The following material is an adaptation of mecha from MACROSS: DO
YOU REMEMBER LOVE (1984), a theatrical version of the original Japanese MACROSS TV
series (which became Robotech here in the U.S.). Please feel free to use, copy,
and distribute it as you see fit. All I ask is that you give proper credit to me
and do not claim that it is your own work. Comments and suggestions are welcome.
VF-1F ELECTRIC VALKYRIE
TACTICAL VARIABLE
FIGHTER
-
RPG Stats by NEWTYPE ALPHA
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Background info provided by the MACROSS ONLINE COMPENDIUM
BACKGROUND
When it was launched from Macross City on it's fateful voyage in 2012, SDF-2
Megaroad-01 was the first UN starship to carry the new VF-4 Lighting-III
variable fighters. Two squadrons and two reserve units were equipped with the
new mecha for a total of 48 Lighting fighters, with the rest of the Megaroad-01
and its escorts putting their faith in the tried and trusted VF-1S Super
Valkyries as their main tactical fighter. These Valkyries served to the desired
capacity for all four years of the ships journey through space and even
afterwards, as the Megaroad colony struggled to maintain its security in the
face of Supervision Army aggression.
The Super Valkyrie served superbly in combat during the initial stages of the
2nd Supervision War, but after engineers managed to partially restore some of
the construction equipment in the abandoned factory satellites orbiting the
planet, Gallaron forces themselves began mass producing VF-4 Lighting fighters
to supplement their own forces on the front line, intending to phase out the
Valkyrie altogether. However, Gallaron forces were surprised to learn, just as
the UN Spacy would eventually learn for themselves, that while the Lighting can
and does serve as an outstanding interceptor and dog-fighting mecha, it was
almost useless against larger targets such as starships, space stations or
ground bases with reinforced armored hulls. There was also the annoying property
that two of the VF-4's hardpoints somewhat restricted its transforming abilities
and therefore could not always be used effectively to carry additional weapons.
This and other unexpected shortcomings inspired Gallaron engineers to take a
second look at the older VF-1s to see if the design could be refined to meet the
needs of the GSDF as an all attack variable aircraft.
In September of 2016, the first prototypes rolled off the assembly line for
limited deployment with Gallaron forces holding defense of the besieged Bolo
system. At the time the design was redesignated as the VA-1 Thunderbolt,
(Intended as a play on words; I.E. "Thunderbolt" and "Lighting bolt" variable
fighters) but the first pilots of these fighters immediately became impressed
with its arrangement of advanced computer systems and updated electronics and
coined the nickname "Electric Valkyrie." The name stuck, and the VF-1F variant
continued mass production for at least the next 10 years.
At a glance, the Electric Valkyrie differs very little from the standard VF-1
version, but the differences themselves are plainly visible. The wings are
reinforced at the roots and 2 additional
hardpoints are added to the tops of the wings for increased bomb load. In order
to support the increased mass of both the wings and the maximum load, the Electric
Valkyries wings are fixed in position and cannot sweep back in fighter mode like
earlier versions, and the fighter is equipped with powerful new engines for
improved thrust and high speed passes. Even when equipped with FAST packs,
however, the Electric Valkyrie is considerably less maneuverable than the
VF-4C Lighting fighters used by the GSDF as interceptors, and most pilots
generally avoid combat with hostile mecha whenever possible, relying on their
speed more than anything to avoid enemies. The VF-1F can also be equipped with a
battery of smaller tactical nukes, giving one fighter the ability to immobilize
even the largest enemy warships with the minimal amount of firepower. Some have
called the Electric Valkyrie the most capable of the Valkyrie series fighters,
but no one disputes that they are the most reliable in terms of maintenance and
precision.

RPG STATS
Vehicle Type: VF-1F Electric Valkyrie
Class: Tactical
Variable Fighter
Manufacturer: Alpha Factory
Crew: One pilot
and one WSO (weapon systems officer) wearing Tactical Life Support System
MDC BY LOCATION:
(1) Head 80
Head Mounted Lasers 30 each
Arms 100 each
Hands 50 each
Legs/Thrusters 200 each
(2) Main Body 320
(2) Reinforced cockpit module 200
Wings 200 each
Tails 50 each
GU-11 Gun Pod 100
FAST weapon modules (2) 200
NOTES:
- Destroying the head of the fighter will knock out the mecha's major sensor
systems, including all of the optics systems (infrared, nightvision, thermal).
Radar and communications will be unaffected.
- Depleting the MDC of the main body will destroy the mecha. The pilot and
self contained ejector seat will be automatically ejected from cockpit section the doomed mecha
before it explodes by the mecha's main computer.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 100 mph (160 kmph)
- LEAPING, SOLDIER CONFIGURATION:
- 30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 300 mph (480 kmph) maximum speed limit in an Earth-like atmosphere. Can
also hover in place indefinitely.
- FLYING, GERWALK CONFIGURATION:
- 312 mph (500 kmph) maximum speed limit in an Earth-like atmosphere. Can
also hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Mach 2.71+ (1816 mph/1135 kmph) max speed at 10,000 meters or less above
sea level. Mach 3.87+ (2593 mph/1621 kmph) max speed at 10,000-60,000 meters
above sea level. Max altitude of 60,000 meters without rocket booster
assistance.
- MAX ENGINE THRUST:
- 12,500-24,000 kg x2 from main engines; 120,000 kg x2 for up to 150 seconds
maximum from Super Booster engines.

STATISTICAL DATA:
- HEIGHT:
- 47.0 ft (14.10 m) in soldier configuration.
- 29.0 ft (8.70 m) in gerwalk configuration.
- 12.8 ft (3.84 m) in fighter configuration.
- WIDTH:
- 18.2 ft (5.45 m) at shoulders in soldier configuration.
- 49.3 ft (14.78 m) in gerwalk or fighter configuration with wings at
maximum extension.
- LENGTH:
- 16.0 ft (4.80 m) in soldier configuration.
- 37.3 ft (11.30 m) in gerwalk configuration.
- 47.4 ft (14.23 m) in fighter configuration.
- WEIGHT:
- Empty: 25,500 kg
- Standard T-O Weight: 55,000 kg
- Max T-O Weight: 105,500 kg
- PHYSICAL STRENGTH:
- Equal to a P.S. of 50
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Two Mitsubishi FRF-2016D thermonuclear turbine engines. Six Mitsubishi NPS-201 vernier thrusters.
Twenty P&W
LHP04 vernier thrusters. Shinnakasu Industry Super Valkyrie FAST Pack space
booster system with two P&W+EF-2001 booster thrusters, two
leg/engine-pod-mounted CTB-04 conformal propellant tanks, and numerous
high-maneuverability burner thrusters in two dorsal-mounted and two
leg/engine-pod-mounted systems.
- COMPATIBLE FAST PACKS:
- Dorsal: NP-BP-01,
NP-BP-02,
NR-BP-T1,
NP-BP-10
- Arm: NP-AR-01,
NP-AU-T1
- Leg: NP-FB-01,
NP-FB-T1,
NP-FB-10
WEAPON SYSTEMS:
-
HEAD LASERS: Mounted on the head when in Soldier mode, but located
on the underbelly when in Gerwalk and Fighter mode. 360 degree rotation. Both
models have two attacks per melee or one extended blast.
-
MEDIUM-RANGE MISSILE POD: Two missiles are housed in two armored
compartments on the forearms for a total of four missiles. Due to the advanced combat computer
in the Electric Valkyrie, each medium missile gets +3 to strike enemy mecha and
+6 to strike larger starships or stationary ground targets.
-
HMMP-03 MICRO-MISSILE LAUNCHER POD: The
Electric Valkyrie can equip one or two micro missile pods on either one of its
super booster units. These pods are roughly identical to the standard version
used by the VF-1S Super Valkyrie, but can be fired in larger volleys thanks to
computer advances of the GSDF.
- PRIMARY PURPOSE: Assault/Defense
- MISSILE TYPES: Any type of
Short Range
Missile can be used.
- RANGE: Varies with missile type, typically 5 miles (8 km).
- DAMAGE: Varies with missile type, typically 1D6x10 M.D.
- RATE OF FIRE: Volleys of 4 or 8 missiles per launcher. One volley
constitutes one melee attack, regardless of the number of missiles fired.
- PAYLOAD: 20 missiles per launcher.
-
MAULER RO-X2C BEAM CANNON: A double-barreled beam cannon
can be
mounted on the back of the Valkyrie on one or both super rocket
boosters instead of the standard missile launcher pod. Each cannon is fed by a
small internal reactor that can provide power as long as the rocket boosters
are not damaged.
-
GU-11B 55mm TRI-BARREL GUN POD:
This version of the GU-11 is the standardized version for all Gallaron mecha,
including the VF-1F Electric Valkyrie. Unlike the original GU-11, this gunpod
design uses a reloadable ammo drum that can be swapped out during combat when
necessary, enabling VFs or powered armors to engage enemy forces in protracted
military engagements where no dedicated bases or hangar facilities may be
functional.
- PRIMARY PURPOSE: Assault/Defense
- RANGE: 4000 ft (1200 m)
- DAMAGE: Does 3D6 M.D. per short burst, 6D6 M.D. per long burst,
or 1D6x10 M.D. for a full melee burst.
- RATE OF FIRE: Equal to the pilot's combined number of attacks.
Each burst counts as one attack.
- PAYLOAD: 200 rounds per clip equals 20 short bursts, 10 long
bursts, or 5 full melee bursts. Inserting a new ammo clip takes half a melee
round; player forfeits 1/2 of his attacks. One spare clip is stored in each
leg of the fighter.
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WING HARD POINTS:
The VF-1F is also equipped with ten fixed hard points for missile loads and
other ordinance. Three hardpoints are mounted on the underside of each wing with two
above. These hardpoints can be used to hold a
variety of different ordinance types, including long or medium range missiles.
One long range or 3 medium range missiles can be mounted per hardpoint. The
VF/S-4 has a wide selection of available weapons, but for most of its mission
roles it is typically equipped with any combination of AGM-165 MRMs or RMS-2
MRMs.
-
PRIMARY PURPOSE
:
Anti-warship/anti-mecha
-
SECONDARY PURPOSE:
heavy assault
-
MISSILE TYPES: Any type
of standard GSDF
long range missiles or
medium
range missiles can be used. (Common
munitions given)
-
RMS-2: Nuclear
standoff/anti-ship LRM
-
AIM-140:
Armor-piercing high explosive MRM
-
AGM-165:
Tactical-nuclear/ground assault MRM
-
AIM-190: Anti-mecha
SRM
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RANGE:
Varies with
missile type
-
RMS-2: 1000 miles
(1608 km)
-
AIM-140: 80 miles
(128.7 km)
-
AGM-165: 40 miles
(64.3 km)
-
AIM-190: 10 miles
(16 km)
-
DAMAGE:
Varies with
missile type
-
RMS-2: 3D6x1000 MD
(radius 850m)
-
AIM-140: 2D6x10
(radius 12 m)
-
AGM-165: 3D6x100
(radius 61 m)
-
AIM-190: 1D6x10 MD
(direct hit)
-
RATE OF FIRE: Volleys
of up to 6 long range missiles or 18 medium range missiles
-
PAYLOAD:
-
RMS-2: One per
hardpoint, ten maximum.
-
AIM-140: Three per
hardpoint, 30 maximum.
-
AGM-165: Two per
hardpoint, 20 maximum.
-
AIM-190: One
launcher pod per hardpoint, 15 missiles in each for a total of 150
missiles maximum
-
The
Electric Valkyrie
usually carries 6 long range missiles on the underside hardpoints and 12
medium range medium range missiles on the upper hardpoints.
-
HAND TO HAND COMBAT: If necessary, the pilot of the
Electric Valkyrie
can engage in melee combat rather than use a weapon. The Valkyrie is extremely
agile and can execute most typical hand to hand combat moves, such as punches,
jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D4 M.D.
- Full Strength Punch: 2D6 M.D.
- "Booster" Punch: 3D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 1D6 M.D.
- Kick: 1D6 M.D.
- Leap Kick: 2D6 M.D.
- Body Flip/Throw: 1D4 M.D.
- Body Block/Tackle: 1D6 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VF-1F:
- AUTO-PILOT: The VF-1F is equipped with a computerized auto-pilot,
allowing the pilot to relax or even sleep during long voyages. The auto- pilot
can be programmed with a single destination or a complex flight plan involving
multiple speeds, directions, and destinations. The onboard computer will alert
the pilot when the fighter is near its destination, and can also be set to
automatically signal when sensors detect objects near the mecha. The
auto-pilot was designed with long intra-system space journeys in mind.
- COMBAT COMPUTER W/HUD DISPLAYS: The VF-1F is equipped with a combat
computer that can store and analyze data during combat with hostile forces.
Data readouts and stats can be displayed either on the cockpit's HUD display
or on the dashboard monitors of the aircraft. The combat computer tracks and
identifies specific enemy targets, and has a database of over 1,000 images
stored in memory. The computer can identify and track up to 95 targets
simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection and
alarm system are linked with the shields and will sound an alarm if there is a
rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The VF-1F is equipped with a homing device that
enables rescue teams to locate a disabled craft or ejected life pod. The range
of the signal is 300 miles (480 km). Most GSDF ships and variable fighters
can locate and track homing signals, and the onboard computers will
automatically notify their pilots if such a signal is detected.
- A.I. MISSILE GUIDANCE SYSTEM: Range 100 miles (160 km). This
advanced datalink system is generally used to guide tactical reflex missiles
to a specific target in conjunction with the Laser Targeting System, and is
largely responsible for the strike bonus of the mecha's missile based weapons.
The A.I. system functions as an extension of the combat computer by helping
missiles home in on a specific spot on a larger target with more than 80%
accuracy.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly responsible
for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be visible
to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient light
which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical
heat sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables the
pilot to see in the dark, in shadows, and through smoke, and also adds a +10%
bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can be
boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a variable fighter by the
enemy, the pilot can activate the VF-4's self-destruct system, which will
cause the fighter to explode after a delay of up to 60 minutes (time is set by
the pilot). The explosive damage is contained within a 20 foot (6 m) area and
inflicts 1D6x10 M.D. to everything within the radius of the explosion. All
internal systems are obliterated.
- STANDARD SURVIVAL KIT: All UN Spacey and Gallaron VFs come equipped
with a portable survival kit. Inside the small reinforced box is a
medium-sized flashlight, two hand flares, one rocket flare, a compass,
infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and
concentrated food (can be stretched into a five day supply for one person) and
basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VF-4's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The UN Spacey flight suit also
contains an upper and lower g-suit that promotes blood circulation even during
high-g turns, thus decreasing the possibility of pilot blacking out in combat.
COMBAT BONUSES FOR E-VALK VARIABLE FIGHTER TRAINING:
Note: Valkyrie Combat Training (from Macross II) or Veritech
Combat Training (from Robotech) can be substituted for either of the
skills below. If this is the case, then the pilot gets a bonus of +1 to parry
and dodge and one extra melee attack per round in addition to the his
normal combat bonuses due the speed and agility of the Electric Valkyrie.
BASIC VARIABLE FIGHTER COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine, and fifteen.
- +1 to strike.
- +1 to parry
- +1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
- +1 to roll with a punch or move with an impact, reducing damage by half.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
ADVANCED ELECTRIC VALKYRIE COMBAT TRAINING
- Advanced training for pilots specializing in VF-1F Electric Valkyrie.
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and
fifteen.
- +2 on initiative.
- +4 to strike.
- +3 to parry
- +2 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
- +3 to roll with a punch or move with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.