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Heightened Senses
By sharpening all five of his senses, the vampire may double the usual range of his hearing and sight. Although other senses - taste, touch, smell - do not extend any further than usual, they become far more acute; teh vampire might be able to taste the ale in a vessel's blood or smell a distant horse long before a hunter comes into sight.
Occasionally, this talent provides insights that transcend the usual five senses. Odd premonitions or flashes of empathy are common, if unfocused, examples. This insight has a price. Bright lights or strong smells present a hazard while the vampire uses the power. In addition to the distractions mentioned above, an especially sudden stimulus - like a flaring bonfire or a clap of thunder - might actually blind or deafen the vampire for an hour or more. So long as he avoids such events, however, the Cainite may detect things his companions miss.

 

SoulSight
By peering past the layers of a target's personality, a vampire may discover clues about his true nature or intent. This power allows the Cainite to read the mystical aura's surrounding all things; the colors he sees may tell him much.

Even the simplest peasant has many shifting hues within the aura; strong emotions predominate, while minor undercurrents or deep secrets trickle through. This Auspex level lets the Cainite detect vampires (their auras are pale), sorcerors (who often crackle with suppressed power) and werebeasts (whose colors seem brighter and more frantic than a mortal's should be). As the target's emotional state changes, the colors in his soul-aura shift, blend or surge into dancing patterns. The stronger the emotions, the brighter the colors become.

A vampire can only view another's aura once. After all, it is very easy to imagine seeing what onw wants to see when judging someones intentions

 

Condition Aura Color

Afraid ~~Orange

Aggressive ~~Purple

Angry ~~Red

Bitter ~~Brown

Calm ~~Light Blue

Compassionate ~~Pink

Conservative ~~Lavender

Depressed ~~Gray

Lustful ~~Deeper Red

Distrustful ~~Lt Green

Enraged ~~Crimson

Envious ~~Dark Green

Excited ~~Violet

Generous ~~Rose

Happy ~~Vermilion

Hateful ~~Black

Idealistic ~~Yellow

Innocent ~~White

Love ~~Blue

Obsessed ~~Green

Sad ~~Silver

Spiritual ~~Gold

Suspicious Dark Blue

A Vampire Approriate color is pale

Confused Mottled shifting colors

Daydreaming Sharp flickering colors

Diabolist Black veins in Aura

Frenzied Rapidly rippling colors

Psychotic Hypnotic swirling colors

Magic Use Myriad Sparkles

 

The Spirit's Touch
Each being leaves a trace of its essence upon the objects it touches. With this Auspex level, a vampire can read these impressions and see who has handled an item, when he last held it, and why. If a Cainite turned his attentions to a dagger, for instance, he might get some insights into the last person to hold the blade. For the most part, these visions offer a momentary glimpse of the item and its "owner." A short look might not tell the reader much, but a successful one might reveal a wealth of details: what the dagger's owner looked like, how the weapon came into his possession, and possibly even a vision of the murder it was used on.
Obviously, each clan uses this power differently. The Cappadocians are said to utilize it to discover objects precious to the shades of the dead. Ancient Toreador reexperience the rapture of creativity when handling works of art, while Tremere scholars may sense the hidden power of those standing before them. No matter what use the vampire prefers, he must hold the object and enter a shallow trance while concentrating upon the information he wants to uncover. Although most visions concern the last person to handle the item, a long-time owner will leave stronger impressions than someone who picked up the item once.

 

Steal Secrets
By forming a bridge between his mind and another's, the vampire may speak without words or read a victim's deepest fears. Thoughts "stolen" thusly are as audible to the Cainite as normal speech would be. Naturally, such talent makes its wielder one to be feared among the courts of Europe. While te Tremere and Tzimisce manipulate their mortal servitors through mindplay, some Malkavians disturb their victims by babbling a person's thoughts aloud (often adding their own mad rantings to the torrent).

 

Anima Walk
By expanding his senses beyond his physical shell, the vampire can step outside his body and travel quickly to any place he can imagine. He may "fly", cross oceans and descend beneath the ground, so long as he remains below the moon's orbit. Through this power, the ancients are said to watch over their childer. Even Caine himself may still walk the world this way...
While Cainites's anima, or mental self, is seperated from his body, that husk lies in a torpid state. Anything can happen while the vampire is gone, and he will never know about it until he returns. During the journey, an ephermeral silver cord connects body to mind; if this cord is severed, the anima becomes hopelessly lost in the world of shades. Returning to one's body after such an experience - if possible - is a long and terrifying ordeal. The obvious risks of travel keep many Cainites from leaving "home" for long. Those who dare, however, may discover much.

 

Farsight
At this level of ability, distance becomes immaterial to the Cainite. With a minor effort, he can see and hear distant activities without leaving her body. By concentrating upon a given place, thing or person, he may hear or see everything around it as if he were there himself. Naturally, he must be familiar with that place or person before he can spy on it, but immortals have plenty of time to build up such familiarities.

Spirit Bound
This power allows the Cainite to establish a mental bond with an individual. The vampire may "check up" on the person at any time after achieving this bond. Invoking the bond instantly reveals exactly where the person is located. This power is to be used sparingly, as many who apply it in excess become paranoid and useless, checking on their bonds every waking hour. Although the bond reveals the geological location of its subject, it does not reveal any local or small scale information.

 

Stealing the Minds Eye

Vampiress who have been banished by others of their kind use this to spy on their rivals. The vampire links her mind with that of the servent and passively views what the servent sees, and hears what he hears. Although seemingly helpless to the whims of the host, the vampire retains limited access to her diciplines. Most do not like the feeling of helplessness that comes with this mental link, and engage in other disiplines such as dominate or presence, to command the comings and goings of the host. The vampire must see the target for this to be effective, it lasts as long as the vampire concentrates.

 

Pluck the Secret
The vampire speaks as little as a word to her subject. The subject then reveals everything she knows about the vampire. The revelation may be delivered by thought or speech, depending on whether the vampire wants her subject to talk. The vampire must see her subject, however, eye contact is not needed.

 

The Oracles Sight
The mind of the subject is opened to vampiric persual. Simple desires and surface thoughts bubble out of the subjects brain, filling the vampires mind with a cacophony of voices. Only vampires with the greatest self-displine use this power. Weaker vampires trying this have been known to be overwhelmed and lose their minds. <If the roll is botched the vampire suffers a derrangement until they leave the area.>

The Dreaming
This ability allows the Cainite to see what happens around him as he sleeps or is in Turpor. The sight comes as bits of a dream and can be hard to interpret.
Eagle's Sight
This allows the Cainite to view a selected area as if airborne.
Prediction
This power allows the Cainite to predict and anticipate what a person will do or say. Sometims allowing him to countrol an opponents move before they attempt it.
Sense Emotion
This allows the Cainite to scan a ten foot area and sense the emotions of all that are in that area by whay of reading their auras.
Soul Scan
This ability allows the Cainite to discover the location of anyone he knows, wherever in the realm they may be.
Spirit Link
This ability allows the Cainite to communicate telepathically with a group of people, but will not work as a simple mind reading tool.
Psychic Assault
This ability allows the Cainite to force his way into anothers mind, and using telepathy, actually cause damage.
Omniscience
This ability allows the Cainite to gain absolute understanding and identities of those around him, allowing him, in that time, to know them at least as well as they know themselves.
Pulse of the Canaille
This ability is a more powerul version of precognition that not only allows the Cainite to sense what might happen at a certain place and time, but actually sense the current moods, trends, attitudes, and directions in which entire groups of mortals are heading.

Legal Stuff
This page is an entirely unofficial use of the Vampire: The Masquerade and A World of Darkness gaming materials published by White Wolf Game Studios and not intended as an official or profit making venture in any way, shape or form. Although the use of these concepts, rules, etc., is unauthorized, no infringement is intended. This page is not affiliated with White Wolf Games
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