
Economics 101:
Running low on moneyand need more power? Instead of building an advanced
power plant, build 2 regular power plants. It costs $100 dollars less to
build the two regular power plants, and these plants have better armor
than the advanced power plant.
Sandbag Trick:
To build things away from your base, use sandbags in a chain. This works
with any building. You can use this trick as a cheap way to build you building closer to your enemy's base.
APC Trick:
If you're playing as GDI, and you have access to APCs and Engineers,
then you can try this trick. Build 2 APCs, and put them each to a
C-button. Now build 10 engineers, split hem into 2 groups of 5, put each
group on a C-button, and load each group onto an APC. Now, drive the
APCs over to the enemy base, and park them next to the NOD construction
yard/barracks/airstrip. If the APCs are blown up, it's okay, the
engineers will walk out still alive. Send all the engineers into NOD
buildings, going into the construction yard first. Now, whenever you
blow up a NOD building, they won't be able to replace it. And, if you
captured their Hand of Nod or airstrip, then they won't be able to build
any more units if you blow them all up.
Camera Zoom:
Are you tired of having to squint at those little guys? Hold L and press
C-Up or C-Down to change your view.
Economics 201:
Need an Orca helicopter but don’t have the money? Instead of buying it
outright, simply build another heli-pad... and then scrap it. You will
be able to keep the Orca that came with it and save 450 credits!
Economics 301:
Want to undercut high ore truck prices? Instead of buying a truck
through the war factory, build a Tiberium Refinery... and then sell it.
You will receive 1,000 credits in its liquidation as well as an ore
truck, saving you 200 credits!
Gold NOD Weapons:
To cast armaments in gold, play as the Global Defense Initiative and
seize an airstrip of the Brotherhood of NOD. Your forces there will
continue to build NOD armaments, casting them in solid gold!
Hidden UFO:
While playing as the Global Defense Initiative (GDI) on mission 6, gain
access to the Air Attack. Then order your bombers to fly toward the
lower left-hand corner of the screen and destroy a designated target.
Follow the planes. As their bombs plummet to the ground, you should see
a UFO hovering in the cleared area!
Make Units/Buildings Without Sidebar:
Highlight the unit you want first on the sidebar, and press A. When you
hear "Construction Complete" or "Unit Ready", hold Z and press A. The
game will say, "Building," and you get another copy of the unit you
selected. It still costs the same, but doing this is much quicker and
easier, and you don't have to take your eyes off the battle field.
NOD Attack Helicopters:
As you may be aware, in Command & Conquer there is a helicopter called
the Orca attack helicopter. This helicopter can be only used by GDI but
in addition to this helicopter there is another one. The game calls it
an "Attack Helicopter." What it is a helicopter that use the same
ammunition as normal GDI guard towers (it has the same loud sound as the
guard towers). The Nod attack helicopter holds much more ammo than an
Orca, but it's bullets or less efficient at destroying armor than Orcas.
However, attack helicopters CAN destroy armor, even concrete walls. But
they are best used for picking off stray enemy guards roaming around.
For the best results make teams of Orcas and attack helicopters. Use the
Orcas to destroy armor or a building and have the attack helicopters
clean up the personnel that spill out of the destroyed units/structures.
Anyway, here's how to get the attack helicopters. First of all this code only works for the Brotherhood of Nod (hence the "Nod Attack Helicopters" code). Once you get far enough in the game, GDI will gain possession of Orca technology. What you have to do to get Attack Helicopters is to simply steal a GDI helipad with an engineer and maybe a weapons factory or construction yard. Once you have possession of these key buildings you will gain the ability to build Attack Helicopters just like GDI can build Orcas. In fact, both Orcas and Attack Helicopter icons appear in the right menu bar.
Also, if you build on extra helipad it comes with an Attack Helicopter instead of an Orca. The Attack Helicopter perform just like the Orcas; VTOL (vertical takeoff and landing), same armor (although the Attack Helicopters have a longer life bar, their actual health is pretty much the same), speed, and cost (both cost 1200 credits). The only difference is the looks and ammunition.
Pilfer the from Offering Plate:
During a lull in battle, send a few troops to scout out a civilian
village. Once it is discovered, order them to blowup the town’s church.
Within the rubble, the soldiers should find a small bag of money
containing $2,000!
Sandbag "Prisons":
If you surround your entire base and the nearest tiberium field with
sand bags, opposing units approaching your base, will stop and not shoot
down the sand bags. You can then surround the units with sand bags and
trap them inside. As long as you don't go near the cells with military
units, they won't shoot down the sand bags. Wait long enough and you
could have your own prison!
Sell Soldiers:
To sell soldiers, place them near (or within) the items that are being
sold. For instance, when playing as the Global Defense Initiative (GDI),
build a repair pad and transport. Then package five men within the
transport before placing it on the repair pad. Sell the repair pad and
the five men will be sold for full price!
Selling Vehicles:
This code only works on vehicles that are allowed on the "Repair
Facility". When you put the unwanted vehicle on the "Repair Facility"
leave it there and sell the "Repair Facility", it will not be sold, but
the vehicle will be gone.
Steal Enemy Harvesters:
You can steal the enemy's harvester by capturing the refinery while the
harvester is depositing money into it. This comes in handy on earlier
missions when you cannot build more harvesters.