from attacking other party members.
- Feed (Ex): each day, half-oozes must consume a mass of organic matter
equal to their own body weight. If they accomplish this feeding all at once,
for the next hour they gain Regeneration 1, which results in the healing of
wounds and the re-growth of lost limbs. This regeneration can be overcome by
any types of energy the half-ooze is vulnerable to. (The head cannot be
regenerated; a decapitated half-ooze is dead.)
- Energy Resistance/Vulnerability: roll 1d20 at character creation to
determine a half-ooze's unique resistance or vulnerability to energy.
1-4: acid For each 4-point spread:
5-8: cold 1: Energy instead
causes enlarge effect, 1 round/die
9-12: fire 2: 10 point energy
resistance
13-16: lightning 3: Vulnerability (take 150%
damage)
17-20: sonic 4: Vulnerability. Roll again,
ignoring
. a result that
indicates this energy type.For example, a roll of 16 indicates
vulnerability to lightning, and that another roll is warranted. If the second
roll is a 5, the character has vulnerability to lightning and is enlarged by
cold effects.
- Ooze blood: despite their humanoid form, half-oozes count as oozes for the
purposes of racial effects. They have minds and discernible anatomies. They
do not sleep.
- Level Adjustment: +1
Half-oozes appear to be sluggish and slow, both in thought and in deed. They
often have a bloated, corpulent, or even melted humanoid appearance. Despite
this, they have distinct internal organs, and possess intelligence. As such,
they are subject to charm, stun, poison, paralysis, and polymorph effects that
do not specifically target humanoids.
All content on this site, Flay, is Copyright
2005 Moritheil.
DnD 3.5, which most of the material is based on, is Copyright Wizards of the
Coast.