HALF-NYMPHS
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–4 Strength, –4 Constitution, +2 Wisdom, +4 Charisma
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Medium: As Medium creatures, half-nymphs have no special
bonuses or penalties due to their size.
- Half-nymph base land speed is 30 feet. Half-nymphs who can swim have a base swim
speed of 20 feet.
- Low-Light Vision: A half-nymph can see twice as far as a human in
starlight, moonlight, torchlight, and similar conditions of poor illumination.
He retains the ability to distinguish color and detail under these conditions.
- Human Blood: For all effects related to race, a half-nymph is considered
human.
- Unearthly Grace (Su): A half-nymph adds his Charisma modifier as a bonus
on all his saving throws, and as a deflection bonus to his Armor Class.
This bonus only applies if the half-nymph is not wearing armor, encumbered, or
similarly hindered.
- Nymph Heritage (Ex): A half-nymph is immune to the gaze attacks and beauty
effects of fey. A half-nymph is also vulnerable to cold iron, and takes
150% damage from weapons made from cold iron.
- Automatic Languages: Sylvan. Bonus Languages: Common, Elven, Aquan.
- Spell-Like Abilities: 1/day—detect magic OR cure minor wounds OR
resistance, chosen at
character creation. Caster level equal to character level.
- Favored Class: Druid. A multiclass half-nymph’s druid class levels do not count when
determining whether or not he takes an experience point penalty.
A half-nymph is the rare product of a successful mating between a nymph and a
human. Often mistaken for elves, half-nymphs usually grow up with their
nymph mother. Such an upbringing may guide a youngster into having a
similar reverence for nature – or it may cause him to reject the ways of nature,
turning to sorcery or some other path. Half-nymphs have none of the
special attacks of their mothers, but inherit their grace, and all have some
inborn magic from their fey blood. Half-nymphs count as human, but age as
elves do.
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2005 Moritheil. DnD 3.5, which most of the material is based on, is
Copyright Wizards of the Coast.