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                   * * * Laws of Japanese Animation * * * 
                    = = ============================ = =
                                Version 4.0
                            Compiled and edited by 
                Ryan Shellito (rshellit@oboe.aix.calpoly.edu)
                Darrin Bright  (dbright@oboe.aix.calpoly.edu)
                
#1 - Law of Metaphysical Irregularity

   The normal laws of physics do not apply.

#2 - Law of Differentiated Gravitation
  
   Whenever someone or something jumps, is thrown, or otherwise is rendered
   airborn, gravity is reduced by a factor of 4.

#3 - Law of Sonic Amplification, First Law of Anime Acoustics

   In space, loud sounds, like explosions, are even louder because there is
   no air to get in the way.

#4 - Law of Constant Thrust, First Law of Anime Motion

   In space, constant thrust equals constant velocity.

#5 - Law of Mechanical Mobility, Second Law of Anime Motion

   The larger a mechanical device is, the faster it moves.  Armored Mecha
   are the fastest objects known to human science.  

#6 - Law of Temporal Variability

   Time is not a constant.  Time stops for the hero whenever he does 
   something 'cool' or 'impressive'.  Time slows down when friends and 
   lovers are being killed and speeds up whenever there is a fight.

#7 - First Law of Temporal Mortality

   'Good Guys' and 'Bad Guys' both die in one of two ways. Either so quick
   they don't even see it coming, OR it's a long drawn out affair where the
   character gains much insight to the workings of society, human existence
   or why the toast always lands butter side down.

#8 - Second Law of Temporal Mortality

   It takes some time for bad guys to die... regardless of physical
   damage.  Even when the 'Bad Guys' are killed so quickly they didn't even 
   see it coming, it takes them a while to realize they are dead.  This is
   attributed to the belief that being evil damages the Reality Lobe of the
   brain.

#9 - Law of Dramatic Emphasis

   Scenes involving extreme amounts of action are depicted with either 
   still-frames or black screens with a slash of bright color (usually red 
   or white).

#10 - Law of Dramatic Multiplicity

   Scenes that only happen once, for instance, a 'Good Guy' kicks the 
   'Bad Guy' in the face, are seen at least 3 times from 3 different angles.

#11 - Law of Inherent Combustability

   Everything explodes.  Everything.

      First Corrallary - Anything that explodes bulges first.
      
      Second Corrallary - Large cities are the most explosive substances
         known to human science.  Tokyo in particular seems to be the most
         unstable of these cities, sometimes referred to as "The Matchstick
         City".

#12 - Law of Phlogistatic Emission

   Nearly all things emit light from fatal wounds.

#13 - Law of Energetic Emission

   There is alway an energy build up (commonly referred to as an energy
   'bulge') before Mecha or space craft weapons fire.  Because of the
   explosive qualities of weapons, it is believed that this is related to 
   the Law of Inherent Combustability.

#14 - Law of Inverse Lethal Magnitude

   The destructive potential of a weapon is inversly porportional to
   its size.
   
#15 - Law of Inexhaustability

   No one *EVER* runs out of ammunition.  That is of course unless they
   are cornered, out-numbered, out-classed, and unconscious.

#16 - Law of Inverse Accuracy

   The accuracy of a 'Good Guy' when operating any form of fire-arm 
   increases as the difficulty of the shot increases.  The accuracy of the
   'Bad Guys' when operating fire-arms decreases when the difficulty of the
   shot decreases.  (Also known as the Stormtrooper Effect)  Example:  A 
   'Good Guy' in a drunken stupor being held upside down from a moving 
   vehicle will always hit, and several battalions of 'Bad Guys' firing on a 
   'Good Guy' standing alone in the middle of an open field will always miss.  

       First Corrallary - The more 'Bad Guys' there are, the less likely they
          will hit anyone or do any real damage.

       Second Corrallary - Whenever a 'Good Guy' is faced with insurmountable
          odds, the 'Bad Guys' line up in neat rows, allowing the hero to 
          take them all out with a single burst of automatic fire and then 
          escape.

       Third Corrallary - Whenever a 'Good Guy' is actually hit by enemy 
          fire, it is in a designated 'Good Guy Area', usually a flesh wound 
          in the shoulder or arm, which restricts the 'Good Guy' from doing 
          anything more strenuous than driving, firing weaponry, using melee 
          weapons, operating heavy machinery, or doing complex martial arts 
          maneuvres.

#17 - Law of Transient Romantic Unreliability

   Minmei is a bimbo.  (* Note: The Minority Opposition in Ohio disagrees
   and thinks all men who like this stuff need to get out more. *)

#18 - Law of Hemoglobin Capacity

   The human body contains over 12 galons of blood.  Sometimes more.

#19 - Law of Demonic Consistency

   Demons and other supernatural creatures have at least three eyes,
   loads of fangs, tend to be yellow-green or brown, but black is not
   unknown, and can only be hurt bladed weapons.  

#20 - Law of Militaristic Unreliability

   Huge galaxy-wide armadas, entire armies, and large war-machines full of
   cruel, heartless, bloodthirsty warriors can be stopped and defeated with a
   single insignifigant example of a caring/loving emotion or a song.
  
#21 - Law of Tactical Unreliability

   Tactical geniuses aren't....

#22 - Law of Inconsequential Undetectability

   People never notice the little things.... Like missing body parts,
   or wounds the size of Seattle.

#23 - Law of Juvenile Intellectuality

   Children are smarter than adults. And almost always twice as annoying.

#24 - Law of Antagonistic Americanthropomorphism

   The really nasty 'Bad Guys' are always skinny Americans.

#25 - Law of Americanthropomorphistic Intellectual Inferiority  

   The stupid 'Good Guys' are always big Americans.

      First Corrallary - The only people who are more stupid than the big
         dumb Americans are the American translators. (Sometimes referred 
         to as the Green Line Effect)

      Second Corrallary - The only people who are more stupid than the
         American translators are the American editors and censors.
 
#26 - Law of Mandibular Proportionality
         (from a_hicks@lvc.edu and utmwilliams@msuvx1.memphis.edu)
   
   The size of a person's mouth is directly proportional to the volume at
   which they are speaking.

#27 - Law of Feline Mutation
         (from a_hicks@lvc.edu)

   Any half-cat/half-human mutation will invariably:
      1) be female
      2) will possess ears and sometimes a tail as a genetic mutation
      3) wear as little clothing as possible, if any

#28 - Law of Conservation of Firepower
         (from utmwilliams@msuvx1.memphis.edu)
   
   Any powerful weapon capable of destroying/defeating an opponent in a 
   single shot will invariably be reserved and used only as a last resort.

#29 - Law of Technological User-Benevolence
         (from utmwilliams@msuvx1.memphis.edu)
 
   The formal training required to operate a spaceship or mecha is inversely
   proportional to its complexity.

#30 - Law of Melee Luminescence
         (from utmwilliams@msuvx1.memphis.edu)

   Any being displaying extremely high levels of martial arts prowess and/or 
   violent emotions emits light in the form of a glowing aura.  This aura is
   usually blue for 'good guys' and red for 'bad guys'.  This is attributed
   to Good being higher in the electromagnetic spectrum than Evil.

#31 - Law of Non-anthropomorphic Antagonism
         (from utmwilliams@msuvx1.memphis.edu)

    All ugly, non-humanoid alien races are hostile, and usually hell-bent on
    destroying humanity for some obscure reason.