Attributes & Skills Defined: Characters are measured by a variety of attributes and skills. These help judge your abilities in combat, as well as your skills at other tasks such as opening locked doors and intimidating others. To understand what class best fits your RP desires, you'll need to first understand what each attribute and skill represents.
Attributes: Attributes represent your physical and mental wherewithal. They are the basis for who you are, but not an indicator of what you know. Strength Affects your starting health, how much you can carry, maximum fatigue, and damage you do in combat. Intelligence Your maximum amount of magicka. Willpower Affects your resistance to magic and maximum fatigue. Agility Represents your ability to dodge and hit targets in melee and affects your maximum fatigue. Speed A measure of how fast you move. Endurance Affects your starting health, health gained per level, and maximum fatigue. Personality Represents your ability to deal with other characters and how much others like you. Luck Affects all actions in a small way.
Skills: Skills represent your abilities in a variety of areas. They add to your ability in something, but even if you do not possess a skill, you will still have a rating in that skill. Skills are what you are good or trained at and come in three types: Combat, magic, and stealth.
(Ok the way this works is Name of the skill, then base ability, then the description)
Combat
Block Agility Use shield to block melee attacks.
Armorer Strength Maintain weapons and armor at top efficiency.
Medium armor Endurance Use medium armor like chain, scale, bonemold, and Orcish armor.
Heavy armor Endurance Use heavy armor like iron, steel, silver, Dwemer, ebony, and Daedric.
Blunt weapon Strength Use bashing weapons like maces, hammers, clubs, staves.
Long blade Strength Use broadswords, sabers, longswords, claymores, katanas, and dai-katanas.
Axe Strength Use heavy chopping weapons like axes, and battleaxes.
Spear Endurance Use long-hafted thrusting weapons like spears and halberds.
Athletics Speed Your running and swimming ability. Move and swim quicker with higher levels.
Magic
Skill Base Ability Description
Enchant Intelligence Creation, use and recharging of enchanted items.
Destruction Willpower Spells of the College of Destruction harm living and unliving things and include the spells elemental damage, draining, damaging, vulnerability, and disintegration.
Alteration Willpower College of Alteration manipulate physical world and its natural properties and include water breathing and walking, jumping, levitation, burdening, opening and locking, create shield barriers.
Illusion Personality College of Illusion alter perceptions and thoughts of living objects and include blind, illuminate, paralyze, silence, calm, enrage, charm, distract, camouflage, render invisible.
Conjuration Intelligence College of Conjuration includes mental domination of mundane and magical creatures, summon otherworldly weapons and armor, summon Daedric or undead servants to serve and protect caster.
Mysticism Willpower College of Mysticism shape and focus otherworldly forces to bind souls in gems, teleport caster, telekinesis, absorb or reflect magical energy, sense unseen objects at a distance.
Restoration Willpower Spells of the College of Restoration heal, restore, cure disease, absorb strength, endurance, intelligence, agility, and other bodily attributes.
Alchemy Intelligence Identify properties in mundane substances and create substances for consumption, heal, cure disease, water-walking, magical shielding, and fortify bodily attributes.
Unarmored Speed When unarmored, helps the characters avoid or reduce injury during combat.
Stealth
Skill Base Ability Description
Security Intelligence Open locked doors and containers and disarm traps.
Sneak Agility Move unseen and unobserved. The ability to pickpockets.
Acrobatics Strength Jump long distances and avoid damage when falling.
Light armor Agility Use light armor like leather, boiled leather, fur, chitlin, and glass.
Short blade Speed Use short quick thrusting weapons like daggers, tantos, short swords, and wakazashis.
Marksman Agility Use short bow, long bow, crossbow, throwing star, and throwing knife.
Mercantile Personality The ability to buy low and sell high. You get lower initial prices and better deals when bargaining with a high personality.
Speechcraft Personality Influence others by admiring, intimidating, or taunting them. People are more likely to tell things to a good speaker.
Hand-to-hand Speed Skill at unarmed combat.
Classes : After choosing your race, sex, and appearance, it's time to head into the census office. Census taker Socucius Egalla finishes the creation process by having you select your class and astrological sign. There are three ways to choose your class:
Answer questions and let Socucius determine your class
Pick from a list
Create your own customized class
Any of these ways may prove helpful to finding the right class for you, so we'll explore each. Choose wisely, though, because you've got this character for the next 200 hours.
Answer Me These Questions Three
Socucius asks a series of moral questions, which will determine your class. This is very similar to Ultima when they used the fortuneteller to help decide your class. Don't worry if your choices end up making you a bard or something else you don't particularly desire, you don't have to accept the choice. The truly adventurous will randomly select answers and let fate choose the class for them. This is how I became an orc pilgrim named Dude.
Class list
Your second option is to choose from the class list. These are the same classes you can be assigned by answering Socucius' questions. The list includes the name of the class, which type of skill it favors (stealth, combat, or magic), its two featured attributes, and the five major and five minor skills it teaches.
Acrobat Specialization: Stealth Favorite Attribute: Agility, endurance Major Skills: Acrobatics, athletics, marksman, sneak, unarmored Minor Skills: Speechcraft, alteration, spear, hand-to-hand, light armor
Agent Specialization: Stealth Favorite Attribute: Personality, agility Major Skills: Speechcraft, sneak, acrobatics, light armor, short blade Minor Skills: Mercantile, conjuration, block, unarmored, illusion
Archer Specialization: Combat Favorite Attribute: Agility, strength Major Skills: Marksman, long blade, block, athletics, light armor Minor Skills: Unarmored, spear, restoration, sneak, medium armor
Assassin Specialization: Stealth Favorite Attribute: Speed, intelligence Major Skills: Sneak, marksman, light armor, short blade, acrobatics Minor Skills: Security, long blade, alchemy, block, athletics
Barbarian Specialization: Combat Favorite Attribute: Strength, speed Major Skills: Axe, medium armor, blunt weapon, athletics, block Minor Skills: Acrobatics, light armor, armorer, marksman, unarmored
Bard Specialization: Stealth Favorite Attribute: Personality, intelligence Major Skills: Speechcraft, alchemy, acrobatics, long blade, block Minor Skills: Mercantile, illusion, medium armor, enchant, security
Battlemage Specialization: Magic Favorite Attribute: Intelligence, strength Major Skills: Alteration, destruction, conjuration, axe, heavy armor Minor Skills: Mysticism, long blade, marksman, enchant, alchemy
Crusader Specialization: Combat Favorite Attribute: Agility, strength Major Skills: Blunt weapon, long blade, destruction, heavy armor, block Minor Skills: Restoration, armorer, hand-to-hand, medium armor, alchemy
Healer Specialization: Magic Favorite Attribute: Willpower, personality Major Skills: Restoration, mysticism, alteration, hand-to-hand, speechcraft Minor Skills: Illusion, alchemy, unarmored, light armor, blunt weapon
Knight Specialization: Combat Favorite Attribute: Strength, personality Major Skills: Long blade, axe, speechcraft, heavy armor, block Minor Skills: Restoration, mercantile, medium armor, enchant, armorer
Mage Specialization: Magic Favorite Attribute: Intelligence, willpower Major Skills: Mysticism, destruction, alteration, illusion, restoration Minor Skills: Enchant, alchemy, unarmored, short blade, conjuration
Monk Specialization: Stealth Favorite Attribute: Agility, willpower Major Skills: Hand-to-hand, unarmored, athletics, acrobatics, sneak Minor Skills: Block, marksman, light armor, restoration, blunt weapon
Nightblade Specialization: Magic Favorite Attribute: Willpower, speed Major Skills: Mysticism, illusion, alteration, sneak, short blade Minor Skills: Light armor, unarmored, destruction, marksman, security
Pilgrim Specialization: Stealth Favorite Attribute: Personality, endurance Major Skills: Speechcraft, mercantile, marksman, restoration, medium armor Minor Skills: Illusion, hand-to-hand, short blade, block, alchemy
Rogue Specialization: Combat Favorite Attribute: Speed, personality Major Skills: Short blade, mercantile, axe, light armor, hand-to-hand Minor Skills: Block, medium armor, speechcraft, athletics, long blade
Scout Specialization: Combat Favorite Attribute: Speed, endurance Major Skills: Sneak, long blade, medium armor, athletics, block Minor Skills: Marksman, alchemy, alteration, light armor, unarmored
Sorcerer Specialization: Magic Favorite Attribute: Intelligence, endurance Major Skills: Enchant, conjuration, mysticism, destruction, alteration Minor Skills: Illusion, medium armor, heavy armor, marksman, short blade
Spellsword Specialization: Magic Favorite Attribute: Willpower, endurance Major Skills: Block, restoration, long blade, destruction, alteration Minor Skills: Blunt weapon, enchant, alchemy, medium armor, axe
Thief Specialization: Stealth Favorite Attribute: Speed, agility Major Skills: Security, sneak, acrobatics, light armor, short blade Minor Skills: Marksman, speechcraft, hand-to-hand, mercantile, athletics
Warrior Specialization: Combat Favorite Attribute: Strength, endurance Major Skills: Long blade, medium armor, heavy armor, athletics, block Minor Skills: Armorer, spear, marksman, axe, blunt weapon
Witchhunter Specialization: Magic Favorite Attribute: Intelligence, agility Major Skills: Conjuration, enchant, alchemy, light armor, marksman Minor Skills: Unarmored, block, blunt weapon, sneak, mysticism
Custom Class : For those wanting the ultimate control over their character, Morrowind offers the ability to build your own class. You can name the class and then choose specializations, favored attributes, and skills for that class.
Name: Name the class. Yes, if you really want to be a part of the "Ass Kicker" class, you can.
Specialization: Choose one - Combat, magic, or stealth . This determines which skills you are best at.
Favorite Attributes: Choose two - Strength, intelligence, willpower, agility, speed, endurance, personality, or luck. These are your two strongest attributes and help shape your characters abilities.
Major skills: Pick five skills from the complete list. Major skills get a larger skill bonus than minor skills.
Minor skills: Pick five skills from the complete list. Your character will still have ratings in skills you don't pick, but they will not be very high unless you have a racial bonus in that skill. These skills are listed as "misc. skills"
Choose Your Sign: The last step in the process is to choose your astrological sign. You can choose any sign, no matter your race or class. It would make sense, however, to choose a sign that would work with your racial bonuses and class.
The Apprentice Abilities: Elfborn -Fortify max magicka 1.5 x INT -Weakness to magicka 50%
The Atronach Abilities: Wombburn -Spell absorption 50 pts -Fortify max magicka 2.0 x INT -Stunted magicka
The Lady Abilities: 1 Lady's favor -Fortify personality 25 pts -2 Lady's Grace -Fortify endurance 25pts
The Lord Abilities: Trollkin -Weakness to fire 100% Spells: Blood of the North -Restore health 2 pts for 30 secs on self
The Lover Abilities: Mooncalf -Fortify agility 25 pts Powers: Lover's kiss -Paralyze for 60 secs on target -Damage fatigue 200 pts on self
The Mage Abilities: Fay -Fortify max magicka 0.5 x INT
The Ritual Spells: Blessed Word, Blessed touch -Turn undead 100 pts for 30 secs on target -Turn undead 100 pts for 30 secs touch Powers: Mara's gift -Restore health 100 pts self
The Serpent Spells: Star-curse -Poison 3 pts for 30 secs touch -Damage health 1 pt for 30 secs on self
The Shadow Powers: Moonshadow -Invisibility for 60 secs on self
The Steed Abilities: Charioteer -Fortify speed 25 pts
The Thief Abilities: Akaviri Danger-sense -Sanctuary 10 pts
The Tower Spells: Beggar's nose -Detect animal 200 ft for 60 secs on self -Detect enchantment 200 ft for 60 secs on self -Detect key 200 ft for 60 secs on self Powers: Tower Key -Open 50 pts on target
The Warrior Abilities: Waywyrd -Fortify attack 10 pts
There's more? Once your sign is chosen, you'll have a last opportunity to review your character and change what you don't like. When all is to your satisfaction, you're ready to explore the world of Morrowind. This covers only the first few minutes of the mammoth experience that is Morrowind.
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