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Darkness Reigns LARP: Rules Errata



All changes/clarifications to the rules will be posted here and will be inserted into the appropriate section on the site. A message will also be sent to the mailing list informing players of new changes.

Pre-Game Rule Changes / Clarifications:

Abilities (Page 5 of House Rules Hand-Out)

For non-combat related challenges (including Discipline use) the defender may expend one level of the same ability (in most cases) to negate a retest by the person initiating the challenge. The challenge must be effecting them directly (so if Dean Oddly tries to "Entrance" Hector and fails the intial challenge and then tries to retest by expending the Leadership ability, Hector can negate the retest if he has a level of Leadership himself and decides to expend it).

Vamp Ability (Page 5 of House Rules Hand-Out)

The ability "Vamp" on page 69 of "Laws of the Night: Sabbat Guide" will be allowed as a player character ability.

Linguistics Ability (Page 5 of House Rules Hand-Out)

The number of languages known depends on how many levels are taken. One level (Total Languages = 1), two levels (Total Languages = 2), three levels (Total Languages = 4), four levels (Total Languages = 8) and five levels (Total Languages = 16).

Influence (Page 7 of House Rules Hand-Out)

Players can spend a maximum of 10 points to get 20 points of influence, all points spent after this are on a "one for one" basis and are not doubled.

Influence Granted due to Clan (Page 7 of House Rules Hand-Out)

Most clans are granted free levels of influence during character creation (usually giving you 2 or 3 specific types to choose from). The choices listed are the "typical" ones for the clan, players will be allowed to choose other types instead of those listed if they better suit their characters personality and interests.

Merits / Flaws (Page 9 of House Rules Hand-Out)

The following merits/flaws will NOT be allowed in the game;
The only way you may be able to have one of these is if a storyteller likes your background and offers you the chance to take one of these (DO NOT ask to have them or the answer WILL BE NO).

Telepathy (Page 13 of House Rules Hand-Out)

Lie detection can only be performed actively at this point. Passive lie detection with Aura Perception can be performed once the individual reaches the advanced level of Auspex (which is Psychic Projection).

Presence Ability Retests (Page 15 of House Rules Hand-Out)

Some of this disciplines powers allow for a choice of retests (depending on how you are using the discipline). You should inform your target what "style" you are using when you initiate the challenge. Remember that once this has been done, the other ability retests do not apply for this challenge and cannot be used.

Dread Gaze (Page 15 of House Rules Hand-Out)

The retest ability for this will be Intimidation instead of Leadership.

Entrancement (Page 15 of House Rules Hand-Out)

Either Vamp or Leadership can be used to retest this power, depending on the type of Entrancement you are attempting... sensual and seductive or awe-inspiring charisma.

Majesty (Page 15 of House Rules Hand-Out)

Intimidation, Vamp or Leadership can be used to retest this power, depending on the type of Majesty you are attempting... fearful respect (Intimidation), sensual and seductive (Vamp), or awe-inspiring charisma (Leadership).

Hands of Destruction (Page 16 of House Rules Hand-Out)

This Thaumaturgical Path is considered Sabbat-oriented. Players wanting this path must get storyteller permission to take it for their character.

Influence Attack Rules (Page 25 of House Rules Hand-Out)

These rules are given so that players will be aware of the steps the storytellers will be taking to resolve influence conflicts. Beyond this, players do not need to know these rules.

Free Point Quick Reference Sheet (Page 32 of House Rules Hand-Out)

Thaumaturgical Rituals, Wards, Glyphs and Sigils cost 2 Free Points (regardless if it is Basic, Intermediate or Advanced).


Pre-Game Rule Changes / Clarifications (Effective 4/8/01):

Medicine Ability (Page 5 of House Rules Hand-Out)

Properly collecting (without injuring the target) and/or storing blood requires this ability (or an appropriate level of Health Influence or Occult Ability).

Awareness Ability (Page 5 of House Rules Hand-Out)

You can expend this ability to perform a static mental test against unseen observers (using Obfuscate, the Stealth Ability or Psychically Projected) or potential dangers (walking into an ambush or about to trigger a trap). If you win you get a "gut feeling" that something isn't right and can then act accordingly (such as activating Heightened Senses to detect hidden observers). The Occult ability CAN NOT be used to retest this ability (you get one chance and one chance only to sense if something is amiss).

Nectar of the Bitter Rose (Page 19 of House Rules Hand-Out)

This Advanced Thaumaturgical Ritual is restricted. Players wanting this path must get storyteller permission to take it for their character.

Seizing Unclaimed Influence (Page 24 of House Rules Hand-Out)

In order to gain control of unclaimed/uncontrolled influence the player must still temporarily expend the appropriate amount of the same influence (1 if within the same district, 2 if in an adjacent district). The Storytellers will perform a test between session, a result of a win or tie means that the influence is successfully brought under their control and a loss means that it has not.

Peacefully Gaining Influence (Page 24 of House Rules Hand-Out)

Influence may also be traded or turned over to another character by peacefully and willing doing so. There are three rules for this;
(1) You cannot initiate any expansion/attacks between the sessions that you intend to do this (although you can still counter attack).
(2) A total of 4 points of influence may be exchanged this way (so if you swap 2 points with someone that counts as a total of 4 points, you giving 2 points and receiving 2 points).
(3) No test is needed to make sure you gain control of points you are receiving (even though you could possibly lose points from someone else attacking the influence you just received).