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When you begin the game, you have three options as to what class, race, etc. your character will be. The third option, to create your own custom class, is addressed (along with much of what follows) in the "Character Creation" section of this website. Please go there for that option. What follows is for those who choose to play as a PRE-MADE class. The game provides several options. They are as follows.
CLASSES:

Acrobat
Specialization: Stealth
Favorite Attribute: Agility, endurance
Major Skills: Acrobatics, athletics, marksman, sneak, unarmored
Minor Skills: Speechcraft, alteration, spear, hand-to-hand, light armor

Agent
Specialization: Stealth
Favorite Attribute: Personality, agility
Major Skills: Speechcraft, sneak, acrobatics, light armor, short blade
Minor Skills: Mercantile, conjuration, block, unarmored, illusion

Archer
Specialization: Combat
Favorite Attribute: Agility, strength
Major Skills: Marksman, long blade, block, athletics, light armor
Minor Skills: Unarmored, spear, restoration, sneak, medium armor

Assassin
Specialization: Stealth
Favorite Attribute: Speed, intelligence
Major Skills: Sneak, marksman, light armor, short blade, acrobatics
Minor Skills: Security, long blade, alchemy, block, athletics

Barbarian
Specialization: Combat
Favorite Attribute: Strength, speed
Major Skills: Axe, medium armor, blunt weapon, athletics, block
Minor Skills: Acrobatics, light armor, armorer, marksman, unarmored

Bard
Specialization: Stealth
Favorite Attribute: Personality, intelligence
Major Skills: Speechcraft, alchemy, acrobatics, long blade, block
Minor Skills: Mercantile, illusion, medium armor, enchant, security

Battlemage
Specialization: Magic Favorite Attribute: Intelligence, strength
Major Skills: Alteration, destruction, conjuration, axe, heavy armor
Minor Skills: Mysticism, long blade, marksman, enchant, alchemy

Crusader
Specialization: Combat
Favorite Attribute: Agility, strength
Major Skills: Blunt weapon, long blade, destruction, heavy armor, block
Minor Skills: Restoration, armorer, hand-to-hand, medium armor, alchemy

Healer
Specialization: Magic
Favorite Attribute: Willpower, personality
Major Skills: Restoration, mysticism, alteration, hand-to-hand, speechcraft
Minor Skills: Illusion, alchemy, unarmored, light armor, blunt weapon

Knight
Specialization: Combat
Favorite Attribute: Strength, personality
Major Skills: Long blade, axe, speechcraft, heavy armor, block
Minor Skills: Restoration, mercantile, medium armor, enchant, armorer

Mage
Specialization: Magic
Favorite Attribute: Intelligence, willpower
Major Skills: Mysticism, destruction, alteration, illusion, restoration
Minor Skills: Enchant, alchemy, unarmored, short blade, conjuration

Monk
Specialization: Stealth
Favorite Attribute: Agility, willpower
Major Skills: Hand-to-hand, unarmored, athletics, acrobatics, sneak
Minor Skills: Block, marksman, light armor, restoration, blunt weapon

Nightblade
Specialization: Magic
Favorite Attribute: Willpower, speed
Major Skills: Mysticism, illusion, alteration, sneak, short blade
Minor Skills: Light armor, unarmored, destruction, marksman, security

Pilgrim
Specialization: Stealth
Favorite Attribute: Personality, endurance
Major Skills: Speechcraft, mercantile, marksman, restoration, medium armor
Minor Skills: Illusion, hand-to-hand, short blade, block, alchemy

Rogue
Specialization: Combat
Favorite Attribute: Speed, personality
Major Skills: Short blade, mercantile, axe, light armor, hand-to-hand
Minor Skills: Block, medium armor, speechcraft, athletics, long blade

Scout
Specialization: Combat
Favorite Attribute: Speed, endurance
Major Skills: Sneak, long blade, medium armor, athletics, block
Minor Skills: Marksman, alchemy, alteration, light armor, unarmored

Sorcerer
Specialization: Magic
Favorite Attribute: Intelligence, endurance
Major Skills: Enchant, conjuration, mysticism, destruction, alteration
Minor Skills: Illusion, medium armor, heavy armor, marksman, short blade

Spellsword
Specialization: Magic
Favorite Attribute: Willpower, endurance
Major Skills: Block, restoration, long blade, destruction, alteration
Minor Skills: Blunt weapon, enchant, alchemy, medium armor, axe

Thief
Specialization: Stealth
Favorite Attribute: Speed, agility
Major Skills: Security, sneak, acrobatics, light armor, short blade
Minor Skills: Marksman, speechcraft, hand-to-hand, mercantile, athletics

Warrior
Specialization: Combat
Favorite Attribute: Strength, endurance
Major Skills: Long blade, medium armor, heavy armor, athletics, block
Minor Skills: Armorer, spear, marksman, axe, blunt weapon

Witchhunter
Specialization: Magic
Favorite Attribute: Intelligence, agility
Major Skills: Conjuration, enchant, alchemy, light armor, marksman
Minor Skills: Unarmored, block, blunt weapon, sneak, mysticism

There are two ways in which you can choose one of the above classes. The first way is simply to select one from the list. The other requires that you answer a series of questions. There are three possible answers for each question asked: stealth, combat, and magic. Depending on how many of each type of answer you give, you will end up with a different class of character. The following table shows the number of each type of answer you must give in order to become a specific class in the game.
CLASS STEALTH ANSWERS COMBAT ANSWERS MAGIC ANSWERS
Thief 7 - -
Agent 6 1 3
Assassin 6 3 1
Acrobat 6 2 2
Monk 5 3 2
Pilgrim 5 2 3
Bard 3 3 3
Warrior - 7 -
Barbarian 3 6 1
Crusader 1 6 3
Knight 2 6 2
Scout 2 5 3
Archer 3 5 2
Rogue 4 4 -
Mage - - 7
Sorcerer 2 2 6
Healer 3 1 6
Battlemage 1 3 6
Witchhunter 2 2 5
Spellsword - 4 4
Nightblade 4 - 4

The questions and corresponding answers and their types are as follows (These are spoilers. Read at your peril):
1. On a clear day you chance upon a strange animal, it's leg trapped in a hunter's clawsnare. Judging from the bleeding, it will not survive long.
Combat: Draw your dagger, mercifully ending it's life with a singe thrust?
Magic: Use herbs from your pack to put it to sleep?
Stealth: Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before?

2. One summer afternoon your father gives you a choice of chores.
Combat: Work in the forge with him casting iron for a new plow?
Magic: Gather herbs for your mother who is preparing dinner?
Stealth: Go catch fish at the stream using a net and line?

3. Your cousin has given you a very embarassing nickname and, even worse, likes to call you it in front of your friends. You have asked him to stop, but he finds it very amusing to watch you blush.
Combat: Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time?
Magic: Make up a story that makes your nickname a bagde of honor instead of something humiliating?
Stealth: Make up an even more embarassing nickname for him and use it constantly until he learns his lesson?

4. There is a lot of heated discussion at the local tavern over a group of people called "Telepaths." They have been hired by a certain City-State Kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.
Combat: This is a terrible practice. A person's throughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind?
Magic: Loyal followers to the king have nothing to fear from a telepath. It is important to have a method of finding assassins and spies before it is too late?
Stealth: In these times, it is a necessary evil. Although you do not necessarily like the idea, a telepath could have certain advantages during a time of war in finding someone innocent of a crime?

5. Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.
Combat: Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake?
Magic: Decide to put the extra money to good use and purchase items that would help your family?
Stealth: Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway?

6. While in a marketplace you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet.
Combat: Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to it's rightful owner?
Magic: Leave the bag there, knowing that it is better not to get involved?
Stealth: Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble?

7. Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his chosing.
Combat: Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt?
Magic: Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future?
Stealth: Accept his offer, reasoning that as long as the stables are clean, it matters not who does the cleaning?

8. Your mother asks you to help fix the stove. While you are working, a very hot pipe slips it's moorings and falls towards her.
Combat: Position yourself between the pipe and your mother?
Magic: Grab the hot pipe and try to push it away?
Stealth: Push your mother out of the way?

9. While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.
Combat: Drop the sweetroll and step on it, then get ready for the fight?
Magic: Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you?
Stealth: Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader?

10. Entering town, you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry.
Combat: Rush to the town's aid immediately, despite your lack of knowledge of the circumstances?
Magic: Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved?
Stealth: Rush to the man's aid immediately, despite your lack of knowledge of the circumstances.

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