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Darkness Reigns LARP: House Rules: New Abilities



Meditation

This ability has two useful applications. For the first application you must find a storyteller and tell them that you intend to use this ability (they will log the time you leave) you must then go to a place out of game for 15 minutes per level of this ability temporarily expended. This represents the character silently concentrating in a meditative trance. At the end of the required time, the player finds the same storyteller and performs a number of simple tests equal to the number of levels expended of this ability. For each win or tie the character gains back an expended Willpower Trait. The second application comes into play while using the Advanced Auspex power of Psychic Projection. You may choose to expend a level of this ability instead of a Willpower Trait to manifest (you will still expend a Mental Trait to use Social and Mental Disciplines).

Hearth Wisdom

This ability as opposed to the Occult ability, which accounts for hard facts, represents knowledge of superstitions and folklore knowledge of mortal cultures and civilizations.

Herbalism

This ability is needed for finding, creating and/or mixing of herbal mixtures. It is also useful in detecting the presence of organic poisons.

Ritual Knowledge

This ability can be used as an acceptable retest ability, instead of the Occult ability, when performing thaumaturgical rituals.

Sleight of Hand

This ability pretty much explains itself by name.

Theology

This ability represents knowledge of various mortal religions.