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Ninja #25

"We can rebuild him. Make him stronger. Faster. Invulnerable." You want an invincible ninja, you call #25. He doesn't work much other than guard duty for the SNC. The other ninjas are jealous of him. The second child of the Sensei, he was brutally attacked by the Ghetto Ninja Clan. He was near death. The Sensei refused to let his son die and spend half the SNC's bank account getting him fixed up. Much of the body couldn't be saved, so with extensive cybernetic prothesis surgery, #25 was fixed up into a cyborg, complete with synthetic skin to replace his old skin and a taller frame to replace his old smaller skeletal frame. He doesn't eat or drink, does not produce waste aside from an oily "sweat" released through his skin, doesn't breathe; does not sleep. He cannot be hurt, cannot feel pain. He weighs 220 pounds, a 10/11 of it is the metal skeletal frame, and the other 1/11 of it being the "organs" and skin. The only way to stop him is to detonate an EMP bomb nearby. Aside from that, he is unstoppable. The other ninjas, feeling threatened of their place by this super ninja, shun him; the Sensei keeps him at the SNC headquarters just as a guard sentry. He doesn't work outside contracts, because he would make everyone and everything associated with the SNC completely obsolete. He no longer has any capacities for emotion, for speech. He was human at one point, but no longer.

Specs

  • Height: 6'4
  • Weight: 220 lb.
  • Strengths: Incredibly strong and quick; jumps very high, though not particularly skilled in high-flying attacks
  • Weaknesses: Can be powered down with EMP
  • Fighting style: All known fighting arts programmed into his brain

Moves

  • Yellow Uppercut -- Clutching the opponent by the face and lifting them off the mat with the left hand, #25 executes a hard uppercut with the right hand that knocks the opponent up and away.
  • Eighty Raiders Thunder -- With the opponent in the corner, #25 unleashes a flurry of punches so fast it almost does not register to the human eye.
  • Secret Fifteen Dragons Hammer -- A combination of 13 body hook punches, ending with a right-handed uppercut to the body that lifts the opponent off of their feet. The opponent held horizontally in the air by the force of the ninja's fist, #25 spins into the opponent's body with a left-handed hammer punch to the back of the opponent's head, driving them back down to the mat.
  • Perfect Tackle -- A running spear, the ninja hits the opponent hard with the attack, and keeps running with the opponent. At the ropes, #25 dives through the middle ropes to the ground, taking the opponent with him.
  • Fourteen Distant Killers Claw -- An STO, performed with a clutching face claw.
  • Spectral Seventy Knees Throw -- The ninja grabs the opponent by the head at close range and throws multiple knee strikes to the body, before attacking the head with knee strikes. The attack ends with a powerbomb. The number of knee strikes, while not 70, is usually around 15-30.
  • Emperor Toss of Mutinies -- A simple vertical body press from an Irish Whip, but the opponent is tossed roughly 10 feet up from the mat.
  • Forty Lavas Spin -- Standard Top Rope Body Splash, but with a lateral 720 spin.
  • Thrust of Bitter Chants -- Running Shotei Palm Thrust to the jaw
  • Destruction Whirlwind of the Hateful Immortals -- A bearhug, spun repeatedly and added in with Belly-to-Belly Suplexes and corner smashes

Finisher: Stealth Elimination

  • A Neck Crank from any conceivable position