| Okay, now that you know everything you can put in your city, let's take a look at how you can put everything in your city. First, let's take a look at different ways to form your city. Second, let's take a look at a few tricks. |
| The most basic thing you have to deal with is the pattern of which your zones will be aligned with each other. Down below are several of these patterns. |
| RR | CC RR | CC CC | RR CC | RR
|
Checkerboard Method -- Good method, but you use up too much space with roads and railroads. |
| RRR | CCC RPR | CPC RRR | CCC
|
Donut Method -- Better than the checkerboard method. You should put a "good land value"-maker in the middle, like amusement parks, libraries, zoos, or just parks. |
| RRRRRR CCCCCC RRRRRR CCCCCC |
Stripe Method -- Yep, just like the stripes on the American flag. This one is a good one to use if you want to get you population density up quickly. |
| KEY -- R = Residential Zone, C = Commercial Zone, P = Present (Zoo, Amusement Park, Railroad Station, etc.) |
| Okay, those were just a few general methods. If you don't like them, try your own method. Experiment a little. Be creative. Next, let's take a look at the overall pattern of your city. |
| IIIIIIIIII ICCCCI ICRRCI ICRRCI ICCCCI IIIIIIIIII
|
Box Method -- This keeps residential and commercial zones close to each other. |
| KEY -- R = Residential Zone, C = Commercial Zone, I = Industrial Zone |
| The box method is really the only type of pattern that is only large-scale. The stripe method and checkerboard method can also be large-scale. Just extend them to the boundries of your "landform". |
Okay, now I'll give you some important pointers. You don't have to do what I say, but if you do I will guarantee that your cities will be much more populated.
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| Here's some tricks/cheats that you can use in SimCity. |
| A Million Dollars | Begin by spending all of your money, making sure to build at least one police or fire department. Then go to the budget screen, lower all of your funding and tax rate to zero percent, then exit the screen. At the end of the year, when the tax screen pops up, hold the L Button and exit the screen. While still holding the L Button, press the X Button twice to make the month January. Go back to the budget screen and raise all funding to 100%, but keep the tax rate at 0%. Exit the screen and release the L Button. You'll have $999,999! |
| 1,000 Bonus Landforms | Start a new city, but don't build anything. Wait for 15 seconds, then go to the Load/Save screen and the select the Go To Menu option, but don't save your game. Now start a new city. When the Map Select screen appears, the map number displayed will be the same as the one you chose previously, but the landform will be different. |
| Extra Money | This probably isn't as fantastic as the Million Dollar trick, but it still gives you money. At the end of the year, when the tax screen pops up, lower all funding to zero percent. Then exit the screen and hit the X Button twice to make the month January. Then go to the Load/Save screen and the select the Go To Menu option. Save your game. Then go back to the Saved Cities screen and load your city. You'll have as much money as it takes to pay for your funding 100%. Of course, the more funding you have, the higher the amount will be. |
| Clear Data | To clear all saved cities and reset all the scenerios, press L, R, Select, Start, and B simultaneously (all at once) on the title screen. |
| A Change Of Class | If you just put a present (a zoo, city park, etc.) next to a bunch of lows (or maybe mids) and they fail to move up to upper- or high-class buildings, here's an easy way of making them do so. Just bulldoze any road or railroad that is next to that zone. It will go down a level, but it will go up at least one class. Then put back the road or railroad. This is a lot cheaper than bulldozing the whole zone, then setting down a new one. |
| Now, go to PART 3 to see a special edition of KNP Mailbag, with questions concerning SimCity. |