Common Tag Teams Among the SNC
On this page are the listings of some of the SNC's most common tag teams, in divisions of two-man teams, three-man teams, and four-man teams. Included in each bracket are the ninjas in the team, along with an explanation of their double-team style, plus a finisher if they have one.
Two-Man Teams
- #1 and #33: The siblings utilize a style in which #33's body is used as a weapon, propelled by #1. #1 executes an Electric Chair Drop with #33 sitting on his shoulders.
- #39 and #40: #40's body is used as a weapon propelled by #39. While standing on the second rope, #39 jumps off at the lying opponent and Gorilla Pres Slams #40 onto the opponent.
- #14 and #25: Both are rather strong, and neither are actually human. They focus on power moves. With both ninjas holding the opponent high into the air and stalling for a few seconds, the opponent is spiked onto the head in a double Screwdriver.
- #5 and #6: These two are powerfully technical, and their moves reflect that. Since they both fight roughly the same, it doesn't matter who does what for the moves they use. With the opponent in a rear double-chickenwing from one ninja, the other ninja executes a running Yakuza Kick for extra damage for the Bridging Tiger Suplex.
- #15 and #4: Both ninjas are rather unrefined. Any double teams they manage are rather crude and just involve basic damaging moves. With the opponent lying on the mat, the two ninjas kneel at either side and repeatedly bash their fists into the opponent's nose until there is a submission or knockout.
- #27 and #31: The first ninja is not flashy at all. The other is very flashy. Add in the different attacking methods and they don't really have many actual double-team moves. They just team together.
- #34 and #38: They've really the same basic double-team style as the team of #27 and #31.
- #29 and #16: Between these two, the trash talk and psychological games is enough to make anyone angry and throw them off their game. They combine for a power/flying attack. #16 executes a bodyslam piledriver to set up the opponent for a Corkscrew Moonsault Pin from #29.
- #24 and #3: Both of them are human, though mixed with some sort of animalistic element. Their individual styles reflect that. They don't really have double-team moves, but function well otherwise as a team.
- #29 and #23: They simply love to cause pain. They'll do basic double-team power moves, and throw in some brawling. With the opponent either standing or approaching them, #29 executes a high-angle spinebuster while #23 catches the opponent's head and pulls it down onto his knee for a knee smash neckbreaker.
- #13 and #32: They've both got some... problems. Mixing an autistic adolescent ninja with another ninja with ADD is sure to cause some problems. While both focus on martial arts, #13 is more vicious in his attacks, and #32 throws in more acrobatics. They don't have many actual team maneuvers, but they will get together for their rather basic, yet quite damaging tag team finisher. Kneeling at either side of a face-up laying opponent, the ninjas set their hands on the ground and the opponent's chest. They swing their far legs out and slam them into the sides of the opponent's head, knocking them out.
- #40 and #21: Between a harmless ninja, and a pacificst ninja, this tag team isn't much on attacking.
Three-Man Teams
- #1, #25, and #33: The Sensei's children, the three siblings make an effective combination.
- #3, #14, and #24: These three combine for an effective team of power and inhuman bestiality.
- #4, #15, and #28: They are all large, brutal, unrefined, and live to cause pain to others.
- #13, #18, and #32: In addition to the autistic and ADD ninja, add in a Bipolar ninja and there's a lot of odd goings-on here. They all make use of their individual styles and use basic team moves.
- #31, #34, and #38: They are all highly skilled martial artists and their kicking techniques leave opponents bruised beaten.
- #8, #9, and #27: These martial artists focus more on hand movement than the other martial artists in the SNC.
Larger Teams
- #8, #27, #31, #34, and #38: A highly competent team of martial artists capable of handling any situation.
- #3, #14, #24, and #25: The team of inhumans will beat, eat, and shred their opponents.
- #16, #22, #23, and #39: A team of straight powerhouses.
- #4, #11, #15, and #28: The Ninjas #4, #15, #28 are already an effective team, but now they add in a crack-addicted ninja who will beat anything nearly to death and this team is even more lethal.