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Net Worth (NW)
When looking for possible targets, most people compare
a kingdom's net worth with their amount of land. Someone with
3,000 land and 500,000 Net Worth is most likely a far better
target than someone with 3,000 land and 900,000 Net Worth,
since most of the net worth is made up by a kingdom's army.
A recommended nw/land ratio is about 100 during the first
days, 150 after a week, 200 after two weeks, and at least
250 after a month of playing. However, there is nothing wrong
with having a lower ratio if you are just able to defend your
land.
The values below are used to calculate
a kingdom's Net Worth. For buildings, also include the ones
which are in construction. For everything else, only multiply
with what you already have:
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Research
It is good to have at least as many scientists as you have
land most of the time after you’ve got more than 1,000
land, since most of the researches are based on your amount
of land, and it gets harder to keep them up, the more land
you gain. Here is the formula used to calculate how many research
points that you need to get max. in all the land-based researches:
(If you have 1,000 land, you will need 1,000x1,000x0.01=10,000
research points for full population bonus, for example.)
ResearchPtsForMax = Land * Land * ResearchFieldFactor
ResearchFieldFactor =
Population Bonus (max 20%): 0.01 -
increases amount of civilians which can live in each residence.
Power Bonus (max 50%): 0.006 - increases
power production by powerplants.
Reactor Warp Core Efficiency (max 20%,
needs Energy Core to become available in the research room):
0.01 - reduces the attack time by up to 20%.
Military Bonus (max 30%): 0.0063 -
bonus to offense and defense
Money Bonus (max 25%): 0.011 - bonus
to income from mines and taxes
Frequency Decryption Center (max 25%):
0.017 - gives you FDC% probability to make it possible for
you to see who probed your kingdom, also for successful probings.
Some planet types also get bonuses
or penalties to their research needed. If your kingdom is
built on an Oceanic planet, multiply the ResearchPtsForMax
with 1,1 to get the real research points needed for max.
There are also several researches which are not land based.
Those let you train or build other, more powerful things and
units, like Tactical Fighters, when you have a specific amount
of research points researched in them:
Dragoons (60,000 points) - makes it
possible for you to train Dragoons, powerful offensive military
units.
Laser Dragoons (72,000 points) - makes
it possible for you to train Laser Dragoons, powerful defensive
military units.
Fusion Technology (30,000 points) -
makes it possible for you to construct Fusion powerplants
on your land. Also makes it possible to construct Fusion missiles
and start researching energy core.
S.C.O.U.T.E.R (15,000 points) - gives
you the attack time for all kingdoms, in the list in the attack
room, and on other locations (for example the sectorlist).
Vesudian Core and AI Technology (600,000
points) - makes it possible to build Air support bays and
construct AI controlled Tactical Fighters.
Energy Core (50,000 points + Fusion
Technology finished) - makes it possible to construct energy
missiles, increases power production by nuclear and fusion
powerplants by 20%, makes Reactor Warp Core Efficiency Research
available, and decreases attack time by 10%.
Probe Armour (92,000 points) - all
probe losses are reduced by 50%.
If you want to know how much research
you need for max in the land-based researches, just enter
your amount of land in the text field below, check if your
kingdom is Oceanic, and press calculate.
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