| Phrase | Meaning |
|---|---|
| f | tap forward |
| df | tap down-forward |
| d | tap down |
| db | tap down-back |
| b | tap back |
| ub | tap up-back |
| u | tap up |
| uf | tap up-forward |
| F,DF,D,etc. | hold direction indicated |
| G | tap Guard button |
| P | tap Punch button |
| K | tap Kick button |
| E | tap Evade button |
| , | perform controls indicated in sequence quickly |
| + | peform controls indicated simulatneously |
| ~ | damage varies from number before ~ to number after depending on distance |
| high | high level attack--hits standing non-defender,not croucher |
| mid | mid level attack--hits standing non-defender,non-defending or defending croucher |
| low | low level attack--hits standing defender or non-defender,crouching non-defender |
| ground | ground level attack (works only when enemy's downed) |
| Move | name/description of move |
| Controls | how to perform move |
| Level | where attack hits (high, mid, low, or ground) |
| Frames | still frames taken to perform move listed as prelagtime-attack frames-postlagtime |
| Damage | damage points move takes off |
| Reaction | enemy's reaction when hit with move |
| throw | standing close in front of enemy |
| side throw | Standing close to enemy's side |
| back throw | Standing close to enemy's back |
| wall throw | Standing close to enemy's front with back to wall |
| TT | perform attack with back to enemy to turn towards |
| TA | character turns away from enemy after attacking |
| Motions | character does an action that's not an attack |
| Reversal | perform reversal right before enemy's attack frames come out |
| Normal | enemy's not knocked down, not stunned long enough to combo |
| Preset/Normal | enemy has "Normal" reaction, except certain pre-programmed combos work (i.e. P,P or P,P,P,K) |
| Stun | enemy's stunned long enough to combo after move |
| Float | enemy's floated into air so you can do a float combo |
| Knockdown | enemy's knocked onto ground; not in air long enough for float combo |