(11) WALKTROUGH
===============
BEFORE STARTING
Before you start to read on you must note that in the game you find occasions
that you must make decisions since this happens some things differ per
decision in the guide when you see a decision making part for example:
1. READ (PATH A)
2. STOP READING (PATH B)
You must go to the paragraph that reads PATH A to know what happens if you
chose that path. In certain parts you will find a phrase (CONTINUE) when you
see this move into the paragraph that says (CONTINUE) and so on.
PART 1: BEFORE RESIDENT EVIL 2 (SEPTEMBER 2, DAYLIGHT)
STORY
NOTE: This story may be hard to follow if you don't have RE 1 and 2.
It all started in a peaceful city called Raccoon City until one day Umbrella
Corporation decided to move in they started to biological experiments in afar
of mansion in the Raccoon forest. Suddenly bizarre murders have occurred some
hikers have been apparently eaten to death by some ferocious animal. Then the
STARS'S BRAVO TEAM was sent to investigate but communication with them was
lost so STARS'S ALPHA TEAM was sent the ALPHA TEAM had to battle many
creatures to survive the case, and apparently an accident in the mansion let
all these creatures loose but how can this be possible, the answer the T-
VIRUS a biological weapon that when in a host's organisms it kills all the
living cells and takes control over the host body and all most of they're
skin starts to putrefy and fall. The only survivors of the mansion case were
JILL VALENTINE, CHRIS REDFIELD, BARRY BURTON, BRAD VICKERS and REBECCA
CHAMBERS. The case was closed dew to the fact that the mansion blew up and
they think the survivors are nuts. FEW MONTHS LATER, all was pacific on the
city but in the sewers of the city was a secret umbrella lab and a man called
William Birkis worked there in an investigation to power up the T-VIRUS.
Umbrella decided to take in some Troops to take away the virus in the process
William was shot and the NEW VIRUS was stolen from him he used the VIRUS to
cure his wounds but he turned into an all powerful monster that killed the
troops and destroyed the test tubes holding the VIRUS. After a while the rats
drank the VIRUS and then they became the carriers of the VIRUS. There was a
survivor of the troops named HUNK that delivered the VIRUS to umbrellas.
Meanwhile in the city CHRIS REDFIELD was starting to get nervous as one day
he invites Jill to his apartment. In Chris's apartment Chris shows Jill some
paper that tells about something called the G virus so Chris decides to go to
Umbrella's main HQ in Europe to investigate. But Jill and Barry decide to
stay for a time in Raccoon City to continue the Mansion Investigation so
Chris departs to Europe. After a Month or so Jill decides to go join Chris
because she finds the research useless because the lack of evidence but
meanwhile she gets ready to leave the citizens start to turn into monsters.
UPTOWN
After the control Jill walk down the alley and you'll see a sequence. After
the sequence you'll find yourself inside a building. Go to the far end of the
room to find a F-AID SPRAY and some HANDGUN BULLETS if you're playing in
Heavy Mode. Go up the stairs and into the saving room. Inside the room pick-
up the BACKDOOR KEY from the wall, two boxes of GUNPOWDER A on the locker and
some INK RIBBONS in front of the typewriter, save if you want and then leave.
Go back downstairs and open the door with the light above it then Discard the
key. Once outside head to the door and open it. Now go left to the door in
the top. Inside walk until you see a door this door should self-open and
you'll see somebody running followed by a herd of zombies, kill them and go
downstairs, kill the zombie, pickup the LIGHTER OIL from the shelf and the
BENELLI M39 from the guard's corpse. Now go back up stairs and go to where
the man went running, pick up the GREEN HERBS if you want and go trough the
door. Now just run down the street evading or killing the zombies when you
see two boxes climb them and pickup the UPTOWN MAP from the wall, then go
upstairs and pick-up the two GREEN HERBS. Go downstairs again, watch out for
the zombies then open the door on the far end. Inside this room you'll hear
gunshots go forward and down the stairs you'll see the same man you saw
previously, after he runs away follow him into the BAR. Inside you see a
sequence in which the man is attacked by a zombie "IT'S BRAD" don't worry
about wasting ammo to kill the zombie, Brad will, after the zombie is dead
Brad will talk to you and leaves. Now pick up the EMPTY LIGHTER from the desk
beside the telephone now grab the HANDGUN BULLETS from the cash register
machine then pick up the CLOCK TOWER POSTCARD from the bar if you want now
leave from were you entered. Go down the alley; up the stairs then go the
door on the north. Inside this room access the status screen now combine the
LIGHTER OIL and the EMPTY LIGHTER to make a LIGHTER now head down the alley
and some zombies will break trough the barrier now go back and wait until the
zombies get close to the red barrel now blow of the barrel to kill most of
the zombies now kill the rest of the survivors, then pick the two RED HERBS
from the floor if you want and the PHOTO A from the corpse now use the
LIGHTER on the door to burn the rope and be able to open it. Inside the next
area go down the hallway and a Cerberus Dog will jump of the flames, kill it
and then kill another one down the hallway now open the door on your Left to
get into a saving room, inside is a Inventory box and a GUNDPOWDER A and B on
the shelf, now leave the room. Once outside go trough the Metal Door. Inside
this street you might find a lonely Cerberus, kill it if you want. Now go
north and open the Large Gate.
POLICE STATION
After you enter you'll see a FMV in which Brad dies in hands of Nemesis,
after the sequence you're given a choice:
1. FIGHT THE MONSTER "RECOMMENDED" (PATH A)
2. RUN INTO THE POLICE STATION (PATH B)
DON'T DO ANYTHING (PATH A)
(PATH A): If you chose to fight or didn't do anything evade Nemesis and pick
up an CARD CASE from Brad's corpse now check the CARD CASE to get BRAD'S
STARS ID. Now enter the Police Station. Inside the RPD pick up the three
GREEN HERBS then go down the Stairs then go straight until you find a large
desk with a Typewriter. Now save if you want and pick the POLICE STATION MAP
beside the computer now use BRAD'S STARS ID on the computer and you'll
receive a password that is random and is 4321, 4011, 0513 or 0131 whatever
the password is go to the only open able door. Inside kill the zombies then
go into the office and you'll see Marvin the cop playing dead with a note
beside him, pick it up and you may see some SHOTGUN SHELLS in the desk. Now
leave the room. In this room open the drawer to find a SAPPHIRE then go
around the room and you'll see another drawer with a red light on it try to
open it, but it requires a password use the password you got in the computer.
After you open it you get the STARS KEY now exit the room. In the next room
kill the zombies then go into the door beside the stairs to enter the RPD
SAVING ROOM. Inside pick up the note behind the typewriter and a GUNPOWDER A
from the locker and save if you want. Now exit the room and go upstairs
(CONTINUE).
(PATH B): If you chose the run Jill will evade Nemesis and enter the RPD
automatically. Inside open the only open able door. Inside kill the zombies
then go into the office and you'll see Marvin the cop playing dead with a
note beside him, pick it up and you may see some SHOTGUN SHELLS in the desk.
Now leave the room. In this room open the drawer to find a SAPPHIRE then go
around the room and you'll see another drawer with a red light on it try to
open it, but it requires a password use the passwords 4312, 4011, 0513 or
0131 one of this should open it. Inside you find a STARS KEY now exit the
room. In the next room kill the zombies then go into the door beside the
stairs to enter the RPD SAVING ROOM. Inside pick up the note behind the
typewriter and a GUNPOWDER A from the locker and save if you want. Now exit
the room and go upstairs (CONTINUE).
(CONTINUE): Upstairs you'll see some zombies either kill or evade them. Now
go down the hallway and open the door on the far end of the room. In the next
room use the STARS KEY on the door to open it and Discard it. Inside the
STARS OFFICE pick up the LOCKPICK from Jill's desk. Then open the locker to
get a S&W M629C or a HK-P GRENADE LAUNCHER (This is random), now check the
boxes for a F-AID SPRAY then check Barry's desk (the with the red box on it)
to get some HANDGUN BULLETS now pick up the FAX from the fax machine then try
to leave the room and a mysterious call from a man named Carlos comes from
the radio calling for backup, After the sequence leave the room and then go
back to the stairs and you'll hear a window break and the music changes now
go downstairs. Down stairs Nemesis breaks trough the window now it's time to
RUN, run until you exit the RPD. When you're outside the RPD go down the
street and turn Left now use your LOCKPICK on the door to unlock it. In the
next room run down the hallway until you reach a corpse pickup some HANDGUN
ROUNDS and a NOTE from the corpse, now get to the end of the hallway and
enter the door. In this street go to the end and grab the 2 BLUE HERBS (there
may be 2 GREEN HERBS as well, Random stuff) now enter the metal door. In this
street you'll encounter 3 Cerberus Dogs, 2 will attack you as you enter the
room and the other one will attack when you're I the other side of the
street, when you reach the other end of the street turn Left and take a
GUNPOWDER B from the corpse, then enter the door. Inside the room you'll
encounter 3 other Cerberus Dogs, kill them and grab the POWER CABLE from the
car's motor, now head to the end of the Garage and open the door to get into
the GARAGE SAVING ROOM. Inside you can find some HANDGUN BULLETS on the desk
beside you when you enter the room and save if you want.
DOWNTOWN
In this street you'll encounter 3 Cerberus Dogs evade or kill them, just
leave the room trough the door in the other side. In this room you'll get
introduced to the DRAIN DEMIOS after he jumps in search the corpse for
GUNPOWDER A then go straight and exit the room. In this street you'll see
somebody shooting a zombie, well in this point of the game you can do two
things, which are:
A) GO TO THE RESTAURANTE (PATH 1)
B) GO TO THE NEWSPAPER BUILDING (PATH 2)
(PATH 1): If you chose to go the restaurant follow the running man into the
restaurant. Inside the restaurant you may find 3 GUNPOWDER A, and a NOTE in
the desk, now go to the end of the room and use your LOCKPICK on the tall
drawer to get a FIRE HOOK now return to the MANHOLE found in the middle of
the kitchen and a sequence has you meeting the man called Carlos and after a
conversation Nemesis will appear and a decision you must make now:
1. RUN INTO THE BASEMENT (PATH A)
2. HIDE INSIDE THE KITCHEN "RECOMMENDED" (PATH B)
DON'T DO ANYTHING (PATH C)
(PATH A): If you chose to go down the manhole Jill and Carlos will. In the
manhole the tubes will break and water will start to fill the room now got
back up and run toward the door near where you go the FIRE HOOK but watch out
for Nemesis (CONTINUE).
(PATH B): If you chose to use the lamp Jill and Carlos will hide and Jill
will throw the Lamp into the gas and it will explode thus making Nemesis
faint and he'll drop a item. Now simply run toward the door near where you
got the FIRE HOOK (CONTINUE).
(PATH C): If you didn't do anything you'll regain control of Jill now run
toward the door near where you got the FIRE HOOK but watch out for Nemesis
(CONTINUE).
(CONTINUE): Outside Carlos and Jill will have a small talk and Carlos will
leave after you regain control run down the ladder take your Right and enter
the door in the middle of the hallway. In this saving room grab the RUSTED
HEX CRANK and the SHOTGUN SHELLS then save if you want now leave. Outside
watch out for Nemesis run to your Right and enter the door. Inside this
street go Right into the Newspaper office. Inside the building grab the F-AID
SPRAY from the desk and the PICTURE B from above the payphone, now push the
stepladder toward the control panel that is way up then climb up the
stepladder and press the switch to turn it green now go down and press the
other switch, now go up the ladder and enter the room. Inside this room kill
the zombies then grab the EMERALD now go to your left and grab the PICTURE C
and a the NOTE (there may be some GUNPOWDER A near the GREEN JEWEL), now
exit. Return outside and go down the street into the door that says RACCOON
CITY HALL and use the two jewels on the panel to open it now enter (RACCOON
CITY HALL).
(PATH 2) If you chose to go to the Newspaper Building go to your Left, ignore
the man and enter the door in the far end of the room. In the next street go
down the hallway and enter the door in the middle of the hallway. In this
saving room grab the RUSTED HEX CRANK and the SHOTGUN SHELLS then save if you
want now leave. Outside watch out for Nemesis run to your Right and enter the
door. Inside this street go Right into the Newspaper office. Inside the
building grab the F-AID SPRAY from the desk and the PICTURE B from above the
payphone, now push the stepladder toward the control panel that is way up
then climb up the stepladder and press the switch to turn it green now go
down and press the other switch, now go up the ladder and enter the room.
Inside you'll find a man in the floor, a sequence starts introducing you to
Carlos after a chat Nemesis appears and it's decision time:
1. JUMP OUT OF THE WINDOW (PATH A)
2. HIDE IN THE BACK "RECOMMENDED" (PATH B)
DON'T DO ANYTHING (PATH C)
(PATH A): If you decide to jump of the window Carlos and Jill will jump off
the window and after a chat Carlos leaves (CONTINUE).
(PATH B): If you decided to hide Jill and Carlos will hide and Nemesis will
come and a sudden explosion will cause him to faint and he'll drop an item
now go to your left and grab the PICTURE and a the NOTE (there may be some
GUNPOWDER A), now exit. In this room go down and leave the building
(CONTINUE).
(PATH C): If you didn't do a thing you'll gain control of Jill and Nemesis
will proceed to attack you evade him now exit. In this room go down and leave
the building (CONTINUE).
(CONTINUE): Go down the street and enter the room to your left. In this
street go down the hallway and climb up the stairs (Nemesis may appear if he
hasn't been chasing you, if this happens evade him and enter the door) and
enter the door. Inside is the kitchen watch out for the zombies and Nemesis
use your LOCKPICK on the tall cabinet to get the FIRE HOOK and then go down
the hallway and use the FIRE HOOK to open it then go down. In this room head
toward your right and search the corpse to get the EMERALD now go back up. In
the kitchen run toward the door near where you got the FIRE HOOK but watch
out for Nemesis. In this room go down the ladder and toward the Right and
enter the door in the far end. In this room go forward into the door that
says RACCOON CITY HALL and use the two jewels on the panel to open it now
enter (RACCOON CITY HALL).
RACCOON CITY HALL
In the Raccoon City Hall you'll be in the City Hall main Hallway, go straight
and to your Left and enter the door. In the next street you'll encounter many
zombies either kill or evade them, whatever you do just reach the end of the
street and enter the mental door. In this area go down the hallway and pick
up the 2 GREEN HERBS found in one corner now go to the end the hallway and
enter the door. In this room you'll encounter many zombies evade or kill them
whatever you do reach the Cable Car and enter by the door in the back. Inside
you'll encounter another UBCS agent Nicholai Ginovaef after a short chat grab
the note from the back of the car then walk to the front and you'll encounter
Mikhail Victor after a chat go trough the door. In this room you'll find
Carlos and after a talk with Nicholai grab the WRENCH from the seat, now exit
trough the door near the front. Now run back to the City Hall Main Walkway.
In the room now take the other path and enter the door. In this street go to
the end to reach a closed door now use the RUSTED HEX CRANK to open the door,
but the RUSTED HEX CRANK will break now use the WRENCH on the broken peace
crank to open the door. Inside the Gasoline Station you'll see a sequence
that varies either Carlos or Nicholai will appear here if Carlos appears a
group of zombies will attack and Carlos will leave to do his hero stuff but
if Nicholai appears he will help you search the place (not really) whatever
it is after the sequence go to the top right of the room to get a F-AID SPRAY
then go to the machine on the top left of the room to start a random puzzle
(it's random so I can't help you); what you must do is the following you'll
see 4 letters (A, B, C, D) and if A is highlighted press the buttons until
only A has the red button on, after doing this 3 times you'll get MACHINE
OIL, After you get the MACHINE OIL a fuse will light and the Gasoline Station
will blow up after it now get the hell out of there and if Carlos was the one
that appeared hurt in the floor after a small chat run and a FMV will show
you how the place blows up, after the sequence exit the place. In the City
Hall Main Hallway try to go back to Downtown and some zombies will break open
the previous locked door, after killing them go inside and press the button
on the statue to get a BOOK OF WISDOM now go back to Downtown. In Downtown go
straight and enter the door that says Arcade Shops in this street go straight
and turn right and enter the door that says Arcade Shops. In this street go
to your left until you reach a ledge that has a FUTURE COMPASS stuck on the
wall, note that when you take out the FUTURE COMPASS some water will not let
you leave to solve this place the BOOK OF WISDOM on the other slot to prevent
the water from flowing. Now retune to the City Hall main hallway and place
the FUTURE COMPASS on the statue to get a BATTERY now return again to
Downtown.
DOWNTOWN (AGAIN)
When on Downtown return to the room where you met the DRAIN DEMIOS. In this
room go up the long stairs and use the BATTERY on the elevator to activate it
now go down. In this street you'll encounter ton of zombies and a explosive
simply kill most of the zombies with the explosive and then use you BENELLI
M39 to kill the rest now head down the street and enter the Sub-Station.
Inside the Sub-Station you encounter another puzzle first go to the computer
with the red light near the generator and press the switch to activate the
computer that is near you, access the machine and a new puzzle begins in this
puzzle you must match the result of the puzzle with the volts required to
open the doors that are 15-25 V for one door and 115-125 V for the other,
there may be more that one way to activate the doors but here is a so1lution:
1.15-25 V DOOR: To open this door, press More V, Less V, Less V, Less V.
2.115-125 V DOOR: To open this door, press Less V, More V, Less V, More V.
When you open both doors note that the 15-25 V door has a FUSE inside and the
115-125 V door has a S&W M629C or a HK-P GRENADE LAUNCHER. I recommend the
FUSE door, whatever you choose you'll be attacked by a large group of zombies
now is another decision time:
1. HEAD FOR THE EMERGENCY EXIT (PATH A)
2. INCREASE ELECTRICITY OUTPUT "RECOMMENDED" (PATH B)
DON'T DO ANYTHING (PATH C)
(PATH A): If you chose to escape Jill will run and break open the previously
locked door and automatically leave the Sub-Station. Outside Jill will be
attacked by tons of zombies and Nemesis will kill the zombies and then
proceed to attack you. After you regain control of Jill reenter the Sub-
Station trough the door you just forced open and grab anything you previously
left and the leave the Sub-Station (CONTINUE).
(PATH B): If you chose to Electrify the Zombies Jill will press a switch and
the generator will generate electricity that will kill the Zombies, now grab
anything you need and leave (don't worry Nemesis doesn't attack)(CONTINUE).
(PATH C): If you didn't do anything the Zombies will break the door open and
proceed to attack you kill them and grab anything you need and leave. Outside
Jill will be attacked by tons of zombies and Nemesis will kill the zombies
and then proceed to attack you (CONTINUE).
(CONTINUE): If you chose path A or C watch out for Nemesis, Simply run back
to the street with the big bus wreck (Yes I mean Uptown).
UPTOWN (AGAIN)
In the room with the big buss wreck simply head to your Left and open the
Metal door. In this room go straight into the end and you'll see something
stuck on the wall use your WRENCH to take it of, Discard it and then grab the
FIRE HOSE then take it back to the room with the big fire were you met the
first Cerberus Dog. In that room is the FIRE HOSE on the tube that is
spitting water to see a sequence, in which Jill uses the FIRE HOSE on the
fire and turns it of, now go to the newly opened way and enter the door. In
this street go straight and open the door. In this room grab the SQUARE CRANK
from the floor and watch out for the DRAIN DEMIOS and enter the Sales Office.
Inside you'll see a sequence that varies. Carlos may appear in which he is
talking to Nickoli and Nickoli starts to say "Please kill me" and as
logically Carlos refuses and after a short arguing Carlos kill's him (because
he was infected) and run of and you regain control of Jill or maybe when you
enter you hear a "WAAAAAAIT" and hear a gun shot and when you enter you'll
see Nicholai above Nickoli's corpse using a portable computer and after a
short while you'll regain control of Jill what ever you do just go to the
desk and check the remote control and use it and a movie will play, after the
movie use the computer and the password is the name of the product. Which can
be:
1. SAFSPRIN
2. ADRAVIL
3. AQUACURE
After you've entered the password a door will open, now enter it. Inside go
to the end of the storage and pick up the OIL ADDITIVE now mix it with the
MACHINE OIL to get the MIXED OIL now leave and a FMV will show you how the
zombies break trough the windows, after you regain control of Jill wait until
the Zombies get close to any of the two tubes, aim to the tube and then shoot
it to kill most of the zombies to save ammo, after you kill them leave the
room. Now you can either go for tons of G. Rounds or go to the Cable Car, you
decide:
A) GO FOR TONS OF G. ROUNDS "RECOMMENDED" (PATH 1)
B) GO TO THE CABLE CAR (CONTINUE)
(PATH 1): After returning to the room were you used the Fire House go to the
street were you first saw Brad shoot a zombie and use the SQUARE CRANK on the
closed Shuttle to get lots of G. Rounds (CONTINUE).
(CONTINUE): Now return to the garage that connects Downtown and Uptown (watch
out you may encounter Nemesis in the way). In the Garage a sequence will show
you a sudden earthquake will break the floor bellow you and a two boxes will
be about to crush you, now a choice comes:
1. CLIMB UP "RECOMMENDED" (PATH A)
2. JUMP DOWN (PATH B)
DON'T DO ANYTHING (PATH B)
(PATH A): If you chose to Climb Up Jill will climb up and evade the boxes
(CONTINUE).
(PATH B): If you chose to let go Jill will let go and safely land on the
floor but if you didn't do anything the boxes will hit Jill and she'll fall
(The boxes do damage to you so watch out that your life is now bellow Yellow
"Caution"). In the tunnel simply go to the end of the tunnel and climb up the
stairs and then go back to the room where the boxes where about to kill you
(CONTINUE).
(CONTINUE): Go back to the City Hall main Hallway.
CITY HALL (AGAIN)
In the City Hall Main Hallway you'll encounter Nemesis simply evade him and
make yourself to the Cable Car but in the way another earthquake will break
the floor again and after a sequence you'll encounter your first boss "The
Giant Worm".
GIANT WORM STRATEGY
You can see 3 switches spread trough the room you can see that 1 doesn't work
press the other 2 and the one that didn't work will start functioning, press
it and a ladder will come down simply climb it and you're out.
CLOCK TOWER
Once out the boss encounter you'll be in the room before the cable car you
may see a sequence in which Mickhail kill's various zombies or none at all
whatever happens enter the cable car now use the MIXED OIL, FUSE and the
POWER CABLE to activate the Cable Car and Carlos will appear and in the
conversation Carlos may give you some Fire Rounds, after the conversation go
to the cart of the front and after a sequence you'll hear Mickhail scream and
the Nemesis song will play now go back to the last cart and you'll see
Nemesis simply try to exit and Mickhail will try to save you and after a FMV
you'll be given a choice:
1. JUMP OUT THE WINDOW "RECOMMENDED" (PATH A)
2. USE THE EMERGENCY BREAK (PATH B)
DON'T DO ANYTHING (PATH B)
(PATH A): If you chose to jump you'll start inside the Clock Tower go forward
and you'll see a picture that moves check it and you'll find a WINDER KEY now
many zombies will attack now leave the room into the saving room and use the
WINDER KEY on it to open it now go trough the door. In the next room you'll
see a sequence in which Carlos talks to Jill and gives her some ICE ROUNDS
and leave now leave trough the only open able door that you haven't opened.
In this room go forward and check the corpse for a MINE LAYER in Heavy Mode
and a box of SHOTGUN SHELLS in light now open the double doors into the
Dinning Room. Inside watch out for the zombies and enter the door on you're
left to get into the Piano Room. Now in this room go to the door in the end
to enter the Chapel. Inside you'll find the BAZEL KEY from the cabinet beside
the altar now return to the room where you found the MINE LAYER and go up the
stairs (CONTINUE).
(PATH B): If you chose to use the emergency breaks or didn't do anything
you'll arrive in front of the Clock Tower. Simply evade the crows and enter
the go forward and to your left and open the wooden door. Inside is the Piano
Room. Go to you're left and enter the door in the end and enter the chapel.
Inside you'll find a WINDER KEY from the cabinet beside the altar now return
to the Piano Room. Inside the Piano Room some zombies will break trough the
door and will proceed to attack you now simply go to the only door you
haven't opened and open it. This is the Dinning Room in this room you'll
encounter Carlos and after a chat he'll leave, now leave trough the same room
he left. In this room check the corpse for a MINE LAYER in Heavy Mode and a
box of SHOTGUN SHELLS in light now go forward and enter the door in front of
the stairs. Inside this room watch out for the BABY SPIDERS and open the only
open able door you haven't opened and enter the saving room and then go
forward and open the door at the other side of the room. Inside a tremble
will make a picture fall and reveal the BAZEL KEY now return to the room
where you got the MINE LAYER and go upstairs (CONTINUE).
(CONTINUE): When upstairs evade the giant spiders and enter the door in the
end of the passageway. This is now the Clock Tower Balcony now go to the
center of the balcony and use the BAZEL KEY on the key slot to lower a ladder
now simply go up. In this room grab the SILVER GEAR from your right and a
puzzle from your immediate left. Remember the song well in this puzzle you
must match the song to get a CHRONOS CHAIN it's not very hard once you get
the idea, sorry no help it's Random. After playing the song you'll get a
CHRONOS CHAIN, combine it with WINDER KEY to get CHRONOS KEY. Now go down the
ladder and Nemesis will appear and a choice appears:
1. USE THE LIGHT (PATH A)
2. USE THE CORD "RECOMMENDED" (PATH B)
DON'T DO ANYTHING (PATH C)
(PATH A): If you chose to turn on the lights Jill will do so and blind
Nemesis and while his stunned Jill pushes of the ledge, after the sequence
just enter the go back to the library (CONTINUE).
(PATH B): If you chose to electrify him Jill will grab a broken electric
cable and dip it in the water and it will electrify Nemesis and he'll faint
and if your playing in Heavy he will drop an item, now return to the library
(CONTINUE).
(PATH C): If you didn't do anything you'll regain control of Jill and Nemesis
will proceed to attack her, simply evade him and go back to the library
(CONTINUE).
(CONTINUE): Inside the library use the CHRONOS KEY on the previously closed
door. Inside this hallway watch out for the Giant Spider and proceed to the
end of the hallway and open the door. Inside this room go to the other end
and check the 3 statues to get a AMBER, SILVER and OBSIDIAN BALL now go to
the 3 clocks in the wall and a puzzle starts the objective of this puzzle is
to place the stones in the slots of the clocks so that the one in the center
reads 12:00 the answers are:
LEFT MIDDLE RIGHT
AMBER -3 +3 +6
SILVER -2 +2 +4
OBSIDIAN -1 +1 +2
IF CLOCK READS: LEFT CLOCK MIDDLE CLOCK RIGHT CLOCK
5:00 OBSIDIAN SILVER AMBER
7:00 AMBER OBSIDIAN SILVER
9:00 OBSIDIAN AMBER SILVER
11:00 SILVER OBSIDIAN AMBER
After placing the answer a GOLD GEAR will appear now combine it with the
SILVER GEAR to get the CHRONOS GEAR. Now return to where you found the SILVER
GEAR and go to the far end of the room and use the CHRONOS GEAR in the
machine with the missing gear and the bells will ring (I recommend you save
and equip your most powerful gun). Now go down the ladder and try to leave
the Clock Tower.
NEMESIS "ORIGINAL FORM" STRATEGY
When you leave the Clock Tower a FMV shows Jill happy when she sees the
chopper on the air but suddenly a missile is launched into the helicopter and
it is destroyed and Jill screams "NOOOOOOO" and when she turns she sees
Nemesis on the top of the Cable Car and then Nemesis jumps down and uses his
long arm and infects Jill with the virus and a battle begins. Carry your S&W
M629C and any other powerful gun and start dodging his attacks (I mean run)
until Nemesis drops his Rocket Launcher and then simply shoot until dead and
a sequence kicks in (this sequence may suffer changes in between games)
either Carlos saves you or he just comes and starts crying for you.
PART 2: AFTER RESIDENT EVIL 2 (OCTOBER 1, NIGHT)
STORY
After the failed escape many has happened the Umbrella Corporation has sent 2
monsters called NEMESIS one to retrieve one G-VIRUS sample and another to
kill all STARS members as Brad has fallen victim of the creature JILL meats a
man named CARLOS OLIVERA from the UBCS and quickly become friends. Now Jill
is infected with the G-VIRUS and it's up to CARLOS to find the vaccine.
CHARACTER: CARLOS OLIVERA
HOSPITAL
After the conversation go back to the room with the 3 clock puzzle. In the 3-
clock puzzle room go to the end of the room and push the bell to gain access
to a new area. In the next street go to the hospital as you can see at the
far end. Inside the hospital a zombie appears and suddenly a Hunter B cuts of
the head of the zombies and you regain control of Carlos now just use your
M4A1 ASSAULT RIFLE to kill them now go trough the wooden door into the
Hospital Saving Room, save if you want and leave trough the door in the other
side of the room. Inside this room go forward and check the desk beside the
Corpse to get a TAPE RECORDER now check the locker for some HANDGUN BULLETS
now go to the elevator and press the switch beside it and use the TAPE
RECORDER on it to activate the elevator now go to any of the available floors
there isn't much of a difference if you do so.
4F
In this floor just go forward and enter the door that says DATA ROOM if you
went to the 4F first you'll see a sequence in which Nicholai is killing
Daniel but if you went to the B3 first you'll encounter some hunters B here
whatever happens simply grab the HANDGUN BULLETS from the white desk and the
SICKROOM KEY from the back of the room now exit the room. And go to your left
and turn to the left to see 2 dormitory doors enter the closes one to you
(the one that says 401 above it). Inside the dormitory you may encounter
Worms or Zombies whatever you see search the corpse to see a password that
may be 104, 253, 325, or 531 now check the position of the cabinet in this
room you'll notice it because it is not pre-rendered now simply leave the
room and enter the other dormitory (the one with 402 above it) now you'll see
a cabinet just like the one in the other room simply place it as in the other
room and a picture will fall to reveal a safe now use the password you saw on
the other room to get a VACCINE BASE and if you have the VACCINE MEDIUM
combine them to get the VACCINE now leave and you'll encounter many Hunter B
on the room, enter the elevator and go back to the lobby if you have the
VACCINE or go to the B3 if you don't.
B3
Once you're in the B3 you may encounter a large quantity of zombies about to
attack you if they appear kill them and go down the hallway and enter the
room. Inside the room you may see a sequence if you came to the B3 first but
if you went to the 4F first the room will be empty whatever happens go to the
door to get into the lab. Inside the lab grab the MEDIUM BASE from the shelve
and then press the switch beside the machine found at the end of the room to
drain the water from the large tubes and you'll see 2 Hunter Y but don't
worry... yet... now use the MEDIUM BASE to start a puzzle the answer to the
puzzle is:
SWITCH I SWITCH II SWITCH III SWITCH A SWITCH B
DOWN STRAIGHT DOWN DOWN STRAIGHT
After you solve the puzzle you'll get a VACCINE MEDIUM now combine it with
the VACCINE BASE to get the VACCINE now try to leave the place and the Hunter
Y will crash trough the window now simply evade them and leave the place and
return to the elevator. If you have the VACCINE ready go up the to the Lobby
if you don't go to the 4F.
1F (LOBBY)
In the lobby if you didn't encounter the zombies in the B3 they will appear
here if you didn't a couple of Hunter B will appear whatever appear go to the
main entrance of the hospital and a bomb will activate and now you must get
out the hospital (You have 20 sec. In Light and 7 in heavy). Outside the
hospital you see a FMV in which Carlos runs from the hospital and the
Hospital blows up like the Gas Station did, after regaining control of Carlos
enter the clock tower and you'll hear something in the roof and the Nemesis
song will play now run to the room where you got the MINE LAYER and Nemesis
will appear here in his Mutant Form now get the hell out of there and run
toward the Chapel (Nemesis doesn't throw any items when you're Carlos).
Inside the Chapel use the VACCINE on Jill and after a conversation you'll
regain control of Jill (and just when I go use to Carlos).
CHARACTER: JILL VALENTINE
CITY PARK
When you regain control of Jill go back to the Piano Room and Nemesis will
appear now simply evade Nemesis and head to the where the hospital blew up.
In that street use your LOCKPICK on the blue door to open it. Inside is a
saving room save if you want and pick up the MAIN GATE KEY from the wall and
go back outside. Outside go up the stairs and use the MAIN GATE KEY on the
door to open it. Inside the park you'll encounter either Hunter B or Worms
whatever appears first go to your immediate left and go down the ladder. Down
the ladders you may encounter Hunter Y or zombies simply run to the end of
the room and enter the Door. In this hallway you'll encounter various Hunter
B go down the hallway and search first corpse you see to get the GRAVEYARD
KEY now go back to the first room you saw as you entered the park now go to
the door in the other side of the area and open the metal door. In this room
head you you're left into a machine open it and a puzzle begins, the answer
to it is:
The two Black Gears on the top Right and the White ones on the Bottom Left.
And the water from the fountain will drain revealing a stairway, now go down
the stairway. In the sewers go to the end and up the ledge and up the stairs
into the cemetery. In the cemetery go straight and left to reach a cabin now
use the GRAVEYARD KEY on it to open it. Inside the Cabin grab the IRON PIPE
and now use the LIGHTER on the chimney and discard and then followed by the
IRON PIPE to open a secret passage and now enter it (If you don't have the
LIGHTER there's a saving room on the other side of the Cabin). Inside the
secret room grab the REAR GATE KEY and try to leave as you leave a mysterious
call comes telling all supervisors to retreat, after the message grab leave
the room. In the other room you'll encounter Nicholai and after a
conversation he'll leave, now simply leave the cabin. Outside a FMV will
introduce you to the Giant Worm.
GIANT WORM STRATEGY 2
Simply shoot until dead (Use 10 Acid Rounds for a quick fight), but sometimes
the lamps will have a short circuit, if this happens use you're weapon to
knock them down, then wait until the Worm passes over them and he'll
automatically die. After killing him a ladder is provided, climb it and make
yourself back to the room where you got the GRAVEYARD KEY and make yourself
to the end of the hallway and use the REAR GATE KEY to open the locked door.
DEAD PLANT
In the next room go up the stairs and into the bridge, in the bridge Nemesis
appears and a decision comes (This decision has mayor influence in the
endings):
1. PUSH HIM OFF (PATH A)
2. JUMP OFF (PATH B)
DON'T DO ANYHTHING (PATH B)
(PATH A): If you chose to push Nemesis Jill will evade Nemesis attack and
push him and then Jill will run into the Disused Plant. Inside the Plant go
down the hallway and you'll see a closed metal door with a red light beside
it. Well go down the hallway into the room that is most at the bottom of the
room to reach a Saving Room. Inside the save room you'll encounter Carlos and
he'll tell you about a missile that is about to destroy Raccoon City and
he'll leave, now check the bookshelf on the end of the room for a FACILITY
KEY now enter the door with the red light above it to enter the steam room.
Inside the Steam Room press all the switches you find until you gain access
to the machine on the far end of the room, after pressing it a door will be
shown and the map will glow red now go to that room. Inside that room pick up
the SYSTEM DISK from the computer and enter the elevator and go down. In the
room below you may encounter Hunter B or Brain Suckers whatever appear kill
or evade them and enter the door found downstairs. In this room go straight
and down the ledge now go straight and climb up the other ledge and enter the
door into another saving room. Inside the saving room, grab the WATER SAMPLE
from the panel that has the Blue lights and enter the door at the far end of
the room. Inside this room go down the ladder and use the WATER SAMPLE on the
machine in the far end of the room, now a random puzzle starts. What you must
do is place the match the sample in the top it's quite simple once you get
the idea but here are some answers I got:
A B C
1. Once Right Once Right Twice Left
2. Once Right Three Times Right Four Times Right
3. Four Times Right Twice Right Twice Left
4. Once Left Twice Left Twice Right
After doing this the same door as before will appear but this time it will
unlock for real, before you go place the FACILITY KEY on the machine that is
to your Right and you'll get a FACILITY KEY (COMPLETE) from the machine. Now
head back to the room with the previously unlocked door. Inside the room
enter the unlocked door. Inside go down the hallway and you'll see a sequence
in which Nicholai explains why he kill his compatriots and then is killed by
Nemesis now use the SYSTEM DISK on the machine with the large red light and
you'll automatically enter the room and a countdown begins (CONTINUE).
(PATH B): If you chose to jump of the bridge Jill will jump of the bridge and
if you didn't do a thing Nemesis will hit you and you'll fall of the bridge
(WARNING: Being hit by Nemesis takes out life so watch out). Below the bridge
follow the only path you can follow and when you go up the stairs you'll fall
in the sewers go up the ledge at your Right and enter the door to access the
Saving Room. Inside the saving room, grab the WATER SAMPLE from the panel
that has the Blue lights and enter the door at the far end of the room.
Inside this room go down the ladder and use the WATER SAMPLE on the machine
in the far end of the room, now a random puzzle starts. What you must do is
place the match the sample in the top it's quite simple once you get the idea
but here are some answers I got:
A B C
1. Once Right Once Right Twice Left
2. Once Right Three Times Right Four Times Right
3. Four Times Right Twice Right Twice Left
4. Once Left Twice Left Twice Right
After doing this a door will be shown, after the show door go back to the
sewer passage and go down the hallway and a sequence will play in which
Carlos saves you from a close death and warns you about the missile that is
about to strike Raccoon City after the sequence continue down the hallway, up
the ledge in the other side of the room and enter the door. Inside this room
you may encounter Hunter B or Brain Suckers whatever appear go upstairs and
enter the elevator. On the upper floor you'll encounter the room where you
saw the mysterious door, in this room head to your Right and grab the SYSTEM
DISK from the computer and enter the door at your Right. Inside you'll see a
sequence in which Jill sees Nicholai and after a brief firefight you regain
control of Jill but Nicholai has escaped but the root he take is now closed
by a metal door with a red light beside it now head Right into the door in
the corner to enter the Saving Room. Inside the save room check the bookshelf
on the end of the room for a FACILITY KEY now enter the door with the red
light above it to enter the steam room. Inside the Steam Room press all the
switches you find until you gain access to the machine on the far end of the
room, after pressing it a door will be shown and the map will glow red now go
to that room (NOTE: if you want a M66 ROCKET LAUNCHER return to the room with
the song puzzle and use the FACILITY KEY in the machine to the Puzzles Right
to get a FACILITY KEY (COMPLETE). Now enter the newly opened door. Inside the
room enter the unlocked door. Inside go down the hallway and use the SYTEM
DISK on the machine with the large red light and you'll automatically enter
the room and a countdown begins (CONTINUE).
(CONTINUE): After the countdown begins Nemesis appears and after a sequence
you regain control of Jill. In this battle better have your must powerful gun
and shoot until dead or simply try to get in front of one of those tubes that
throw out acid and wait until Nemesis attacks you then dodge his attack and
he'll break tube and acid will come out and cause significant damage, but
this is a bit hard. After killing Nemesis a KEYCARD will fall of the
scientist pocket go grab the KEYCARD and use it on the panel next to the door
to open it now leave and a FMV kicks in. After the FMV the warning of the
Missile will be given (don't worry the missile is not for real... yet) now go
back to the first room you saw as you enter the plant if you chose to push
Nemesis of the bridge and where you saw Nicholai if you chose any other
thing. In this room you can decide two things either to go for a M66 ROCKET
LAUNCHER (A) or go on (B).
(A) If you chose to go for the M66 ROCKET LAUNCHER go back to the steam room
and use the RED CARD on the elevator to activate it and go down. Down the is
the FACILITY KEY (COMPLETE) grab the two GRENADE ROUNDS from the desk and use
the FACILITY KEY (COMPLETE) on the large door to get the M66 ROCKET LAUNCHER
and then go back to the first room you saw as you enter the plant if you
chose to push Nemesis of the bridge and where you saw Nicholai if you chose
any other thing (B).
(B) Go forward and use the KEYCARD on the panel beside the Metal Door to open
it now go to the end of the hallway and enter the room (SPECIAL).
(SPECIAL) This moment is important for the games end so keep reading:
1. You chose to push Nemesis of the Bridge (PATH A)
2. You chose any other option on the bridge (PATH B)
(PATH A): As you enter the room Carlos calls you and tells you about the
missile is coming and after a chat Jill crabs the MISSILE RADAR from the desk
and the real countdown begins (5 Minutes for the Green Radar and 1 for the
Red radar) go down the ladder (CONTINUE).
(PATH B): AS you enter the room nothing appears and the door to the bottom of
the Plant is closed, grab the chining thing from the console to get the
MISSILE RADAR now try to leave the place and Nicholai appears in the chopper
and a choice is given to you:
1. NEGOTIATE WITH NICHOLAI (PATH @)
2. RETURN FIRE "RECOMMENDED" (PATH %)
DON'T DO ANYTHING (PATH %)
(PATH @): Jill will stand and start to talk to Nicholai and after a
conversation the chopper leaves and then Carlos enters and after a chat you
regain Control (CONTINUE 1/2).
(PATH %): Jill will stand up and you'll regain control of Jill and a fight
begins (NOTE: You have a short time to kill the Chopper or Nicholai will
leave). Simply equip the M66 ROCKET LAUNCHER and a single shot will kill the
Chopper but if you don't have the M66 ROCKET LAUNCHER use your S&W M629C and
6 shots will be enough to beat the chop and after the kill Carlos appears and
after a chat you regain control (CONTINUE 1/2).
(CONTINUE 1/2): After the chat you have two new choices:
1. LEAVE AND RENTER THE ROOM
2. CHECK THE CLOSED LID ON THE FLOOR
I will not reveal but whatever you do go down the ladder (CONTINUE).
(CONTINUE): Downstairs you have 5 minutes for the missile to arrive go pick
up all the most powerful weapons in the game and some healing now go down the
hallway and enter the door. In the next room go down the hallway and enter
the door.
THE FINAL BATTLE
After entering the Rail gun Room you'll see three things with Numbers on top
of them (1, 2, 3) scattered trough the room simply check the console next to
the rail gun to activate the batteries now push the unit into the Number 1
slot and Nemesis remaining body will appear and after a while it transforms
into a big beast after he appears push all the batteries inside the spaces in
order 2, 3 and the rail gun will be activated, now lure Nemesis into the Rail
Gun's path and after a shot or two he'll die, use your M66 ROCKET LAUNCHER
and the S&W M629C to keep him away. After killing him the door will unlock
now go to the door and a choice will appear:
1. EXTERMINATE THE MONSTER "RECOMMENDED" (PATH A)
2. IGNORE IT AND EVACUATE (PATH B)
DON'T DO ANYTHING (PATH C)
(PATH A): If you chose to kill him Jill jumps into the ground and grabs the
S&W M629C from the floor and proceeds to shoot Nemesis until death and after
regaining control enter the door (CONTINUE).
(PATH B): If you chose to leave Jill will leave (CONTINUE).
(PATH C): If you chose nothing Nemesis will throw you a poisonous spit to
Jill and Die now simply leave trough the door (CONTINUE).
(CONTINUE): Inside the room, use the console to activate the elevator and go
down. Down stairs go down the hallway and the ending begins... ENJOY!
============
(12) ENDINGS
============
There are 3 endings in Resident Evil 3 so here are how to get them:
ENDING 1
1-Choose the 1st option in the bridge to the Plant.
ENDING 2
1-Choose the 2nd option in the bridge to the Plant.
2-After killing Nicholai go down the closed ladder.
ENDING 3
1-Choose the 2nd option in the bridge to the plant
2-After killing Nicholai leave the room and reenter and a cut seen plays.
NOTE: The Final FMV are the same for endings 2 and 3.