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Requirements for Advanced Class
Updated November 9, 2000



High Mage - 60.1 Real Skill in Magery.

Necromancer - -1001 Karma.

High Druid - 60.1 Real Skill in Magery or Alchemy.

Ranger - 60.1 Real Skill Archery.

Merchant - 60.1 Real Skill in any trade.

Cleric of Balance - Karma between -5000 and +5000 and 60.1 Real Skill in Piety (Magery).

Evil Cleric - -5000 Karma and 60.1 Real Skill in Piety (Magery).

Holy Cleric - 5000 Karma and 60.1 Real Skill in Piety (Magery).

Mercenary - 60.1 Real Skill in any weapon.

Warlord - 80.1 Real Skill in any weapon.

Knight - 4000 Karma, 5000 Fame, and 80.1 Real Skill in any hand-to-hand weapon. To STAY a knight AFTER you have already become one, you need to maintain a 1.5k karma and 1.5k fame rating.

Dark Knight - -4001 Karma, 5000 Fame, and 80.1 Real Skill in a hand-to-hand weapon skill. To STAY a Dark Knight AFTER you have already become one, you need to maintain a -1.5k karma and 1.5k fame rating.