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Darkness Reigns LARP: House Rules: Lore Abilities



Hunter Lore

Knowledgable of hunter tactics and weapons, as well as some basic information on the various Hunter organizations and some of the more well-known hunters.

Lupine Lore, Wraith Lore, Spirit Lore and Changeling Lore

These lore abilities will be allowed, but will not play a hugh part in the game. Lupines, Wraiths, and Changelings exist but will be rare occurances. But then again... you never know, these abilities could come in handy.

Kindred Lore

The number of times this ability is taken will directly dictate how much specific knowledge the character will have of all Kindred (their powers, strengths and weakness). Remember that all characters will have basic knowledge of the seven clans of their sect without having to take this ability (i.e. A Ventrue neonate would know that the hideously ugly guy coming into elysium is a Nosferatu and that his clan is very good at hiding/concealing themselves through supernatural means). Use the information below as a guide for what the character will know without having to initiate a challenge (Note - you should check with a storyteller if you plan to use this ability).

Camarilla Lore

This ability is a combination of knowing historical fact and what is currently going on in the sect. A character does not need to have this ability to function on the city-level, this is more focused towards things that happen above the city level. The number of times this ability is taken will directly dictate how much specific knowledge the character will have of the Camarilla. Use the below as a guide for what the character will know without having to initiate a challenge (Note - you should check with a storyteller if you plan to use this ability).