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SOME BACKGROUND STORY TO SAND DEMONS:
A SHORT TEXT FROM MARIAN ARNOLD (LEAD ARTIST) ABOUT THE DEVELOPMENT OF SAND DEMONS IN DIVINITY: Each monster and each character is a new challenge in the creation process. The bigger the creature, the more detailed they need to be, let’s just say, "modeled with a lot of detail, well textured and very organically and naturally animated". That means of course that the effort increases proportionally. The last few days I was intensively busy with s Sand Demons. First I looked at my scribbles I made and used it as a template. This demon is obviously one of the larger monsters. Approximately double that of your average human. You can imagine that such a creature with this size will get a lot of attention and has to look especially good. In fact not only does it have to look good, but also very evil. If you look at the drawing closely you can see clearly shaped out muscles on the body. We achieved this amount of detail working with 3D Studio MAX; we had several possibilities on how to achieve this amount of detail. Anyone who knows the program well enough has 4 options... 1) NURBS modeling
The first three ways were either too complicated for what I wanted to do or too time consuming to get all the necessary details. So I used a Clay plug in to form the body slowly by adding spheres and elliptical forms. As you can imagine it took me a while. After this long process I let the program generate a surface from it. Afterwards I replaced or moved the spheres and calculated the surface again and again, until I was satisfied with the general appearance. The whole procedure kept me busy for about two days just on this one character. Now I searched through our texture library and began to create a number of unique textures with Photoshop. These I fitted to the body, corrected them exactly, and rendered the model again and again. For a monster in the game several animations are necessary. Walk, hit, die, attack, casting a spell and more...
Finally, after adding cameras and light sources with other designers, the monster can be finished for the rendering. We then check the monster still in the game and only if everything is correct then the creature is considered really finished. Well, that’s it... check the finished Demon, it looks still almost the same as the drawing, only slightly different and better. Be warned and be careful, if you meet one of these Sand Demons in Divinity somewhere, you will have no time to check out the details... just try to stay alive.
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