I like collecting stuff. I have a collection of trading cards, figurines, toy cars, coins (and money) and other stuff.
I have been collecting trading cards for quite a long time. I started because I love opening card packets. I would convince my mother to buy me all kinds of card packs as often as possible. My cards were a mess and my parents helped my organise the cards into folders and books. But after a while, I ended up with many of the same cards and lots of common cards. To correct that, my parents took me to trade cards to get the cards I didn't have. Now, I have a huge collection of trading cards which includes: -
I also collect minature-figurine games like Mage Knights and Star Wars.
Card Game Tournaments
I used to enter Card Game tournaments nearly every week. I began card game tournament in Pokemon and later changed to WWE Raw Deal. I also have decks for Magic: The Gathering, Harry Potter and Football Champions but I didn't really play them that much.
I became interested in playing the card games through collecting the cards. Every Saturday, my father would take me to trade cards at a comic shop in a nearby shopping centre. We traded cards a lot to complete our card sets. The comic shop would always hold card tournaments and my father and I eventually became interested in the games played.
I did quite well in both Pokemon and Raw Deal card games. My father also played Raw Deal but I think I have won more games than him. Actually my father is more interested in trading cards than playing.
Pokemon Card Game : Tournament Decks
I basically had 2 types of decks for Pokemon: Haymaker and RainDance (Haymaker decks basically do a lot of damage as quickly as possible). Here I am listing my last decks used. My father designed most of these decks (he likes designing decks even though he doesn't like to play the card game). Most of these cards are old and are not useable nowadays because they want you to use the new cards.
I have 2 haymaker decks called "Fire-Fight" and "Psy-Shock". Fire-Fight uses Fire and Fighting Pokemon. Psy-Shock uses Psychic and Electric Pokemon. If you look at the lists, both haymaker decks are nearly the same. A deck consists of "Part 1" and "Part 2". Both decks have the same "Part 1" and are different for "Part 2".
"Part 1" lists the Trainer cards you need for the haymaker to work. Basically you want to (a) stop your opponent from powering up their pokemon, (b) pick up lots of cards so you can find your correct Pokemon, and (c) maybe heal your Pokemon or add some extra damage to your attacks.
"Part 2" lists the Energy and Pokemon cards you need for Fire-Fight and Psy-Shock.
Pokemon sort of worked like this: Grass is beaten by Fire, Fire us beaten by Water, Water is beaten by Electric, Electric is beaten by Fighting, Fighting is beaten by Psychic, Psychic is beaten by Grass.
Anyway, haymaker decks are supposed to do as much damage as possible, as quickly as possible. In short, you have to pick basic Pokemon who can stand up on their own and do damage without any kind of evolution.
"Fire-Fight" is the simpler deck. It uses 4 fighting, 4 fire and 4 colourless Pokemon. I'm using Hitmonchan, Magmar, Scyther and Jigglypuff (Scyther is actually grass but you can use it as colourless too).
For fighting, I use 4 Hitmonchan from basic-set.
For fire, I use 3 Magmar from fossil-set and 1 Magmar from neo-set. You can also use all 4 Magmar from fossil-set if you want.
For colourless, I use 2 Scyther and 2 Jigglypuff. You can also use 3 Scyther and 1 Jigglypuff if you want (or just 4 Scyther).
"Psy-Shock" uses 4 electric, 4 psychic and 4 colourless Pokemon. It's actually the same colourless Pokemon selection as before.
For psychic, I use 2 MewTwo from the promo-set (it has an attack called Psyburn) and 2 Jynx from basic-set. You can also use 3 MewTwo and 1 Jynx if you want (or just 4 MewTwo).
For electric, I use 2 Electabuzz from the basic-set and 2 Rocket's Zapdos from the gym2-set. You can use a different mix if you want but, basically, Electabuzz is easier to use while Rocket's Zapdos deals more damage.
"RainDance" basically uses the pokemon power of Blastoise (from basic-set) which allows you to move all the water energy cards around each turn.
Of course, you have to start off with Squirtle and either evolve it into Wartortle and then evolve again into Blastoise or use Pokemon Breeder to jump the evolution straight to Blastoise. All this requires time!
Even with all the trainer cards to get as many cards into your hands as possible, you still need time to evolve to Blastoise. So the game plan is to use Lapras first. Let Lapras do all the initial fighting which buys you some time.
Once Blastoise is powered up, send in Articuno as you now have all the water energy you need to do huge damage.
The Energy Flow and Pokemon Centre is a combination for healing your Pokemon (as if you would need to heal).
Haymaker: part 1
Rain Dance Deck:
WWE Raw Deal Card Game : Tournament Decks
The WWE Raw Deal card game is different from Pokemon, Magic and Harry Potter. In those games, you have to build your capacity to do things by using energy cards (Pokemon) or land cards (Magic) or lesson cards (Harry Potter). Usually, you are limited to playing only one of these per turn.
WWE Raw Deal uses a simple principle. You start off with zero fortitude (F=0). At F=0, you can only use F=0 cards which lets you play a card which does a manoeuvre of say five damage (D=5). If you succeed, then your fortitude is now equal to the damage done [so you have F=5 and you can use up to F=5 cards]. You might next play a F=5 card which does 8 damage [so you now have F=13].
What this means is that your WWE Raw Deal deck is made of a variety of "active" cards and not "filler" cards of energy, land or lessons. This also means that the WWE Raw Deal game can be played much faster than those other games.
Damage is basically overturning cards from the deck into a dead-pile (ie these are now wasted cards: They can't be drawn; they can't be played). So if you play a card which is D=6, you opponent must overturn 6 cards into his graveyard. When you can't draw any more cards, then you have lost the game.
I have 3 decks: Stone Cold Steve Austin, Eddie Guerrero, and D-Von Dudley. In WWE Raw Deal, each wrestler (WWE superstar) has a different ability. For example, Stone Cold can draw an extra card and has to put back one card; D-Von can draw an extra card every time he does a manoeuvre, and; Eddie Guerrero's first high-risk manoeuvre each turn cannot be reversed.
There are basically 3 types of cards: Maneuvers, Reversals and Actions. All cards have a required fortitude to play. Maneuvers do damage to your opponent. Reversals stop the damage done. Actions do all sorts of other things like taking back cards from the dead-pile, making one player show his hand or making him throw cards from his hand etc etc.
A deck has to be 60 cards. When Raw Deal first started, decks had like 20 maneuvers, 20 reversals and 20 actions. The maneuvers would be spread like 9 x F=0 cards, 6 x low-F (F=1~7) cards and 5 x high-F (F=8 upwards). Back then, my father designed our decks differently like 24 maneuvers, 18 reversals and 18 actions but with the maneuvers spread as 15 x F=0 cards, no low-F cards and 9 x high-F cards. This worked quite well. Nowadays, the deck have more maneuvers and reversals than actions (depending on your WWE superstar and design).
The Stone Cold Steve Austin deck is an old concept which basically relies on doing high damage quickly. This is a basic whacking deck with no frills or tricks. It uses 2 types of maneuvers called strikes and grapples. My father designed this deck for me but he ended using it the most.
The Eddie Guerrero is more difficult! It plays a type of maneuver called "high-risk" which has certain extra requirements to play. Although it is harder to play, it is also harder for your opponent to reverse. The main damage card for this deck is "Superplex" (D=25) which needs to be played immediately after an action card "Throw into the corner Turnbuckle". My father designed this deck for himself but I ended up using it nearly all the time.
The D-Von Dudley deck was originally a cheap deck made up of leftover cards. It was very similar to the Stone Cold deck. Later we changed the deck design to make our damage more difficult to reverse (like the Eddie Guerrero deck). This deck uses 2 types of maneuvers called submissions and high-risks. For this deck, the high-risks should be played immediately after a submission.
Stone Cold Steve Austin :|
Backlash PRE - Do you know what my Watch says? (u), Duchess of Queensbury Rules, Indian Strap Match, What??? (u), Mangled Intro by Lillian Garcia, Old School Wrestling Match, Premiere WWE Superstar, Givin' 'em high Fives.
Backlash MID - Backlash!, When you thought you had All the Answers, Again with this Crap, Been there Done that, Save da Drama fo' yo' Mama, Over the Top Rope, I'm not outta it yet, Fan Appreciation Day
MAIN Arsenal [Maneuver=24: Action=15: Reversal=21] -
Superkick x_2, Double Clothesline Takedown x_1, Pump Kick x_2, Samoan Drop x_3, Shoot Slam x_2, Clutch onto Opponent x_3,
Neck Breaker x_2, Gut Punch x_1, Austin Elbow Smash (u), Drop Toe Hold x_1, Hurricanrana x_1, 360-Degree Clothesline x_2, Piledriver x_1, Powerbomb x_1, Stone Cold Stunner (u),
Turn the Tide x_2, Roll out of the Ring x_2, Offer Handshake x_2, Open up a Can of WhoopAss (u), Caught Red-handed x_2, Commission-er Rules x_3, Recovery x_1, Recover again x_1, Diversion x_1,
Double Digits (u), Step Aside x_3, Escape Move x_3, Reach for the Ropes x_2, Roll out of the Way x_1, Elbow to the Face x_3, Just Bring It! x_3, Iron Will x_1, Hold the Phone x_1, There are Two things you can do: Nothing and like it x_2, No Chance in Hell x_1.
Eddie Guerrero :
D-Von Dudley :