FENGEL
Half fey, half angel, and entirely otherworldly, fengel are the spawn of
powerful fey creatures and righteous warrior angels. Though some remain
neutral in the affairs of mortals, the vast majority feel the calling of their
angelic heritage, and act as powerful forces for good. Angelic sages
postulate that it is impossible for fengel to be evil.
-
+2 Strength, +6 Dexterity, +2 Constitution, +4
Intelligence, +8 Wisdom, +10 Charisma
-
Medium: As Medium creatures, fengel have no special
bonuses or penalties due to their size.
- Fengel base land speed is 30 feet.
- Low-Light Vision: A fengel can see twice as far as a human in
starlight, moonlight, torchlight, and similar conditions of poor illumination.
He retains the ability to distinguish color and detail under these conditions.
-
Darkvision out to 60 feet.
- Immunity to
disease, fey gaze attacks and beauty effects, and Enchantment spells and
effects.
-
Resistance to acid 10, cold 10, and electricity 10.
-
Damage reduction: 10/cold iron.
-
Spell resistance equal to creature’s HD + 20.
- Dual Heritage: Fengel are type Fey. However, when a Fengel casts a
spell on himself whose effect depends on race (such as Alter self), he
may choose to be considered an Outsider instead.
- Unearthly Grace (Su): A
fengel adds his Charisma modifier as a bonus
on all his saving throws, and as a deflection bonus to his Armor Class.
This bonus only applies if the fengel is not wearing armor, encumbered, or
similarly hindered.
- Wings (Ex): Fengel possess iridescent wings that grant them the ability to
fly at up to twice base land speed with good maneuverability.
- Daylight (Su):
Fengel can use a daylight effect (as the spell) at will.
- Quick Teleport (Su):
Once per round, a fengel can greater teleport himself and up to 50 lbs. of gear as a free action.
- Smite Evil (Su):
Once per day, fengel can make a normal melee attack deal extra damage equal to
the fengel's HD against an evil foe. (This bonus is not capped.) If the attack
misses, the smite is wasted.
- Automatic Languages: Auran, Common, Sylvan. Bonus Languages: Any nonsecret.
- Aura of Menace (Su):
A righteous aura surrounds good-aligned fengel that fight or get angry. Any
hostile creature within a 20-foot radius of such a fengel must succeed on a
Will save to resist its effects. The save DC is Charisma-based, and includes a
+2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves
for 24 hours or until they successfully hit the fengel that generated the
aura. A creature that has resisted or broken the effect cannot be affected
again by the same fengel’s aura for 24 hours.
- Favored Class: Any. Unlike most races with the "Any" entry, a fengel
chooses at character creation which class counts as his favored class.
- Level Adjustment: +9.
- Spell-Like Abilities: Starting at 1st level, a fengel with Charisma,
Intelligence, and Wisdom scores of 12 or better gains spell-like abilities.
The exact abilities gained depend on the fengel's character level and level in
the template class, according to the following table. In each case, the caster
level equals the fengel's character level. Save DCs, where applicable, are
Charisma-based (10 + spell level + fengel's Cha modifier). Unless
otherwise noted, Fengel spell-like abilities are usable once per day.
Minimum
Character
Level |
Spell-Like Abilities Gained |
| 1st |
Charm person at will,
hypnotism, Faerie fire,
Protection from evil 3/day |
| 3rd |
Aid,
Detect evil 3/day, Detect law 3/day, sleep |
| 5th |
Cure serious wounds,
Neutralize poison, Protection from law 3/day |
| 7th |
Confusion,
Holy
smite,
Remove disease |
| 9th |
Dispel evil, Eyebite |
| 11th |
Dominate person,
Holy
word |
| 13th |
Holy
aura 3/day,
hallow,
Mass invisibility |
| 15th |
Geas/quest,
Mass charm monster |
| 17th |
Quickened Faerie fire
at will,
summon monster IX (celestials and magical beasts only) |
| 19th |
Otto's irresistible dance,
Resurrection |
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2005 Moritheil. DnD 3.5, which most of the material is based on, is
Copyright Wizards of the Coast.