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Camel

16/12 Halfling Thief/Druid, Lawful Neutral

Str 19 Dex 20 Con 16 Int 13 Wis 20 Cha 18

Hit points: 104
Armor class: -9 (bracers of defence ac 3, ring of protection +3, cloak of protection +3, air drake hide vest)
THAC0 7 (drake bone shortsword+3) Dam: 1d6+11/1d8+11 #AT 2/1
THAC0 4 (steel dagger+2) Dam: 1d4+9/1d3+9 #AT 2/1

Weapon proficiencies: shortsword specialization, dagger, forearmaxe, spear, local style: +1 ac
Nonweapon proficiencies: common (r/w)(r.l), halfling (r/w), read/write, appraising, astrology*, herbalism*, forgery, gaming, waterfind, jumping, reading lips

Wild talent: poison sense

Other: pick pockets 95%, open locks 95%, find/remove traps 95%, move silently 95%, hide in shadows 95%, detect noise 50%, climb walls 80%, read languages 95%, backstab +4 ar x5 dam, speak with plants, speak with animals, shapechange 3/day, fabricate poison j, +1 using thrown weapons,

Equipment: Backpack, leathergloves, steel lockpicks, steel grappling hook, steel pin-ring, steel razor-ring, crocodile boots, ragdoll, flashlight (an obsidian sylinder with a magnifying lens, containing a stone with continual light), 1 pound of exotic spice, firekit, robe with hidden pockets, 5 torches, 50 ft. silk rope, 3 vials of poison d, 3 vials of poison j, wooden box with lock, 5-gallon waterskin, map to pyramid of Xaxaxulay, works of Xaxaxulay (3 books), gold ring, silver ring, red "keystone", silver necklace with gold ball, scepter with obsidian ball, stonedisc necklace taken from b'rogh, halfling shaman's jade circlet, jade sickle that returns when thrown, 4 steel daggers, 6 bone daggers, steel dagger+2, bracers of defence ac 3, gold ring of protection +3 ac, air drake hide vest, deck of many things, ioun stone (sustain user without food and water), girdle of strength (19), drake bone shortsword +3

Henchmen: Lana Moonsinger - 7th level halfling cleric of earth

History: Camel started out as a go-lucky thief who had left his home in the Forest Ridge. The first city he came to was Tyr, where he met the mul gladiator known as the Slayer. The two quickly got along after Slayer helped Camel in a street fight. Slayer then introduced Camel to his brother, known as the Dicer, and their dwarven companion Gomp. Together the four have traversed the tablelands in search of fame and glory. During a trip to Camel's home-village, Gawnuk, the party stumbled across an ancient pyramid in the forest. Inside the pyramid, Camel found an outfit made for a halfling, composed of a golden circlet with a ruby, a gold-embroided cloak and a gold ring. Donning the gear, Camel found himself being overwhelmed by the ancestral spirit of Xaxaxulay, the high priest of the shrine, and forced onto a path of druidism. When Camel later found the works of Xaxaxulay and read them he learned of a savior, Rajaat, who would smite the sorcerer-kings and bring back the world's fertility. The works also mentioned an agreement between the high priest and the savior. Xaxaxulay was to bring 100 obsidian orbs to a servant of Rajaat, at a well located at an energy nexus. The orbs were still in the pyramid, so Camel eagerly set out to find the well. After a week of exploration he discovered the well and also the servant, a shadow giant, who had been waiting for centuries. With the transaction complete, the high priest (now Camel) was given the power to travel in the Gray, and also given a task from Rajaat: Slay the Dragon of Tyr. Camel had little to do but obey and is to this day searching for the Dark Lens and the three blades crafted for the Cleansing Wars.

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