Prestige Classes

BLOODSHADE

Those who wish to champion Onor, but take a more martial stance, become bloodshades. Though their focus is on physical rather than magical prowess, the bloodshades have much in common with the bloodwinds. Few survive their attempts to enter this exclusive class, and fewer still survive membership.

 
 

Hit Die: d10.

Requirements

To qualify to become a bloodshade, a character must fulfill all the following criteria.

Skills: Knowledge (religion) 8 ranks

Feats: Endurance, Diehard, Proficiency with all martial weapons

Special: Must kill or destroy 500 HD of creatures for no reason other than to become a bloodwind. (No experience is gained from these kills.) This need not occur all in one battle.  Must be devoted to Onor.  If a character has performed this task in order to become a bloodwind, it may be applied to the prerequisite for bloodshade as well.

Class Skills

The bloodshade's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Knowledge (arcana/religion/the planes) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis).

Skill Points at Each Level: 6 + Int modifier.
 

Table: The Bloodshade

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Sneak Attack
1st +1 +2 +2 +0 +1d6
2nd +2 +3 +3 +0 Bonus Bloodshade Feat
3rd +3 +3 +3 +1 Maiming Strike
4th +4 +4 +4 +1 +1d6
5th +5 +4 +4 +1 Cause Fear
6th +6 +5 +5 +2 Horrific Power
7th +7 +5 +5 +2 +1d6
8th +8 +6 +6 +2 Bonus Bloodshade Feat
9th +9 +6 +6 +3 Blood Calls Blood
10th +10 +7 +7 +3 Swift Violence +1d6
Class Features

All of the following are features of the bloodshade prestige class.

Weapon and Armor Proficiency: Bloodshades gain no proficiency with any weapon or armor.

Maiming Strike (Ex): A bloodshade may declare a maiming strike before an attack roll is made. On a successful hit, the target receives ability damage equal to the bloodshade's class level, to an ability score of the bloodshade's choice. If the maiming strike fails to land, it is wasted.  A bloodshade can make a number of maiming strikes per day equal to his bloodshade level.

Cause Fear (Sp): A victim successfully hit by a Maiming Strike must make a Will save vs. DC 10 + bloodshade level + bloodshade's charisma bonus (if positive) or become shaken. An already-fearful victim becomes further influenced by fear, as per normal fear rules.

Horrific Power (Ex):  At 6th level and above, the bloodshade gains a bonus equal to his bloodshade levels to any bluff, intimidate, or sense motive checks attempted against anyone who has seen him slay an enemy.

Blood Calls Blood (Su): Whenever a bloodshade is wounded by a nonmagical attack for hit points in excess of his constitution score, summoned monsters appear. The type of monster summoned is random (the DM should consult the summon monster I charts and choose one monster at random.)  For every multiple by which the damage exceeds his constitution score, the summoning spell increases one level, but the type of monsters summoned never improves to higher charts - rather, more of them appear.  Summoned monsters appear the round after the wound was inflicted, in the nearest unoccupied position.  They fight at the bloodshade's discretion until they are dead or until an appropriate number of rounds has elapsed.  The bloodshade can at most control his hit dice in creatures summoned thus; any monsters in excess of this are uncontrolled.

Swift Violence (Su): At 10th level, the bloodshade may take an immediate action to make a melee attack at a target within reach.  Due to the unexpected speed and timing of this attack, the target is caught flat-footed and denied his Dexterity bonus to AC.  Swift Violence is usable once per day.  

Bloodshade Feats

Note that this list is identical to the Bloodwind feat list, with the exception of Cull the Living.

LEADER OF THE CULLING [BLOODWIND]

Prerequisite: One level in bloodshade.  Must have single-handedly and openly destroyed an enemy force consisting of no less than 100 enemies. All enemies must have been slain.

Benefit: The bloodshade attracts a cohort and a number of free-willed followers.  The followers are all devoted to slaughter, and this feat ignores any penalties that would be incurred from the death of followers or cohorts.  This is otherwise identical to the Leadership feat.

 

NOT PREY [BLOODWIND]

Prerequisite: One level in bloodshade.

Benefit: You gain a sacred bonus to Fortitude saves equal to half of your bloodshade levels.  

 

SLAUGHTERSENSE [BLOODWIND]

Prerequisite: One level in bloodshade.

Benefit: You gain a sacred bonus to Reflex saves equal to half of your bloodshade levels. 

 

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