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Vigilante VI

Vigilante

F) Rm30
A) Ex20
S) Ex20
E) In40
R) Gd10
I) Ex20
P) Rm30

Health: 110 Karma: 60
Resources: G Pop: 0

Known Powers:
None

Equipment:
Kevlar Armor: Gd protection vs. Physical, Shooting and Edge
M16 Assault Rifle: Gd Shooting, 7 areas
Sterling Mk 6 Submachine Gun: Gd Shooting or Rm for for burst, 5 areas
Combat Knife: Rm material, Ex Edge
Grenades Launcher: Fires up to 5 areas away, has the following types of grenades:
-Concussion: In Slugfest damage
-Explosive: Rm Edge to everyone in Target zone
-Tear Gas: In potency; victims must make an End FEAT or be Stunned. Victim’s Intuition decreases -3CS for 1-10 turns.
Other various equipment: up to Mn damage

Talents: Martial Arts A, B, E, Weapons Master, Thrown Objects, Tumbling, Wrestling, Acrobatics, Marksmanship, Specialist: Guns, Detective/Espionage, Military, Resist Domination, Stealth

Contacts: None