Every kid's cartoon has to have its stereotypical
hero, the one who gets put on the cereal boxes and such. Wildwing is that
hero. He used to be just an average guy before the Saurian invasion, playing
hockey and enjoying life. Being friends with Canard, the guy who later
became one of the resistance leaders, changed all that, leading him off
the planet and leaving him with the mantle of leadership and control of
the legendary Mask after Canard sacrificed himself. It changed him. The
responsibilities of keeping five very different individuals alive, as well
as being the only thing standing between Earth and the Saurians, made him
slightly stiff and mature beyond his age. He's still got his sense of humor
and his overwhelming concern for the others, especially his younger brother
Nosedive; that just tends to get overlooked sometimes.
The token smart-mouthed kid; almost every cartoon has one, in varying
degrees of obnoxiousness. All too often, they're simply one dimensional
background noise. Nosedive is, thankfully, everything but. He has his annoying
moments, but being a teenager, he's allowed such things. The fact that
his skewed sense of humor and rebelliousness survived an alien invasion,
a few months in a work camp and an abrupt transfer to another planet should
say something of the strength behind it. Despite being the youngest, he's
no innocent; in fact, at times he seems very nearly cynical. He's the most
connected to American culture, at least the rebellious youth aspect of
it, but he doesn't have a lot of faith in humanity as a whole. Although
he acts ditzy and carefree at times, sometimes at the weirdest possible
moments, he has a protective streak in him that runs nearly as deep as
his brother's; he was willing to risk losing his own life to keep Wildwing
alive for even a short while longer in Monster Rally. It's too easy
to forget that he's still a kid, only 17 at the most. Like the others,
he's lost a hell of a lot, and just seems to be trying to pull the pieces
together into some sort of normal life.
You have to love Duke. It's a requirement. A famous jewel thief back
on Puckworld before the invasion, he was recruited by the resistance because
of his skills in breaking, entering and other things that the honest citizen
generally doesn't know how to do. All those years in the underground cost
him an eye and gave him back a endearing style and flair all his own, an
aura of smooth that can stagger from a few paces. Under the panache, though,
he has a heart of gold and a code of honor that has him keeping everyone
else in line more often than not. Although a few members of the team were
wary of trusting him, considering his criminal record, he slowly proved
that he can be counted on. Whether or not he entirely trusts them, however,
is hard to tell. He's got good intentions; thankfully, they counteract
his slightly morbid, often outright bad sense of humor.
Brash, impatient, bitingly sarcastic, with a temper as bright as her
hair... Mallory is definitely a product of the military. She was part of
the forces on Puckworld, apparently even one of the officers, although
she looks rather young for it. Her sense of respect for authority often
clashes with the other members of the team, most notably Duke and Nosedive,
but by the end of the season she had apparently learned to tolerate, or
least ignore, it. Though she usually acts every inch the trained soldier,
she does occasionally let other flashes of her personality slip through,
her fondness for mall-crawling and her genuinely good heart.
She's nobody's 'girly-girl', as her undisguised distaste for Lucretia
DeCoy's blatant flirting and helpless female act will show, but she's also
not made of stone. It's a good combination.
Reversing gender roles kicks ass; Tanya serves as one example of why
this is so. To put it bluntly, Tanya is brilliant. She engineered and built
a supercomputer in only a few days, designed most of the secret base for
the team, devised most of the team's vehicles and weapons, served as a
makeshift doctor when the need arose... the list goes on. The poor thing
often gets overlooked, mostly because she tends to be quiet, slightly absent-minded
and a little withdrawn, lost among the more outgoing personalities around
her. She can engage in reparte with the best of them whenever the mood
strikes her; hers is a dry sense of humor, in line with the usual exasperated
tolerance she shows towards the rest of the team. Like Nosedive, she's
one of the few on the team to have friends among the humans, and has connections
with the best and brightest of Anaheim's scientific community. She deserves
more credit than she usually gets.
Every team has its muscle. It's not very often, though, that their
muscle also counts as their spiritual advisor. Grin is unusual, to say
the least, the very antithesis of the big, dumb and violent stereotype.
He's very nearly a pacifist, resorting to violence only when it's necessary.
Otherwise, he prefers to try reasoning with the person in question. This
faith in his fellow man (or duck, as it were) often frustrates the others,
but it occasionally pays off nicely. When it doesn't, well, he's big enough
to make up for it by bending the uncooperative person in half. He holds
hockey sacred due to training he received in his youth, and can often be
seen in the background of a scene meditating. He never gets angry. You
don't want him to get angry.