AKIRA COMBO LIST by MAD
-Add 10 damage pts for the stumbling throw.
-BC can be replaced by DE or SDE in all the combos.
-Damage pts are approximated.
-Most combos require a MC for floatation.
-Surprise exchange, reverse bodycheck and stumbling throw combos are not guaranteed.
-You can get a bigger float out of a yoho uppercut without the down break guard, which makes some combos easier.
-All these combos works because I tested them myself.
-If you know some original combos for Akira e-mail me at:
AkiraMad@hotmail.com or valoisma@MAGELLAN.UMontreal.ca
STARTER FLOAT NOTES DAMAGE POINTS CREDITS
-DBG /ST -SJK -YOHO -DLC ( light & slope ) -135 Gamest
-DBG /ST -SJK -SHOULDER -DLC light,slope,crouch dash -130 Mad
-DBG /ST -SJK -STANDING PALM -DLC ( light & slope ) -120
-DBG /ST -SJK -P(G) -P(G) -DLC ( light & slope ) -120
-DBG /ST -SJK -SJK -DLC ( light & slope ) -120 Gamest
-DBG /ST -SJK -P(G) -DLC -110 Gamest
-DBG /ST -SJK -YOHO -YOHO ( light & slope ) -100
-DBG /ST -SJK -DLC -100
-DBG /ST -SJK -P(G) -DOUBLE FIST STRIKE ( light ) -95
-DBG /ST -SJK -P(G) -SHOULDER -SDE light,slope,crouch dash -90
-DBG /ST -SJK -SJK -YOHO ( light ) -85
-DBG /ST -SJK -P(G) -P(G) -YOHO ( light ) -85 ACPC
-DBG /ST -SJK -YOHO -BC ( light ) -85
-DBG /ST -SJK -SHOULDER -BC ( crouch dash ) -80 Ting Akira
-DBG /ST -SJK -P(G) -YOHO -75
-DBG /ST -SJK -P(G) -EVADE BC -75
-DBG /ST -SJK -P(G) -SHOULDER ( crouch dash ) -70
-DBG /ST -SJK -LOW P(G) -SHOULDER ( crouch dash ) -70
-DBG /ST -SJK -LOW P(G) -DOUBLE PALM ( crouch dash ) -70
-DBG /ST -SJK -STANDING PALM -BC -70
-DBG /ST -SJK -SENBON PUNCH -(D+PKGE ) ( senbon warp ) -varies
-DBG /ST -SDE -DLC ( light & slope ) -100 Gamest
-DBG /ST -SDE -SJK -BC ( light ) -70
-DBG /ST -SDE -LOW P(G) -BC -60 Gamest
-DBG -YOHO -DLC ( light & slope ) -110 Gamest
-DBG -YOHO -YOHO -BC ( light & slope ) -95
-DBG -YOHO -P(G) -YOHO ( light ) -85 Gamest
-DBG -YOHO -SJK -BC ( light ) -80
-DBG -YOHO -LOW P(G) -DOUBLE PALM -80
-DBG -YOHO -P(G) -BC -70
-DBG -YOHO -BC -60
-DBG -YOHO -THROW ( taka only ) -varies Gamest
-SE -SJK -DLC -100
-SE -SJK -YOHO -BC ( light ) -85
-SE -SJK -P(G) -YOHO -75
-SE -SJK -BC -50
-SE -SDE -DLC -100
-SE -SDE -SJK -BC -70
-SE -SDE -YOHO -65 Kelvin Ho
-SE -SDE -SHOULDER ( crouch dash ) -60
-SE -SDE -BC -50 Kelvin Ho
-RBC -STANDING PALM -DLC ( wall ) -death ACPC
-RBC -SDE -DLC -140 Gamest
-RBC -SDE -SJK -BC ( light ) -110
-RBC -SDE -SHOULDER ( crouch dash ) -100 ACPC
-RBC -SDE -BC -90
-SHOULDER -YOHO -DLC ( light & slope ) -135 ACPC
-SHOULDER -SJK -DLC ( light & slope ) -120
-SHOULDER -P(G) -DLC -110 ACPC
-SHOULDER -DLC -100 Gamest
-SHOULDER -YOHO -BC ( light ) -85
-SHOULDER -SHOULDER -SDE light,slope,crouch dash -80
-SHOULDER -P(G) -YOHO -75
-SHOULDER -P(G) -SHOULDER ( crouch dash ) -70
-SHOULDER -LOW P(G) -DOUBLE PALM ( crouch dash ) -70
-SHOULDER -STANDING PALM -BC ( deep hit ) -70
-SHOULDER -SJK -BC -70
-SHOULDER -SHOULDER ( crouch dash ) -60
-SDE -SJK -DLC ( light & slope ) -120
-SDE -P(G) -DLC ( light ) -110
-SDE -DLC -100 Gamest
-SDE -YOHO -BC ( light ) -85
-SDE -STANDING PALM -BC ( light ) -70
-SDE -SJK -BC -70
-SDE -P(G) -BC -60
-SDE -BC -50
-LOW FIST -DLC -100 Gamest
-LOW FIST -SHOULDER -SDE -80 Gamest
-LOW FIST -SJK -BC ( deep hit ) -70
-LOW FIST -DOUBLE PALM -60 Gamest
-DE -DLC ( light & slope ) -100 Gamest
-DE -SJK -BC ( light ) -70
-DE -BC -50 ACPC
-SHIN KICK -DLC ( light ) -100 Gamest
-SHIN KICK -P(G) -BC -60
-SHIN KICK -BC -50
-LANDING KICK -DLC -100
-LANDING KICK -P(G) -YOHO -75
-LANDING KICK -SJK -BC -70
-LANDING KICK -P(G) -BC -60
-LANDING KICK -BC -50
-TAKE OFF KICK -LANDING KICK -BC -80
-HOP KICK -DLC -100
-HOP KICK -YOHO -65
-HOP KICK -BC -50
-DBG -SPOD ( wall ) -90 Gamest
-ST -SPOD -90
-LOW KICK -THROW ( major counter ) -varies Gamest
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