Jabu Jabu's Belly & Boss
Ok take a deep breath, this can get tricky, you can finish off that coke
and get a refill by now. Use your slingshot to shoot the white thing
hanging down from the ceiling and unblock the door. Go through the door.
In this room you'll first meet the electrifying jellyfish. Don't hit
them with you're sword, use a Deku stick instead. You'll break the stick
but you'll at least have killed them (this is the only time I know of
where one of these sticks is at all useful for anything other than
lighting torches and spider webs). Now follow the path around and
IGNORE the elevator platform and the alcove in the wall (you'd be
surprised how many people go for this and get all mixed up). Instead go
through the next door and in this room, the pit room, you'll meet Ruto.
She'll jump down a pit...follow her down. Talk to her twice and she'll
demand you carry her. You'll have to do so. I know it's a pain and it
may seem easier to just leave her there and go get her at the end, but
you'll need her later in the level. Also if you accidentally lose her
she'll show up back here.
Now go through the door behind you (the one closest to you) and follow
this passageway. At the end is a room with a switch in the middle. Throw
Ruto to the other side and then step on the switch to raise the water.
Then join Ruto on the other side and follow the next passageway to a
blocked door. Shoot the thing hanging from the ceiling to unblock it and
go through (If you're short on ammo throw Ruto at it). In this room wait
for an elevator platform to lower and ride it up. Don't try jumping to
the small alcove with the white switch in it, you can't get to it yet.
Go through the door and you'll be back in the pit room (if you end up
back in the first room you went through the wrong door). Avoid the pits
and go through the door on the opposite side of the pit room. Now head
straight right an
d hug the right wall until you find a switch and a blocked door. Make
sure you're holding Ruto and step on the switch to unblock the door,
then go through.
Put Ruto down in the entryway of this room and venture forth to kill all
the fish in the room. You can easily clean them out by laying bombs.
When they are all dead you'll receive the extremely cool boomerang! The
boomerang can get items for you and can kill most stuff at long range
safely, such as those jellyfish, and with no worries about running out
of ammo. Anyway, pick up Ruto and leave this room then go straight,
ignoring all side paths until you come to a switch and blocked door on
the opposite end of the corridor. Place Ruto on the switch so she'll
hold it down for you and go inside. Kill the tentacle through the use of
Z targeting and your new boomerang. You'll receive the dungeon map as
reward. Now head out, retrieve the irritable Ruto, and take the first
left and go through the door. Kill all the bubbles using Z targeting and
your boomerang before the time runs out and your reward is the compass.
Now head out of this room and head back to the room where you got the
boomerang. Take the side path right before the door to the boomerang
room and kill the tentacle here. Leave the room, take a right, then take
another right and you'll be going down the center path. Go through the
door to find a third tentacle you have to kill. Go back out the door and
go straight and back through the next door to return once again to the
pit room.
Now you have to fall down a certain pit. It's to the right of you, but
not the first one to the right of you. It's a little more forward and
right up against the right wall. Fall down it and you'll find yourself
in a room with a bunch of jellyfish and two gold skulltula's you can use
for target practice for your boomerang. Remember that you can use your
boomerang to retrieve the gold tokens for you after the skulltula is
dead. Now go through the passage and door behind you to get to Bigocto's
room. Throw Ruto up onto the platform and then you'll have to fight
Bigocto.
Hit him with your boomerang to stun him. When he gets unstunned he'll
start spinning around. Hit him again and if you timed it right he'll
have his back turned to you. Slash him a few times with your sword.
Repeat until he's dead.
Jump up onto the platform once Bigocto's dead and you'll be lifted up to
a new room. Go down the only passageway and door and you'll end up in a
room with weird red blocks that wobble. Smack them one with the
boomerang and they'll solidify for a while, allowing you to use them as
stepping stones to make your way to the door on the west side of the
room. In the next room jump across the gap to the platform and it will
lower you to the alcove with the switch you saw at the beginning. Go
pick up one of the crates and place it on the switch. Go through the
door that opens. Kill all the jellyfish here and climb up the vines to
the high platform. Now you should see the white thing hanging from the
ceiling, but there's something in the way that keeps you from hitting
it. You can't destroy the thing in the way so don't bother. Instead, Z
target the white thing and then move as far to the side of the platform
as you can and you should be able to chuck the boomerang AROUND the
barrier to hit the white thing and open the door to the boss. Climb down
and go through the door to face Barinade.
Bio-Electrical Anemone: BARINADE
This boss could be a serious pain in the butt, and will still be even
with my guidance. This is an electrical enemy that should not be toyed
with. Your main strategy to beat this thing is to Z-Targeting and try to
walk fro left to right, right to left, hitting the tentacles clinging
onto the ceiling. Right after that you have to start heaving your
boomerang at the tentacles that are holding up electrical shield like
defensive weapons. After you destroy a couple (enough to expose the core
for some boomerang hits atlas), concentrate on the main core by heaving
your boomerang at it, or get close and strike it with your sword. You
have to do all this, Z-Targeting, moving from left to right and avoiding
the electrical blast that BARINADE shoots at you. Follow these
guidelines and the battle will do a little smoother, but not any easier,
even with the battle plan drawn out for you. Now its time for Link to go
into his adult years.