
Armor: Heavy
Hit Points: 120
Ground Attack: 8
Air Attack: 15*
Attack Range: 5
Gas Required: 100
Minerals Required: 200
The Wraith is the Terrans' base air attack unit. Used in force, it offers a viable alternative to ground-based attacks. This may not seem prohibitive, but amassing a fleet of Wraiths can drain you quickly of the Vespene you need for other purposes. Try to ensure a solid Vespene supply before you build up a fleet.
The Wraith may be a basic unit, but it has the impressive ability to cloak (when researched) in battle. Of course, cloaking is of little user near enemy detector units such as Missile Turrets or Spore Colonies. But when the Wraith is hunting down enemy Transports or strafing advancing ground troops, it's usefulness is unsurpassed.
When assaulting an enemy position, the Wraith provides excellent air cover for Marines, Siege Tanks, and even Battlecrusiers. If the enemy starts throwing air units at your strike force, cloak your Wraiths and take them out. Even if a nearby detector renders its Cloak ineffective, the Wraith's covering ability is second to none in the Terran forces.
Role: Space Superiority Fighter
Armament: Gemini Air-to-Air Missiles 25mm Burst Laser
Ability:
Cloaked Field
The new CF/A-17G Wraith features a built-in cloaking field which runs off of the fighter's main power supply. When active, the cloaking field hides the Wraith from enemy view. This has proven invaluable in both base defense and strike operations.