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Weapons Class Configurations
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C1 Energy Weapons Only. (Lasers and PPC's)
C2 Stock Mechs (any mech and its primary and alternate configurations) no customization.
C3 Choose a Stock mech to modify.
  • The Warrior must not add ANY Projectile/Ballistic/Missile weapons or ammunition to the stock mech.
  • The Warrior may only use the projectile weapons and the ammunition that is supplied with the stock mech.
  • The Warrior must not interchange one Projectile weapon for another or its ammo.
  • The Warrior must not mix weapons or ammo from one variant to another. If one variant has 6 SSRM2s and another has 1 SSrm2 you cannot make a mech with 7 SSRM2s
  • A warrior may make any other changes including adding jump jets, energy weapons or removing projectile/missile/ballistic weapons.
  • C4 2 missile launchers of any kind with 2 tons ammo each. 2 auto cannons of any kind with 2 tons ammo each. Any number of machine-guns with no limit on ammo. Any number of Gauss Cannons with no limit on ammo.
    C5 4 missile launchers, 3 tons ammo max. for each launcher. Any Ballistic/Projectile/NON-missile weapons or amount of ammo.
    C6 Unlimited in design
    C7 Unlimited in design except that there will be no guided missiles. SRM ok SSRM not. no LRM. Unlimited otherwise.
    C8 Multi Class War a combination of Class 1 and Class 4. This war can only be fought with 4 Warriors or more and at least 2 warriors  from each clan.  In a 2 on 2 war one warrior takes a Class 1 mech and the other must take a Class 4 mech for each clan. In a 3 on 3 war two warriors take a Class1 mech  and one warrior takes a Class 4 mech for each clan. In a 4 on 4 war Two warriors take a Class 1 and two warriors take a Class 4 mech for each clan.