;-| Super Motions |--------------------------------------------------------
[Command]
name = "qcf_2p"
command = ~D, DF, F, x+y
time = 20
[Command]
name = "qcf_2p"
command = ~D, DF, F, y+z
time = 20
[Command]
name = "qcf_2p"
command = ~D, DF, F, x+z
time = 20

[Command]
name = "qcf_2k"
command = ~D, DF, F, a+b
time = 20
[Command]
name = "qcf_2k"
command = ~D, DF, F, a+c
time = 20
[Command]
name = "qcf_2k"
command = ~D, DF, F, b+c
time = 20

[Command]
name = "qcb_2k"
command = ~D, DB, B, a+b
time = 20
[Command]
name = "qcb_2k"
command = ~D, DB, B, a+c
time = 20
[Command]
name = "qcb_2k"
command = ~D, DB, B, b+c
time = 20

;-| Special Motions |------------------------------------------------------
[Command]
name = "qcf_x"
command = D, DF, F, x
time = 20
[Command]
name = "qcf_y"
command = D, DF, F, y
time = 20
[Command]
name = "qcf_z"
command = D, DF, F, z
time = 20

[Command]
name = "qcb_x"
command = D, DB, B, x
time = 20
[Command]
name = "qcb_y"
command = D, DB, B, y
time = 20
[Command]
name = "qcb_z"
command = D, DB, B, z
time = 20

[Command]
name = "dp_x"
command = F, D, DF, x
time = 20
[Command]
name = "dp_y"
command = F, D, DF, y
time = 20
[Command]
name = "dp_z"
command = F, D, DF, z
time = 20

[Command]
name = "du_a"
command = ~20$D, $U, a
time = 10
[Command]
name = "du_b"
command = ~20$D, $U, b
time = 10
[Command]
name = "du_c"
command = ~20$D, $U, c
time = 10

[Command]
name = "du_x"
command = ~20$D, $U, x
time = 10
[Command]
name = "du_y"
command = ~20$D, $U, y
time = 10
[Command]
name = "du_z"
command = ~25$D, $U, z
time = 10

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 12

[Command]
name = "BB"
command = B, B
time = 12

[Command]
name = "DU"
command = D, U
time = 12

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery"
command = a+b
time = 1
[Command]
name = "recovery"
command = a+x
time = 1

;-| Hold Button |-----------------------------------------------------------
[Command]
name = "hold_a"
command = /a
time = 1

[Command]
name = "hold_b"
command = /b
time = 1

[Command]
name = "hold_c"
command = /c
time = 1

[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_y"
command = /y
time = 1

[Command]
name = "hold_z"
command = /z
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1

[Command]
name = "fwd_b"
command = /F,b
time = 1

[Command]
name = "fwd_c"
command = /F,c
time = 1

[Command]
name = "fwd_x"
command = /F,x
time = 1

[Command]
name = "fwd_y"
command = /F,y
time = 1

[Command]
name = "fwd_z"
command = /F,z
time = 1

[Command]
name = "back_a"
command = /B,a
time = 1

[Command]
name = "back_b"
command = /B,b
time = 1

[Command]
name = "back_c"
command = /B,c
time = 1

[Command]
name = "back_x"
command = /B,x
time = 1

[Command]
name = "back_y"
command = /B,y
time = 1

[Command]
name = "back_z"
command = /B,z
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "down_c"
command = /$D,c
time = 1

[Command]
name = "down_x"
command = /$D,x
time = 1

[Command]
name = "down_y"
command = /$D,y
time = 1

[Command]
name = "down_z"
command = /$D,z
time = 1

;-| Single Button |---------------------------------------
[Command]
name = "up"
command = U
time = 1

[Command]
name = "down"
command = D
time = 1

[Command]
name = "back"
command = B
time = 1

[Command]
name = "fwd"
command = F
time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "s"
command = s
time = 1

;-| Hold Dir |--------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

;---------------------------------------------------------
; Commands
[Statedef -1]


;-| Super |-----------------------------------------------


[State -1, Royal Flush]
type = ChangeState
value = 2000
triggerall = command = "qcf_2p"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 250 && movecontact = 1 && time > 11
trigger8 = stateno = 400 && movecontact = 1 && time > 8
trigger9 = stateno = 410 && movecontact = 1 && time > 10
trigger10 = stateno = 420 && movecontact = 1 && time > 16
trigger11 = stateno = 430 && movecontact = 1 && time > 10
trigger12 = stateno = 440 && movecontact = 1 && time > 10
trigger13 = stateno = 450 && movecontact = 1 && time > 13

[State -1, Cajun Explosion]
type = ChangeState
value = 2100
triggerall = command = "qcf_2k"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 250 && movecontact = 1 && time > 11
trigger8 = stateno = 400 && movecontact = 1 && time > 8
trigger9 = stateno = 410 && movecontact = 1 && time > 10
trigger10 = stateno = 420 && movecontact = 1 && time > 16
trigger11 = stateno = 430 && movecontact = 1 && time > 10
trigger12 = stateno = 440 && movecontact = 1 && time > 10
trigger13 = stateno = 450 && movecontact = 1 && time > 13
trigger14 = stateno = 2000 && var(8) = 1 && power >= 1000


[State -1, Cajun Explosion]
type = ChangeState
value = 2101
triggerall = command = "qcb_2k"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 250 && movecontact = 1 && time > 11
trigger8 = stateno = 400 && movecontact = 1 && time > 8
trigger9 = stateno = 410 && movecontact = 1 && time > 10
trigger10 = stateno = 420 && movecontact = 1 && time > 16
trigger11 = stateno = 430 && movecontact = 1 && time > 10
trigger12 = stateno = 440 && movecontact = 1 && time > 10
trigger13 = stateno = 450 && movecontact = 1 && time > 13
trigger14 = stateno = 2000 && var(8) = 1 && power >= 1000


;-| Special |---------------------------------------------


[State -1, Cajun Slash (Jab)]
type = ChangeState
value = 1300
triggerall = command = "dp_x"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 250 && movecontact = 1 && time > 11
trigger8 = stateno = 400 && movecontact = 1 && time > 8
trigger9 = stateno = 410 && movecontact = 1 && time > 10
trigger10 = stateno = 420 && movecontact = 1 && time > 16
trigger11 = stateno = 430 && movecontact = 1 && time > 10
trigger12 = stateno = 440 && movecontact = 1 && time > 10
trigger13 = stateno = 450 && movecontact = 1 && time > 13


[State -1, Cajun Slash (Medium)]
type = ChangeState
value = 1400
triggerall = command = "dp_y"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 250 && movecontact = 1 && time > 11
trigger8 = stateno = 400 && movecontact = 1 && time > 8
trigger9 = stateno = 410 && movecontact = 1 && time > 10
trigger10 = stateno = 420 && movecontact = 1 && time > 16
trigger11 = stateno = 430 && movecontact = 1 && time > 10
trigger12 = stateno = 440 && movecontact = 1 && time > 10
trigger13 = stateno = 450 && movecontact = 1 && time > 13


[State -1, Cajun Slash (Hard)]
type = ChangeState
value = 1500
triggerall = command = "dp_z"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 250 && movecontact = 1 && time > 11
trigger8 = stateno = 400 && movecontact = 1 && time > 8
trigger9 = stateno = 410 && movecontact = 1 && time > 10
trigger10 = stateno = 420 && movecontact = 1 && time > 16
trigger11 = stateno = 430 && movecontact = 1 && time > 10
trigger12 = stateno = 440 && movecontact = 1 && time > 10
trigger13 = stateno = 450 && movecontact = 1 && time > 13


[State -1, Kinetic Card 1]
type = ChangeState
value = 1000
triggerall = command = "qcf_x"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 250 && movecontact = 1 && time > 11
trigger8 = stateno = 400 && movecontact = 1 && time > 8
trigger9 = stateno = 410 && movecontact = 1 && time > 10
trigger10 = stateno = 420 && movecontact = 1 && time > 16
trigger11 = stateno = 430 && movecontact = 1 && time > 10
trigger12 = stateno = 440 && movecontact = 1 && time > 10
trigger13 = stateno = 450 && movecontact = 1 && time > 13


[State -1, Kinetic Card 2]
type = ChangeState
value = 1010
triggerall = command = "qcf_y"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 250 && movecontact = 1 && time > 11
trigger8 = stateno = 400 && movecontact = 1 && time > 8
trigger9 = stateno = 410 && movecontact = 1 && time > 10
trigger10 = stateno = 420 && movecontact = 1 && time > 16
trigger11 = stateno = 430 && movecontact = 1 && time > 10
trigger12 = stateno = 440 && movecontact = 1 && time > 10
trigger13 = stateno = 450 && movecontact = 1 && time > 13


[State -1, Kinetic Card 3]
type = ChangeState
value = 1020
triggerall = command = "qcf_z"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 250 && movecontact = 1 && time > 11
trigger8 = stateno = 400 && movecontact = 1 && time > 8
trigger9 = stateno = 410 && movecontact = 1 && time > 10
trigger10 = stateno = 420 && movecontact = 1 && time > 16
trigger11 = stateno = 430 && movecontact = 1 && time > 10
trigger12 = stateno = 440 && movecontact = 1 && time > 10
trigger13 = stateno = 450 && movecontact = 1 && time > 13


[State -1, Trick Card 1]
type = ChangeState
value = 1100
triggerall = command = "qcb_x"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 250 && movecontact = 1 && time > 11
trigger8 = stateno = 400 && movecontact = 1 && time > 8
trigger9 = stateno = 410 && movecontact = 1 && time > 10
trigger10 = stateno = 420 && movecontact = 1 && time > 16
trigger11 = stateno = 430 && movecontact = 1 && time > 10
trigger12 = stateno = 440 && movecontact = 1 && time > 10
trigger13 = stateno = 450 && movecontact = 1 && time > 13


[State -1, Trick Card 2]
type = ChangeState
value = 1110
triggerall = command = "qcb_y"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 250 && movecontact = 1 && time > 11
trigger8 = stateno = 400 && movecontact = 1 && time > 8
trigger9 = stateno = 410 && movecontact = 1 && time > 10
trigger10 = stateno = 420 && movecontact = 1 && time > 16
trigger11 = stateno = 430 && movecontact = 1 && time > 10
trigger12 = stateno = 440 && movecontact = 1 && time > 10
trigger13 = stateno = 450 && movecontact = 1 && time > 13


[State -1, Trick Card 3]
type = ChangeState
value = 1120
triggerall = command = "qcb_z"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 250 && movecontact = 1 && time > 11
trigger8 = stateno = 400 && movecontact = 1 && time > 8
trigger9 = stateno = 410 && movecontact = 1 && time > 10
trigger10 = stateno = 420 && movecontact = 1 && time > 16
trigger11 = stateno = 430 && movecontact = 1 && time > 10
trigger12 = stateno = 440 && movecontact = 1 && time > 10
trigger13 = stateno = 450 && movecontact = 1 && time > 13


[State -1, Kinetic Card (Jab) -Air]
type = ChangeState
value = 1200
triggerall = command = "qcf_x"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact = 1 && time > 12
trigger3 = stateno = 610 && movecontact = 1 && time > 15
trigger4 = stateno = 620 && movecontact = 1 && time > 19
trigger5 = stateno = 630 && movecontact = 1 && time > 12
trigger6 = stateno = 640 && movecontact = 1 && time > 15
trigger7 = stateno = 650 && movecontact = 1 && time > 12


[State -1, Kinetic Card (Strong) -Air]
type = ChangeState
value = 1210
triggerall = command = "qcf_y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact = 1 && time > 12
trigger3 = stateno = 610 && movecontact = 1 && time > 15
trigger4 = stateno = 620 && movecontact = 1 && time > 19
trigger5 = stateno = 630 && movecontact = 1 && time > 12
trigger6 = stateno = 640 && movecontact = 1 && time > 15
trigger7 = stateno = 650 && movecontact = 1 && time > 12


[State -1, Kinetic Card (Fierce) -Air]
type = ChangeState
value = 1220
triggerall = command = "qcf_z"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact = 1 && time > 12
trigger3 = stateno = 610 && movecontact = 1 && time > 15
trigger4 = stateno = 620 && movecontact = 1 && time > 19
trigger5 = stateno = 630 && movecontact = 1 && time > 12
trigger6 = stateno = 640 && movecontact = 1 && time > 15
trigger7 = stateno = 650 && movecontact = 1 && time > 12


[State -1, Cajun Strike (Punch)]
type = ChangeState
value = 1600
triggerall = command = "du_x" || command = "du_y" || command = "du_z"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 250 && movecontact = 1 && time > 11
trigger8 = stateno = 400 && movecontact = 1 && time > 8
trigger9 = stateno = 410 && movecontact = 1 && time > 10
trigger10 = stateno = 420 && movecontact = 1 && time > 16
trigger11 = stateno = 430 && movecontact = 1 && time > 10
trigger12 = stateno = 440 && movecontact = 1 && time > 10
trigger13 = stateno = 450 && movecontact = 1 && time > 13
trigger14 = stateno = 40


[State -1, Cajun Strike (Kick)]
type = ChangeState
value = 1620
triggerall = command = "du_a" || command = "du_b" || command = "du_c"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 250 && movecontact = 1 && time > 11
trigger8 = stateno = 400 && movecontact = 1 && time > 8
trigger9 = stateno = 410 && movecontact = 1 && time > 10
trigger10 = stateno = 420 && movecontact = 1 && time > 16
trigger11 = stateno = 430 && movecontact = 1 && time > 10
trigger12 = stateno = 440 && movecontact = 1 && time > 10
trigger13 = stateno = 450 && movecontact = 1 && time > 13
trigger14 = stateno = 40


;-| Basic Movements |-------------------------------------


[State -1, Aerial Rave Jump]
type = ChangeState
value = 41
trigger1 = stateno = 420 && movecontact = 1  && command = "holdup" && time > 16
trigger2 = command = "DU" && statetype = S && ctrl


[State -1, Dash Forward]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = stateno != 100 && stateno != 105


[State -1, Dash Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = stateno != 100 && stateno != 105


[State -1, Taunt]
type = ChangeState
value = 195
trigger1 = command = "s"
trigger1 = statetype = S
trigger1 = ctrl = 1


;-| Attacks |---------------------------------------------


[State -1, Throw 1]
type = ChangeState
value = 700
trigger1 = command = "fwd_y" || command = "fwd_z" || command = "back_y" || command = "back_z"
trigger1 = statetype = S
trigger1 = stateno != 100
trigger1 = p2bodydist x <= 10
trigger1 = p2movetype != H
trigger1 = p2statetype != A
trigger1 = ctrl = 1

[State -1, Throw 2]
type = ChangeState
value = 710
trigger1 = command = "fwd_b" || command = "fwd_c" || command = "back_b" || command = "back_c"
trigger1 = statetype = S
trigger1 = stateno != 100
trigger1 = p2bodydist x <= 10
trigger1 = p2movetype != H
trigger1 = p2statetype != A
trigger1 = ctrl = 1


[State -1, Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl


[State -1, Medium Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 230 && movecontact = 1 && time > 8
trigger4 = stateno = 400 && movecontact = 1 && time > 8
trigger5 = stateno = 430 && movecontact = 1 && time > 10


[State -1, Hard Punch]
type = ChangeState
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 230 && movecontact = 1 && time > 8
trigger5 = stateno = 240 && movecontact = 1 && time > 8
trigger6 = stateno = 400 && movecontact = 1 && time > 8
trigger7 = stateno = 410 && movecontact = 1 && time > 10
trigger8 = stateno = 430 && movecontact = 1 && time > 10
trigger9 = stateno = 440 && movecontact = 1 && time > 10


[State -1, Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 400 && movecontact = 1 && time > 8


[State -1, Medium Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 230 && movecontact = 1 && time > 8
trigger5 = stateno = 400 && movecontact = 1 && time > 8
trigger6 = stateno = 410 && movecontact = 1 && time > 10
trigger7 = stateno = 430 && movecontact = 1 && time > 10


[State -1, Hard Kick]
type = ChangeState
value = 250
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 400 && movecontact = 1 && time > 8
trigger8 = stateno = 410 && movecontact = 1 && time > 10
trigger9 = stateno = 420 && movecontact = 1 && time > 16
trigger10 = stateno = 430 && movecontact = 1 && time > 10
trigger11 = stateno = 440 && movecontact = 1 && time > 10


[State -1, Light Punch (Crouch)]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl


[State -1, Medium Punch (Crouch)]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 230 && movecontact = 1 && time > 8
trigger4 = stateno = 400 && movecontact = 1 && time > 8
trigger5 = stateno = 430 && movecontact = 1 && time > 10


[State -1, Hard Punch (Crouch)]
type = ChangeState
value = 420
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 230 && movecontact = 1 && time > 8
trigger5 = stateno = 240 && movecontact = 1 && time > 8
trigger6 = stateno = 400 && movecontact = 1 && time > 8
trigger7 = stateno = 410 && movecontact = 1 && time > 10
trigger8 = stateno = 430 && movecontact = 1 && time > 10
trigger9 = stateno = 440 && movecontact = 1 && time > 10


[State -1, Light Kick (Crouch)]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 400 && movecontact = 1 && time > 8


[State -1, Medium Kick (Crouch)]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 230 && movecontact = 1 && time > 8
trigger5 = stateno = 400 && movecontact = 1 && time > 8
trigger6 = stateno = 410 && movecontact = 1 && time > 10
trigger7 = stateno = 430 && movecontact = 1 && time > 10


[State -1, Hard Kick (Crouch)]
type = ChangeState
value = 450
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact = 1 && time > 8
trigger3 = stateno = 210 && movecontact = 1 && time > 15
trigger4 = stateno = 220 && movecontact = 1 && time > 19
trigger5 = stateno = 230 && movecontact = 1 && time > 8
trigger6 = stateno = 240 && movecontact = 1 && time > 8
trigger7 = stateno = 400 && movecontact = 1 && time > 8
trigger8 = stateno = 410 && movecontact = 1 && time > 10
trigger9 = stateno = 420 && movecontact = 1 && time > 16
trigger10 = stateno = 430 && movecontact = 1 && time > 10
trigger11 = stateno = 440 && movecontact = 1 && time > 10


[State -1, Light Punch (Air)]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl


[State -1, Medium Punch (Air)]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact = 1 && time > 12
trigger3 = stateno = 630 && movecontact = 1 && time > 12


[State -1, Hard Punch (Air)]
type = ChangeState
value = 620
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact = 1 && time > 12
trigger3 = stateno = 610 && movecontact = 1 && time > 15
trigger4 = stateno = 630 && movecontact = 1 && time > 12
trigger5 = stateno = 640 && movecontact = 1 && time > 15


[State -1, Light Kick (Air)]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact = 1 && time > 12


[State -1, Medium Kick (Air)]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact = 1 && time > 12
trigger3 = stateno = 610 && movecontact = 1 && time > 15
trigger4 = stateno = 630 && movecontact = 1 && time > 12


[State -1, Hard Kick (Air)]
type = ChangeState
value = 650
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact = 1 && time > 12
trigger3 = stateno = 610 && movecontact = 1 && time > 15
trigger4 = stateno = 620 && movecontact = 1 && time > 19
trigger5 = stateno = 630 && movecontact = 1 && time > 12
trigger6 = stateno = 640 && movecontact = 1 && time > 15
