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Hit Die: d4.
To qualify to become an arcane destroyer, a character must fulfill all the following criteria.
Skills: Knowledge (arcana) 12 ranks, Spellcraft 12 ranks, Knowledge (architecture) 10 ranks.
Feats: Skill Focus (Spellcraft), Spell Focus (evocation), Greater Spell Focus (evocation), Spell Penetration
Spells: Ability to cast arcane spells. Specialization in evocation.
Special: Must kill or destroy 50HD of creatures with a single spell.
The arcane destroyer's class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana/architecture) (Int), Search (Int), Sense Motive (Wis), Speak Language, Spellcraft (Int), and Spot (Wis).
Skill Points at Each Level: 2 + Int modifier.
Table: The arcane destroyer
| Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Spells per Day | Special |
|---|---|---|---|---|---|---|
| 1st | +0 | +0 | +0 | +2 | +1 level to existing class | Evocation Focus |
| 2nd | +1 | +0 | +0 | +3 | +1 level to existing class | Bonus Arcane Destroyer Feat |
| 3rd | +1 | +1 | +1 | +3 | +1 level to existing class | Evocative Senses |
| 4th | +2 | +1 | +1 | +4 | +1 level to existing class | Extend Evocation |
| 5th | +2 | +1 | +1 | +4 | +1 level to existing class | Weather the Elements |
| 6th | +3 | +2 | +2 | +5 | +1 level to existing class | Greater Evocation Focus |
| 7th | +3 | +2 | +2 | +5 | +1 level to existing class | Horrific Evocation |
| 8th | +4 | +2 | +2 | +6 | +1 level to existing class | Bonus Arcane Destroyer Feat |
| 9th | +4 | +3 | +3 | +6 | +1 level to existing class | Mastery of Evocation |
| 10th | +5 | +3 | +3 | +7 | +1 level to existing class | Swift Destruction |
All of the following are features of the arcane destroyer prestige class.
Weapon and Armor Proficiency: arcane destroyers gain no proficiency with any weapon or armor.
Spells per Day: When a new arcane destroyer level is gained, the character gains new spells per day and effective caster level as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except as noted here.
If a character had more than one spellcasting class before he became an arcane destroyer, he must decide to which class he adds each level of arcane destroyer for the purpose of determining spells per day.
Evocation Focus: The arcane destroyer permanently loses any and all ability to cast spells not of the evocation school. Arcane destroyers gain a competence bonus to Knowledge checks concerning architecture equal to their arcane destroyer level.
Evocative Senses (Ex): At third level, the arcane destroyer gains blindsense 30'. If the character already has blindsense, its range extends by 30'.
Extend Evocation (Su): Arcane destroyers of at least 4th level add 10' to the range of their spells for every arcane destroyer level.
Weather the Elements (Ex): Arcane destroyers of at least 5th level gain universal energy resistance (as per the ring) equal to their arcane destroyer level.
Greater Evocation Focus (Ex): At 6th level and above, the arcane destroyer has a 1% chance per level to retain a spell with an Evocation descriptor after it is cast.
Horrific Evocation (Ex): At 7th level and above, the arcane destroyer gains a bonus equal to his arcane destroyer levels to any bluff, intimidate, sense motive, or diplomacy checks attempted against anyone who has seen him cast a spell.
Mastery of Evocation (Su): When an arcane destroyer of at least 9th level counterspells or is targeted by an evocation spell, it may, at the arcane destroyer's option, be turned back upon the caster as if it were fully affected by a spell turning spell. If the spell cannot be affected by spell turning, then it is merely counterspelled. At 10th level, this ability extends to spell-like effects from the evocation school.
Swift Destruction (Su): At 10th level and above, the arcane destroyer may take an immediate action to "lose" a spell of any level, converting it into a burst of arcane fire centered within long range that does 2d6 damage per spell level. The burst radius is 2' per arcane destroyer level. There is no saving throw. Swift Destruction requires no components, and is usable once per day.
Prerequisite: One level in arcane destroyer.
Benefit: Each evocation spell you cast deals twice its normal maximum damage to buildings and structures, and has maximum possible effect on constructs.
Prerequisite: One level in arcane destroyer.
Benefit: You and your familiar gain a bonus to Fortitude and Will saves equal to half of your arcane destroyer levels, as long as it remains in your service.
Prerequisite: One level in arcane destroyer. Must have publicly or openly destroyed a large structure worth no less than 100,000 gp.
Benefit: The arcane destroyer attracts a cohort and a number of free-willed followers. The followers are all devoted to destruction, and this feat ignores any penalties that would be incurred from the death or destruction of followers or cohorts. This is otherwise identical to the Leadership feat.
Prerequisite: One level in arcane destroyer.
Benefit: Each evocation spell you cast with the acid descriptor deals an additional 2 points of damage per arcane destroyer level to all targets.
Prerequisite: One level in arcane destroyer.
Benefit: Each evocation spell you cast with the cold descriptor deals an additional 2 points of damage per arcane destroyer level to all targets.
Prerequisite: One level in arcane destroyer.
Benefit: Each evocation spell you cast with the fire descriptor deals an additional 2 points of damage per arcane destroyer level to all targets.
Prerequisite: One level in arcane destroyer.
Benefit: Each evocation spell you cast with the electricity descriptor deals an additional 2 points of damage per arcane destroyer level to all targets.
Prerequisite: One level in arcane destroyer, Energy Admixture.
Benefit: Each Evocation that you cast may have half its damage substituted as Force damage instead of elemental damage.
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