Section 5 (MMM): Mechanical Age

Find the pages in the hidden compartements in Achenar's and Sirrus' rooms to the right or
left off the throne in each room. The island rotational gears are above the elevator; go to the second
floor, press the rectangular button, and exit the elevator. If you decide not to do this, the
four-symbol code for the counter is in Section 5a.
Section 5a (MM): Mechanical Age Code

Do not read further unless absolutely necessary! The combination for the Mechanical Age
counter device is: 1. 270 degree circle outline, 2. the two triangles with a rectangle in between, 3.
the three triangles with circle in top, 4. semicircle.
Section 6 (MMM): Stoneship Age

The three buttons under the umbrella are pumps; the boat, room, and lighthouse,
respectively. Drain the lighthouse and enter it; go to the bottom. Turn the knob on the chest; close it
after a few seconds. Refill the lighthouse with the pump. Enter it and use the key on the chain to
open the chest. Take the key inside and open the hatch leading to the second level of the lighthouse.
Charge the batteries with the generator (the batteries have a display). Drain the rooms and enter.
Find the page you want, and also the other half of the white paper. Add that half to the other. You
will need this message later on. See Section 9 if you must. Go up to the telescope. Find the number
of degrees in which a distraction should appear. Go down the passageway to the rooms, then, at
the thirdd landing, enter the hidden passageway (lights should be on). Click the button where the
aforementioned direction lies at. In case of complications, you may have to recharge the batteries
and try again. Now, enter the ship after draining it. Click on the table.
Section 6 (MMM): Selenetic Age

If you do not chose to visit all the locations, program into the tuner the noises (in order)-
whistling, water rushing, wind, fire, and clock. Once you have that completed, enter the building and
eventually the ship (if you want to, you can walk around outside the ship, providing some interesting
views). Once inside the ship, use the map to navigate (press 'Forward" to go forward). When you
arrive at a certain place, a noise should go off. If not, you are in the wrong place and can use the
"Backtrack" button.

Use the arrows to rotate; always look for places without a red light.the directional display is
strongly recommended for coordination.

Once at the end (in a more artificial-looking tunnel), you can open the door and exit using the
blue button. The book lies before you.
Section 7 (MM): The Climax

Put your acquired page into the corresponding book, whichever it may be. USE YOUR
OWN JUDGEMENT IN WHAT IS ABOUT TO HAPPEN AND THE DECISIONS YOU
ARE ABOUT TO MAKE! DO NOT READ ON UNLESS YOU ABSOLUTELY
POSITIVELY HAVE TO.
Section 8 (M): Conclusion

The pattern is on page 158 of the book farthest to the right in the middle shelf. Enter it into
the fireplace. Select the green book, but do ot enter! Once finished, take your two white scraps of
paper together. Do as it says.
Section 9 (M): White Message
Island of Myst
The vault is located in very plain view on
the island of Myst, and acess can be
acheived very easily if if the simple
instructions are followed. First, locate
each of the marker switches on the island.
Turn every one of these switches to the
"on position." Then go to the dock, and,
as a final step, turn the Marker Switch
there to the "off" position.

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