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ARMOR OF THE STRATA RPG STATS


ARMOR OF THE STRATA STATS

Element: Air

Attribute and Symbol: Life

Conditions to use the Armor of The Strata: Must at least be Unprinicpled if not more good in alingment. And unless chosen by Destiny (in other words, even if you dont have the PPE needed, you can automaticlly use the armor and you have the PPE needed to run the armor plus your normal PPE while inside the armor, its GMs decision), it requires AT LEAST 80 PPE.

Undersuit: (note: Undersuit weighs 7 lbs, but feels only 3lbs)

Main Body: 80

Forearm Shields: 100

Legs: 70

Upper Arms: 50

Upper Legs: 50

Armor of the Strata:(Note: Weighs 18lbs, but feels weightless with the undersuit)

Main Body (front and back plates): 300

Shoulder Plates: 210

Leg Plates: 180

Forearm Shields: 400

Helmet: 50

Hands: 20

Upper Legs: 50

Upper Arms: 50

Bow of the Strata: Unlimited MDC (indestructable)


SPECIAL BONUSES AND ATTACKS FOR THE ARMOR OF The Strata:

1: BOW OF THE STRATA: This is a large (4ft long) golden bow of exceptional balance and strength. It is isn't too heavy at all, but it is totally weightless in the hands of the wearer of the Armor of Halo.

Range:500ft Damage: Each arrow does 3D6 SDC, but in the hands of the wearer of the Armor of the Strata, it does 4D6 MDC per arrow. A charged arrow (must hold the arrow in the bow for 3 attacks) does 1D4X10 MDC.

Number of Attacks: As many as the users. (note, theres +3 to strike with the bow in the hands of the wearer of the Armor of the Strata,)

Note: Arrows can be just pulled out of the quiver and thrown, which does 2D6 MDC.


2: ARROW SHOCKWAVE: The special attack of the Armor of the Strata. This is a very powerful attack taht does serouis damage to the target using a heavily charged arrow. The user must shout "ARROW SHOCKWAVE" and take 3 attacks to charge the arrow. The weapon can also supercharge the arrow and do a heavier amount of damage to the target.

Range: 1000ft.

Damage: Does 4D6X10 MDC. A supercharged arrow takes an extra 2 attacks to charge, but does 1D4X100 MDC.

Number of Attacks: But the standard can be done every 5 minutes.

PPE: 20 for the normal, 100 for the supercharged arrow.


3: AIR BUBBLE: The armor itself is a self contained enviorment, thus it has a permement air supply and can survive in space or underwater. The armor can also create an air bubble around an object up to 10ft in diameter. The bubble has 2 MDC and has an 48 hour supply of air.


4: HAND TO HAND

+3 to Roll with Punch/Fall/Impact

+3 to Parry and Dodge

+2 to Strike

Restrained Punch: 1D4

Normal Punch: 1D6

Power Punch: 3D6 but takes 2 attacks

Kick: 1D6

Flying Kick (takes 2 attacks): 3D6

Roundhouse Kick: 1D10

Stab with Helmet Horns: 2D6 SDC

Blunt Arm Guard (on the right forearm in front of the fist): 3D4 MDC.

PS with Armor on is equal to 100 (can lift 5 tons and carry 2 and 1/2 tons)

With just Undersuit add +35 SDC to all hits and PS is equal to 50. (Can lift 2 and 1/2 tons and carry 1 and 1/2 tons)

Note: Within the Armors own element (you would expect it to be air, but it has to be really really fresh air, or air at high altitudes.) All bonuses are DOUBLE, Strength and damage are also double, and MDC is renewed to full, and is renewed back to full again every 10 minutes exposed to high altitudes. Arrow Shockwave will only take 1 minute to charge up for both versions.

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