Ghe HouJe RuleJ

 

This is where we post thumb rules not in the books, yet that we agree upon.

 

 

* As you have guessed, I took off the G/B idea / Storytime is off. I’m sorry, but when I found out  that it takes me 3 hours to update the site, I figured out what can “go” and this was the first. Done deal.

* You cannot hold a spell (like an attack)

* When you Fly, you can carry as encumbrance rules

*All creatures are considered native in the Outlands

*If you have the Airborne riding non weapon proficiency, you have certain benefits while on Fly spell

*A blow to the head – JUST AS THE HANDBOOK SAYS! No double damage, khopish? If you want a special maneuver- please talk to me individually. But what the book says- stays.

*When you Fly, and you die, you fall (basic huh ?)

*Stone Shape can affect anything Within the volume of the spell allowed!

* detect magic cannot discover charmed people!!!!

* When you start casting a spell, and you are interfered, you lose the spell, but again- each case is judged individually

* Displacement affect is considered illusion, although from the school of alteration

* Raise dead is a necromantic spell 

* Nothing can pass through a wall of force – not any magical energy – no  nothing – including charm magic !

* Just to clear the subject a bit – on Fumbles you count your STR bonus!

*Attack does not disturb turning undead. We will try to run with this for a while.

*when someone is held (by a spell), he cannot make any special ability

* All the spells that heal, are healing school, and all of those which meddle with the dead (even raise dead) are necromancy!

* Philter of love to the same sex lasts a few hours

* you cannot do maneuvers while in berserk. Even damaging maneuvers. You just don’t have the concentration needed for that.

***

* A spell is considered a magical weapon, as the level of the spell’s level

level 1-2: +1 , level 3-4: +2  etc. Etc.

* spell hits ethereal creatures, but does not STICK in them. It passes through, and does damage, but doesn’t hamper them (unless weapon is specially for it)

* Summoned creatures hit as their HD.