Ghe HouJe RuleJ

This is
where we post thumb rules not in the books, yet that we agree upon.
* As you have guessed, I
took off the G/B idea / Storytime is off. I’m sorry, but when I found out that it takes me 3 hours to update the site,
I figured out what can “go” and this was the first. Done deal.
* You cannot hold a spell
(like an attack)
* When you Fly, you
can carry as encumbrance rules
*All creatures are
considered native in the Outlands
*If you have the Airborne
riding non weapon proficiency, you have certain benefits while on Fly spell
*When you Fly, and
you die, you fall (basic huh ?)
* detect magic cannot
discover charmed people!!!!
* When you start casting a spell,
and you are interfered, you lose the spell, but again- each case is judged
individually
* Displacement affect is
considered illusion, although from the school of alteration
* Raise dead is a
necromantic spell
* Nothing can pass through a
wall of force – not any magical energy – no
nothing – including charm magic !
* Just to clear the subject
a bit – on Fumbles you count your STR bonus!
*Attack does not disturb
turning undead. We will try to run with this for a while.
*when someone is held (by a
spell), he cannot make any special ability
* All the spells that heal,
are healing school, and all of those which meddle with the dead (even raise
dead) are necromancy!
* Philter of love to the
same sex lasts a few hours
* you cannot do maneuvers
while in berserk. Even damaging maneuvers. You just don’t have the
concentration needed for that.
***
* A spell is considered a
magical weapon, as the level of the spell’s level
level 1-2: +1 , level 3-4:
+2 etc. Etc.
* spell hits ethereal
creatures, but does not STICK in them. It passes through, and does damage, but
doesn’t hamper them (unless weapon is specially for it)
* Summoned creatures hit as
their HD.