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Primer: Part Deux
(Still borrowing shamelessly from Rhi... love ya, baby.)

Wildwing in action figure mode, again.
Every kid's cartoon has to have its stereotypical hero, the one who gets put on the cereal boxes and such. Wildwing is that hero. He used to be just an average guy before the Saurian invasion, playing hockey and enjoying life. Being friends with Canard, the guy who later became one of the resistance leaders, changed all that, leading him off the planet and leaving him with the mantle of leadership and control of the legendary Mask after Canard sacrificed himself. It changed him. The responsibilities of keeping five very different individuals alive, as well as being the only thing standing between Earth and the Saurians, made him slightly stiff and mature beyond his age. He's still got his sense of humor and his overwhelming concern for the others, especially his younger brother Nosedive; that just tends to get overlooked sometimes.

Reasons not to let him have a weapon... let me count the ways.
The token smart-mouthed kid; almost every cartoon has one, in varying degrees of obnoxiousness. All too often, they're simply one dimensional background noise. Nosedive is, thankfully, everything but. He has his annoying moments, but being a teenager, he's allowed such things. The fact that his skewed sense of humor and rebelliousness survived an alien invasion, a few months in a work camp and an abrupt transfer to another planet should say something of the strength behind it. Despite being the youngest, he's no innocent; in fact, at times he seems very nearly cynical. He's the most connected to American culture, at least the rebellious youth aspect of it, but he doesn't have a lot of faith in humanity as a whole. Although he acts ditzy and carefree at times, sometimes at the weirdest possible moments, he has a protective streak in him that runs nearly as deep as his brother's; he was willing to risk losing his own life to keep Wildwing alive for even a short while longer in Monster Rally. It's too easy to forget that he's still a kid, only 17 at the most. Like the others, he's lost a hell of a lot, and just seems to be trying to pull the pieces together into some sort of normal life.

Behold the gravity defying hair.
You have to love Duke. It's a requirement. A famous jewel thief back on Puckworld before the invasion, he was recruited by the resistance because of his skills in breaking, entering and other things that the honest citizen generally doesn't know how to do. All those years in the underground cost him an eye and gave him back a endearing style and flair all his own, an aura of smooth that can stagger from a few paces. Under the panache, though, he has a heart of gold and a code of honor that has him keeping everyone else in line more often than not. Although a few members of the team were wary of trusting him, considering his criminal record, he slowly proved that he can be counted on. Whether or not he entirely trusts them, however, is hard to tell. He's got good intentions; thankfully, they counteract his slightly morbid, often outright bad sense of humor.

It's always the short ones you have to worry about.
Brash, impatient, bitingly sarcastic, with a temper as bright as her hair... Mallory is definitely a product of the military. She was part of the forces on Puckworld, apparently even one of the officers, although she looks rather young for it. Her sense of respect for authority often clashes with the other members of the team, most notably Duke and Nosedive, but by the end of the season she had apparently learned to tolerate, or least ignore, it. Though she usually acts every inch the trained soldier, she does occasionally let other flashes of her personality slip through, her fondness for mall-crawling and her genuinely good heart.
She's nobody's 'girly-girl', as her undisguised distaste for Lucretia DeCoy's blatant flirting and helpless female act will show, but she's also not made of stone. It's a good combination.

Never mess with the one who knows how to blow stuff up.
Reversing gender roles kicks ass; Tanya serves as one example of why this is so. To put it bluntly, Tanya is brilliant. She engineered and built a supercomputer in only a few days, designed most of the secret base for the team, devised most of the team's vehicles and weapons, served as a makeshift doctor when the need arose... the list goes on. The poor thing often gets overlooked, mostly because she tends to be quiet, slightly absent-minded and a little withdrawn, lost among the more outgoing personalities around her. She can engage in reparte with the best of them whenever the mood strikes her; hers is a dry sense of humor, in line with the usual exasperated tolerance she shows towards the rest of the team. Like Nosedive, she's one of the few on the team to have friends among the humans, and has connections with the best and brightest of Anaheim's scientific community. She deserves more credit than she usually gets.

Unity with the universe and arms to open the most stubborn of jars, all at once.
Every team has its muscle. It's not very often, though, that their muscle also counts as their spiritual advisor. Grin is unusual, to say the least, the very antithesis of the big, dumb and violent stereotype. He's very nearly a pacifist, resorting to violence only when it's necessary. Otherwise, he prefers to try reasoning with the person in question. This faith in his fellow man (or duck, as it were) often frustrates the others, but it occasionally pays off nicely. When it doesn't, well, he's big enough to make up for it by bending the uncooperative person in half. He holds hockey sacred due to training he received in his youth, and can often be seen in the background of a scene meditating. He never gets angry. You don't want him to get angry.