Water Temple & Boss
Drop into the water and swim along the right wall to a ledge. Then equip
your Iron Boots and drop down to the bottom. Find the tunnel with the
torches on either side of it and go in there to meet Ruto. Walk to the
center of the room after she leaves and take off your Iron Boots to
float up. Play Zelda's Lullaby in front of the Triforce symbol that's
there and the water level will lower. Go through the door that's there
to get your dungeon map. Drop down and you'll be in a room with two
unlit torches and a lit one. Light the torches by shooting arrows
through the lit torch or use Din's Fire. Go in there and kill the clam
guys. Z target a clam and hold down your Hookshot button to aim at it,
then walk up to it until it opens its mouth and then release the button
to fire the Hookshot. Kill them this way because in a bit you're going
to have no choice but to kill clam guys with your Hookshot. Now go back
into the main room.
Follow the left wall, skip the next tunnel and go on to the tunnel after
that with the block in front of it. Push the block all the way forward
and it will drop down. Jump down and go down the passageway then up the
other side. Now hit the shock switch (the thing that looks like a
diamond) and jump onto the geyser that shoots up then jump over to the
other side. If you fall down there's a Hookshot target you can use to
get back up. Now you'll be in a room with a big whirlpool. Equip your
Iron boots to sink down. Go stand on the piping under the water across
from the stone head. Aim your Hookshot to hit the crystal shock switch
in its mouth, then turn and fire the Hookshot at the Hookshot target
inside the underwater passage. Go down the passage and float up and grab
the key, then hit the shock switch that's in there to reopen the gate
and use your Iron Boots to walk back out. Take off the boots and float
back out of the whirlpool and make your way back to the main room.
You'll need to use the Hookshot to get out of the hole at the end of the
tunnel. Stand on the block you dropped down then look up and you'll see
a Hookshot target you can use.
You should have 2 keys now. Go to the tower in the middle of the main
room and find the locked door and go through it. Use your hook shot to
go up to the ledge above you then play Zelda's Lullaby in front of the
Triforce symbol to raise the water level. Now put on your Iron Boots and
drop back down. Underneath where the block was is now a hole. Drop down
and follow this corridor and you'll end up in a room with a shock
switch. Hit it with your Hookshot from a distance and back away as a
bunch of baddies drop down from the ceiling. Here's a battle tip for
you. Z target the rock thing (the thing that turns into a spiked ball
when you get to close) and hit it with your Hookshot to kill it and it
won't even be able to attack you. If it does come at you, block it with
your shield and it will turn back into a rock thing. Walk around Z
targeting all the rock things and kill them and you'll be left with two
clams. Kill them using the Hookshot method you used before. Once they
are all dead a grate on the other side of the room will open in the
ceiling. Float up there to get another key. Go back to the tower room
and go through the upper door.
Walk around until you see a tunnel with two pots in front of it and go
in there. Follow the passage, use your Hookshot to get over the spikes,
then use your Hookshot again on the ceiling to get up in the room. Go
stand next to the treasure chest and shoot an arrow at the shock switch.
Then get the compass. Go back out to the main room. Jump in the water,
put on your boots, and sink to the bottom. Walk into the room where you
met Ruto (the one with the torches on either side of the entrance) and
float up. Blow open the crack in the wall to get your third key. Now go
back into the main room, unequip your boots and swim left across the
wall. Enter the first locked door you see. Go stand on the
water geyser and then shoot an arrow at the shock switch to have it
shoot you up to the next room (you can also use a bomb if you are out of
arrows). Go through the door and you're at the high water level Triforce
mark. Play Zelda' Lullaby to raise the water level to its highest point.
Now drop into the water and swim left to a locked door and go through
it. Hop down two platforms and this platform will move. When it's at its
lowest point jump to the non-moving platform to your right. Now use your
Hookshot on the Hookshot targets on the fronts of the moving platforms
to make your way up to the top of the waterfall and go through the
locked door. Now your in the water level puzzle room. If you mess up at
any part of this room and fall in and the water level is low, use your
iron boots to sink to the bottom then use the Hookshot to hit the shock
switch and raise the water level, then float up and
climb back on to the starting platform to start over.
Use your Hookshot on the shock switch in the middle of the room to raise
the water, then Hookshot over to the statue nearest you. Now shoot the
switch again with the Hookshot and the water will lower. Walk to the
back corner of this platform and look to your right. Use the Hookshot on
the Hookshot target on the wall to get over to the next platform. Climb
over the statue head and walk to the edge and shoot the switch again to
raise the water again. Now Hookshot to the next statue and hit the
switch once again to lower the water. Now stand on top of the statue's
head and shoot the switch a final time to be taken up to the next level.
Kill the annoying spider things and kill the Shield-eater with arrows
then use the Hookshot target in the ceiling to get over the spikes. Go
through the door and you'll find yourself at a big lake with a dead tree
in the middle and a pillar on the opposite side. The lake is an
illusion. Just walk over it and walk up to the pillar on the other side.
You can't get in the door, so turn around and you'll come face to face
with...yourself! In the form of Dark Link
Okay, this guy may seem impossible but there's a trick that makes him
easy to beat. First, stand on the island in the center of the lake and
make sure he stands on it too. For some reason, if he's standing on the
island he won't attack nearly as well. Some say it has something to do
with the lack of a reflection. You can also use the islands to either
side but there's a glitch in the game that sometimes causes him to be
stuck in the wall and you can't get him, so use the middle island.
Anyway, once you've done that try hitting him with your hammer. If he
blocks, take out your sword and hit him once with a regular swing (NOT a
stab) and he'll deflect it but then be vulnerable, so take out your
hammer again and it should hit this time. Then just keep smacking him
with the hammer while staying on that island and he'll go down in no
time. If you can't get this to work use Din's Fire or swing madly at him
with the Big Goron's Sword.
Now the lake will disappear and reveal where you really were...just a
large room. Go through the now unblocked door and get your nice new
shiny Longshot. Now look behind the chest and there's a temple of time
block. Get rid of it with the Song of Time and drop down the hole.
You'll be at the mouth of a river. Swim down river and when you start
coming close to a whirlpool, use your Iron Boots to wade past it. If you
get caught in its pull and can't get out, try to get as far away from it
is possible and then take off the Iron Boots and start tapping your B
button like mad to swim away from it. Make your way to a
small platform on the left side of the river, just before a particularly
strong whirlpool. Use an arrow to shoot the gold eye across from you and
a grate will open with a treasure box behind it. Use your Hookshot on
the treasure box to fly across, avoiding the last 2 whirlpools, and open
the box to get a key. Go down the hallway and you're back at that
whirlpool you got a key from earlier. Now make your way back to the main
room (you should know the way) and with your Iron Boots on go once again
through the tunnel with the torches on either side where you met Ruto,
and float up to the water level changing switch. Play Zelda's Lullaby to
change the water level, then drop down and go back into the main room.
Go into the tower and play Zelda's Lullaby there to raise the water to
the middle level. Exit the door and go around the tower to the back.
There's a tunnel here with a grate and a gold eye below the entry. Shoot
the gold eye with an arrow then quickly use your Hookshot on the
Hookshot target at the end of the hall. Follow the passage until you hit
a movable block on your right. Pull it to the left until it stops, then
go down to the end of that passage. Hookshot up the hole in the ceiling
and you'll end up back in the main room again. Drop down, shoot the eye
with an arrow again and Hookshot into the passage. This time when you
hit the block push it forward out of your way, turn right and get the
key. Now go back the other way again and use your Hookshot to fly up the
hole in the ceiling and return to the main room. Sink down to the bottom
and go into the passage to the left of the passage leading to the room
where you met Ruto. Float up the other side. Use your Hookshot to get
over the spikes and go through the locked door.
In this room kill as many of those spider things as you can first then
use your Iron Boots to wade through the middle of the water, avoiding
the whirlpools and the boulder. Float up and out on the other side and
go through the door. Drop to the nearest ledge on your right and blow
open the crack in the wall. Don't go through it yet. Instead, swim
across to the left platform and blow open the discolored bricks. Go
through this one and push that block that's in there all the way
forward. Now loop back around to the first hole and go in there and pull
the block as far as you can. Loop back around once again and push it the
rest of the way onto the underwater switch. This will raise the water
level. Float up with it and go through the door (not the one you came
through, the other one. It's got steps in front of it). Now in this room
step on the floor switch and quickly cross the gap by hopping on the
water geysers then go through the door. You don't have to jump on the
third geyser, you can make the jump from the second to the door to save
time.
In here avoid the boulder and head right (upstream) then use your boots
to sink into the deep water. Walk along the passage, float up the other
side and go through the locked door. Get the Boss key from the treasure
chest. Now go back outside, go down stream and you're back in that room
with all the spider things and the vortex's. Go back through the door
you first came in and make your way back to the main room again. Once
there float up and go through the door with the red block floating in
front of it and raise the water to the highest level. Now look for one
of those dragon head statues with a Hookshot target on it. Use the
Hookshot to get over there and go through the door behind it. Go up the
ramp while trying to avoid those moving spike things (this is a lot
harder than it sounds. Try going up the right side when the first spike
thing is moving to the left and about halfway over and keep running
straight up) and go through the boss door. Jump onto one of the
platforms and you'll get a warning about the water. Now you'll meet...
Giant Aquatic Amoeba: MORPHA
This is a boss, like Barinade, that does not deserve to be in this game
because of its foolish looking stature and its pathetically hard! Your
target: a creature the size of Link's head! Sounds easy, right? Well,
try snagging it while it is underwater, moving at blinding speeds while
its attacking you with water tentacles (?). This is what you have to do:
Z-Targeting is the way to go. From the start, try to Longshot yourself
to the platform with the four corners of the wall as its dry point. I
say this because its a hassle to be in the middle on one of those
floating platforms simply because you will easily slip into the Morpha
infested water. There are two attack to worry about: one involves the
obvious....spiked walls. Even if they are spiked, its still safer than
being in the middle. The second attack involves Morpha inside one of
those water tentacles that she forms. Move quickly so that it strikes
the platform and not you. If it grabs you, it will take you underwater,
where Morpha will get a good hit or two while you try to resurface. When
you dash away from the tentacle, Longshot it close to you and strike it
with your sword. Trying to fish out Morpha with the Longshot while shie
is underwater will have you succeed about 10% of the time. Take your
time and avoid the tentacle attack. Seven good strikes should finish
this amoeba (kinda large for an amoeba).
ind it. Use your Hookshot on
the treasure box to fly across, avoiding the last 2 whirlpools, and open
the box to get a key.¬