Starfighter
R-41 Starchaser:
A durable ship that could almost be described as the muscle car of starfighters.
Not particularly fast or that maneuverable compared to other starfighters,
it relies on it's ion cannons barrage.
Craft: Hoersh-Kessel R-41 Starchaser; Class: Starfighter; Cost: 134.00
kCr (new), 101.00 kCr (used); Size: Tiny (12m length); Initiative: +4
(+2 crew, +2 size); Crew: 1 (Normal +2); Passengers: 0; Cargo Capacity:
100 kilograms; Consumables: 1 Week; Hyperdrive: x1.75; Maximum Speed: Ramming
(Average, 9 squares/action); Atmospheric Speed: 500 km/h (8 squares/action);
Maneuvers: +0 (+2 size, +2 crew, -2 engine quality, -2 maneuvering system);
Defense: 12 (+2 size); Hull Points: 90 (DR 5); Shield Points: 45 (DR 5).
Weapon: Ion Cannon [Light] (2); Fire Arc: Front; Attack Bonus:
+4 (+2 size, +4 fire control, -2 equipment bonus); Damage: Special; Range
Modifiers: PB +0, S -2, M/L N/A.
Weapon: Laser Cannon (2); Fire Arc: Front; Attack Bonus: +4 (+2
size, +4 fire control, -2 equipment bonus); Damage: 4d10x2; Range Modifiers:
PB +0, S -2, M/L N/A
Authority
IRD Fighters are the found commonly in many corporate and pirate fleets.
Made by Sienar Fleet Systems, the same company that made the TIE series for
the Empire, the IRD's were there answer to the X-Wing when the project for
a fighter with hyperdrives and shields were being looked at. The Knight
Watch Shipping Corporation uses IRD's to act as a screening force while the
X-Wing flight group engages serious threats. At least two IRD's are
on station at all times working in concert with the Skipray Blastboats and
Persuere Enforcement ships as "Customs Vessels" for the
Black Flag
and
Knight's Fort.
Craft: Sienar Fleet Systems' Authority IRD; Class: Starfighter; Cost: 142.00
kCr; Size: Diminutive (5m in diameter); Initiative: +6 (+2 crew, +4 size);
Crew: 1 (Normal +2); Passengers: 0; Cargo Capacity: 75 kilograms; Consumables:
1 Week; Hyperdrive: x2 (backup x10); Maximum Speed: Attack (Average, 8 squares/action);
Atmospheric Speed: 900 km/h (15 squares/action); Maneuvers: +6 (+4 size, +2
crew); Defense: 24 (+4 size, +10 armor); Hull Points: 100 (DR 5); Shield Points:
75 (DR 5).
Weapon: Laser Cannon (2); Fire Arc: Front; Attack Bonus: +10 (+4 size, +2
crew, +4 fire control); Damage: 4d10x2; Range Modifiers: PB +0, S -2, M/L
N/A.
Cygnus Spaceworks Xg-1 Starwing Assault Gunboat was a ship that was
just as much a part of the Imperial Starfighter groups as the TIE Fighter.
Typically Gunboats were assigned in groups of five to any one station.
Garrisons, Imperial Star Destroyers and Deep Space Platforms were typical
postings. They were assigned to patrol missions. Additionally
they could be used as scouts because they do posess a hyperdrive. They
give added versatility because they carried as many concussion missiles as
a TIE Bomber, with shields, guns and ion cannons to boot. Voren Lemelisk
was trained as an Assault Gunboat pilot in the Resever Officers Training
program at the Obroan Institute. This is the craft he defected in.
He is trying to purchase some on the black market but to no avail yet.
Craft: Cygnus Space Works Alpha Class Xg-1 Assault Gunboat; Class: Starfighter;
Cost: 401.00 kCr; Size: Diminutive (10m in diameter); Initiative: +6 (+2 crew,
+4 size); Crew: 1 (Normal +2); Passengers: 0; Cargo Capacity: 70 kilograms;
Consumables: 2 Weeks; Hyperdrive: x1; Maximum Speed: Ramming (Average, 9 squares/action);
Atmospheric Speed: 900 km/h (15 squares/action); Maneuvers: +10 (+4 size,
+2 crew, +2 engine quality, +2 maneuvering system); Defense: 24 (+4 size,
+10 armor); Hull Points: 120 (DR 5); Shield Points: 100 (DR 5).
Weapon: Ion Cannon [Light] (2); Fire Arc: Front; Attack Bonus: +14 (+4 size,
+4 crew, +4 fire control, +2 equipment bonus); Damage: Special; Range Modifiers:
PB +0, S -2, M/L N/A.
Weapon: Concussion Missile Launcher (2); Fire Arc: Front; Attack Bonus:
+10 (+4 size, +4 crew, +2 equipment bonus); Damage: 8d10x2; Range Modifiers:
PB +0, S/M/L N/A.
Weapon: Laser Cannon [Assault] (2); Fire Arc: Front; Attack Bonus: +8 (+4
size, +2 crew, +2 equipment bonus); Damage: 5d10x2; Range Modifiers: PB +0,
S -2, M/L N/A.
The Mandal Motors
Pursuer Enforcement
Ship (PES) is all that is left of a defunct corporation and a dead society.
These relics of the pre-Clone Wars never caught on with the mainstream.
They were built to serve as Customs and Patrol craft for planetary
defense forces. However, they were expensive, tempermental, and not
as manuevarable as many of the smaller and newer craft of the day and today.
The only reason they are part of the Knight Watch Fleet is that Voren
Lemelisk was not interested in a Firespray Attack Craft. He was looking
for something to server as a secondary customs and interdiction vessel.
The standard ion cannon was the sole reason this pair is now here.
A Famous PES is Boba Fett's
Slave II. These stats
were based off
Slave II in
Star Wars Gamer #7 Magazine and
try to reflect a stock version updated to the Revised Core Rules.
Craft: Mandal Motors Persuere Enforcement Ship; Class: Space transport;
Cost: 152.00 kCr; Size: Small (25m in diameter); Initiative: +5 (+4 crew,
+1 size); Crew: 1 (Skilled +4); Passengers: 5; Cargo Capacity: None; Consumables:
1 Day; Hyperdrive: None; Maximum Speed: Ramming (Average, 9 squares/action);
Atmospheric Speed: 600 km/h (10 squares/action); Maneuvers: +5 (+1 size,
+4 crew); Defense: 21 (+1 size, +10 armor); Hull Points: 150 (DR 10); Shield
Points: 75 (DR 10).
Weapon: Blaster Cannon (2); Fire Arc: Battery Front; Attack Bonus: +6 or
+2/+2 (+1 size, +4 or +0/+0 crew, +1 battery fire); Damage: 4d10x2; Range
Modifiers: PB +0, S -2, M/L N/A.
Weapon: Ion Cannon [Light] (0); Fire Arc: Front; Attack Bonus: +9
(+1 size, +4 crew, +4 fire control); Damage: Special; Range Modifiers: PB
+0, S -2, M/L N/A.
Weapon: Tractor Beam Projector (0); Fire Arc: Front; Attack Bonus:
+13 (+1 size, +4 crew, +8 fire control); Damage: Special; Range Modifiers:
PB -6, S -4, M/L N/A.
The Utility Tug
is a heavy duty working ships. Micholas/Gordon Spaceworks produces
something of an anomaly, a heavy duty vessel that is capable of moving
vast amount of cargo with its tractor beams and extremely powerful engines,
but is rather slow, ungainly to look at and rather small at 9 meters cubed
(excluding emitter arrays for the tractor beams).
Craft: Nicholas/Gordon Spaceworks Utility Tug; Class: Starfighter; Cost:
102.00 kCr (new), 87.00 kCr (used); Size: Diminutive (9m in diameter);
Initiative: +6 (+2 crew, +4 size); Crew: 1 (Normal +2); Passengers: 0;
Cargo Capacity: 50 kilograms; Consumables: 1 Week; Hyperdrive: x10; Maximum
Speed: Cruising (Poor, 2 squares/action); Maneuvers: +6 (+4 size, +2 crew);
Defense: 14 (+4 size); Hull Points: 50 (DR 5); Shield Points: 0 (DR 5).
Weapon: Tractor Beam Projector (2); Fire Arc: Battery Front; Attack
Bonus: +15 (+4 size, +2 crew, +8 fire control, +1 battery fire); Damage:
Special; Range Modifiers: PB -6, S -4, M/L N/A.
Space Transports
YT-2000 The
Monkey's Tail is the personal ship of Voren Lemelisk in his post
Rebellion/Republic days. This is the ship that essentially founded
the Knight Watch Shipping Corporation and served as the home to his wife,
his two friends Trapps Saralik and Garrik Lorrain for nearly two years.
No one in the company dares to go onboard, touch, breath or look at the
ship without permission. If some one were to try, they would have
to defeat the security system as well as run from Voren, his Noghri bodyguards,
and a few other suprises.
Craft: Corellian Engineering Corporation's YT-2000; Class: Space transport;
Cost: Not Available for Sale (estimated construction cost 773.00 kCr);
Size: Small (30m in diameter); Initiative: +7 (+2 Dex, +4 bonus, +1 size);
Crew: 2 (Unique); Cargo Capacity: 100 Metric tons; Consumables: 6 Months;
Hyperdrive: x0.75 (backup x10); Maximum Speed: Attack (Average, 7 squares/action);
Atmospheric Speed: 650 km/h (11 squares/action); Maneuvers: +19 (+1 size,
+18 crew); Defense: 21 (+2 Dex, +1 size, +8 bonus); Hull Points: 150 (DR
10); Shield Points: 50 (DR 10).
Weapon: Laser Cannon [Quad] (2); Fire Arc: Any; Attack Bonus: +14/+9
or +8/+8/+8/+3 (+1 size, +13/+8 or +7/+7/+7/+2 crew); Damage: 6d10x2;
Range Modifiers: PB -2, S +0, M/L N/A.
Weapon: Ion Cannon [Light] (1); Fire Arc: Front; Attack Bonus:
+18/+13 (+1 size, +13/+8 crew, +4 fire control); Damage: Special; Range
Modifiers: PB +0, S -2, M/L N/A.
Weapon: Concussion Missile Launcher (1, 8 Missiles); Fire Arc:
Front; Attack Bonus: +14/+9 (+1 size, +13/+8 crew); Damage: 8d10x2; Range
Modifiers: PB +0, S/M/L N/A.
YT-2000
Knight's Starr is the personal ship of Damian Starr
aka Zaron Farwalker. He stole the ship on an intelligence mission
ordered by those in the Senate who serve their own political interests
over the common good. While not as protective of his ship as Voren
is of
The Monkey's Tail, Damian does have the added benefit of
possessing a ship that was modified by New Republic Intelligence.
Craft: Corellian Engineering Corporation's YT-2000; Class: Space transport;
Cost: Not Available for Sale (estimated construction cost 358.00 kCr);
Size: Small (30m in diameter); Initiative: +3 (+2 crew, +1 size); Crew:
2 (Normal +2); Cargo Capacity: 125 Metric tons; Consumables: 6 Months;
Hyperdrive: x1 (backup x10); Maximum Speed: Attack (Average, 7 squares/action);
Atmospheric Speed: 650 km/h (11 squares/action); Maneuvers: +7 (+1 size,
+2 crew, +2 engine quality, +2 maneuvering system); Defense: 11 (+1 size);
Hull Points: 150 (DR 10); Shield Points: 100 (DR 10).
Weapon: Laser Cannon [Quad] (2); Fire Arc: Any; Attack Bonus: +16/+11
or +10/+10/+10/+5 (+1 size, +13/+8 or +7/+7/+7/+2 crew, +2 equipment bonus);
Damage: 6d10x2; Range Modifiers: PB -2, S +0, M/L N/A.
YT-1300
Avatar's Sabre,
Eagle's
Aggression,
Condor's
Razor Talons and
Vulture's
Power Dive are restored and modified version of the stock ship
that became the
Millenium Falcon. Inspired by the modifications
made on the Falcon, all four have had their double laser cannon removed
and have had Quad-Cannons installed on the dorsal and ventral mid column.
There is no large sub-space antanae array on these ships, so they
will not be as fast as the
Falcon in hyperspace, but they will get
the job done for smaller cargo runs of a "delicate" nature when needed.
Craft:
Avatar's Sabre Corellian Engineering Corporation's YT-1300
(restored and modified); Class: Space transport; Cost: Not Available for
Sale (estimated construction cost 203.00 kCr); Size: Small (26.7m in diameter);
Initiative: +5 (+4 crew, +1 size); Crew: 2 (Skilled +4); Passengers: 6;
Cargo Capacity: 100 Metric tons; Consumables: 2 Months; Hyperdrive: x1 (backup
x12); Maximum Speed: Attack (Average, 8 squares/action); Atmospheric Speed:
600 km/h (10 squares/action); Maneuvers: +9 (+1 size, +4 crew, +2 engine
quality, +2 maneuvering system); Defense: 21 (+1 size, +10 armor); Hull Points:
150 (DR 10); Shield Points: 75 (DR 10).
Weapon: Laser Cannon [Quad] (2); Fire Arc: Any; Attack Bonus: +7 or +1/+1/+1
(+1 size, +4 or -2/-2/-2 crew, +2 equipment bonus); Damage: 6d10x2; Range
Modifiers: PB -2, S +0, M/L N/A.
Craft:
Eagle's Agression Corellian Engineering Corporation's YT-1300
(restored and modified); Class: Space transport; Cost: Not Available for
Sale (estimated construction cost 198.00 kCr); Size: Small (26.7m in diameter);
Initiative: +5 (+4 crew, +1 size); Crew: 2 (Skilled +4); Passengers: 6;
Cargo Capacity: 90 Metric tons; Consumables: 2 Months; Hyperdrive: x1.25
(backup x12); Maximum Speed: Ramming (Average, 9 squares/action); Atmospheric
Speed: 600 km/h (10 squares/action); Maneuvers: +13 (+1 size, +4 crew, +4
engine quality, +4 maneuvering system); Defense: 21 (+1 size, +10 armor);
Hull Points: 150 (DR 10); Shield Points: 50 (DR 10).
Weapon: Laser Cannon [Quad] (2); Fire Arc: Any; Attack Bonus: +9 or +3/+3/+3
(+1 size, +4 or -2/-2/-2 crew, +4 equipment bonus); Damage: 6d10x2; Range
Modifiers: PB -2, S +0, M/L N/A
Craft:
Condor's Razor Talon Corellian Engineering Corporation's
YT-1300 (restored and modified); Class: Space transport; Cost: Not Available
for Sale (estimated construction cost 653.00 kCr); Size: Small (26.7m in
diameter); Initiative: +5 (+4 crew, +1 size); Crew: 2 (Skilled +4); Passengers:
6; Cargo Capacity: 90 Metric tons; Consumables: 2 Months; Hyperdrive: x0.75
(backup x12); Maximum Speed: Attack (Average, 8 squares/action); Atmospheric
Speed: 600 km/h (10 squares/action); Maneuvers: +9 (+1 size, +4 crew, +2
engine quality, +2 maneuvering system); Defense: 21 (+1 size, +10 armor);
Hull Points: 125 (DR 10); Shield Points: 75 (DR 10).
Weapon: Laser Cannon [Quad] (2); Fire Arc: Any; Attack Bonus: +7 or +1/+1/+1
(+1 size, +4 or -2/-2/-2 crew, +2 equipment bonus); Damage: 6d10x2; Range
Modifiers: PB -2, S +0, M/L N/A.
Craft:
Vulture's Power Dive Corellian Engineering Corporation's
YT-1300 (restored and modified); Class: Space transport; Cost: Not Available
for Sale (estimated construction cost 193.00 kCr); Size: Small (26.7m in
diameter); Initiative: +5 (+4 crew, +1 size); Crew: 2 (Skilled +4); Passengers:
6; Cargo Capacity: 100 Metric tons; Consumables: 2 Months; Hyperdrive: x1
(backup x12); Maximum Speed: Attack (Average, 8 squares/action); Atmospheric
Speed: 600 km/h (10 squares/action); Maneuvers: +11 (+1 size, +4 crew, +3
engine quality, +3 maneuvering system); Defense: 21 (+1 size, +10 armor);
Hull Points: 150 (DR 10); Shield Points: 50 (DR 10).
Weapon: Laser Cannon [Quad] (2); Fire Arc: Any; Attack Bonus: +8 or +2/+2/+2
(+1 size, +4 or -2/-2/-2 crew, +3 equipment bonus); Damage: 6d10x2; Range
Modifiers: PB -2, S +0, M/L N/A.
Telgron
Corporation Assault Transport (ATR) is a ship that was found
in the salvage of the
Black Flag station. It is used as
a transport between the Cargo Facility and the station as well as being
used once against a Republic Dreadnaught.
Craft: Telegron Corp. Gamma Class ATR-6 Assault Transport; Class: Space
transport; Cost: 1.59 mCr; Size: Small (15m in diameter); Initiative: +3
(+2 crew, +1 size); Crew: 2 (Normal +2); Passengers: 40 Troops; Troop Compliment:
40; Vehicle Compliment: Can Carry up to half dozen speeder bikes; Cargo
Capacity: 150 Metric tons; Consumables: 1 Month; Hyperdrive: x1 (backup
x10); Maximum Speed: Cruising (Average, 4 squares/action); Atmospheric Speed:
450 km/h (7 squares/action); Maneuvers: +3 (+1 size, +2 crew); Defense: 21
(+1 size, +10 armor); Hull Points: 180 (DR 10); Shield Points: 200 (DR 10).
Weapon: Turbolaser [Light] (6); Fire Arc: 1 Battery Back, 1 Battery
Front/Left/Back, 1 Battery Front/Right/Back; Attack Bonus: +4 or -2/-2/-2
(+1 size, +2 or -4/-4/-4 crew, +1 battery fire); Damage: 4d10x5; Range
Modifiers: PB -2, S/M +0, L -2.
Weapon: Ion Cannon [Heavy] (2); Fire Arc: Battery Front; Attack
Bonus: +9 (+1 size, +2 crew, +5 fire control, +1 battery fire); Damage:
Special; Range Modifiers: PB -6, S -4, M -2, L N/A.
Weapon: Proton Torpedo Launcher (1); Fire Arc: Front; Attack Bonus:
+7 (+1 size, +2 crew, +4 fire control); Damage: 9d10x2; Range Modifiers:
PB +0, S/M/L N/A.
Weapon: Tractor Beam Projector (1); Fire Arc: Front; Attack Bonus:
+11 (+1 size, +2 crew, +8 fire control); Damage: Special; Range Modifiers:
PB -6, S -4, M/L N/A.
Telgron
Corporation Delta Class Dx-9 Stormtrooper Transport is a popular
ship from the Galactic Civil War. It was frequently used by both
sides to transport special forces troops for boarding operations onto
freighters, hostile transports, and even enemy capital ships. It
also can be used to ferry personnel down to a planet when more punch than
the standard landing craft was called for. This ship was also found
during the salvage operation and has been restored to working condition.
Craft: Telgron Corp. Delta Class Dx-9 Stormtrooper Transport; Class:
Space transport; Cost: 239.00 kCr; Size: Small (4m in diameter); Initiative:
+3 (+2 crew, +1 size); Crew: 3 (Normal +2); Passengers: 40; Troop Compliment:
40 or 10 Spacetrooopers; Cargo Capacity: 10 Metric tons; Consumables:
1 Month; Hyperdrive: x1; Maximum Speed: Cruising (Average, 4 squares/action);
Atmospheric Speed: 500 km/h (8 squares/action); Maneuvers: +3 (+1 size,
+2 crew); Defense: 11 (+1 size); Hull Points: 100 (DR 10); Shield Points:
100 (DR 10).
Weapon: Proton Torpedo Launcher (2); Fire Arc: Front; Attack Bonus:
+7 (+1 size, +2 crew, +4 fire control); Damage: 9d10x2; Range Modifiers:
PB +0, S/M/L N/A.
Weapon: Ion Cannon (2); Fire Arc: Front; Attack Bonus: +7 (+1 size,
+2 crew, +4 fire control); Damage: Special; Range Modifiers: PB -2, S/M
+0, L N/A.
Sienar Fleet Systems
Skipray
Blastboat is the rather infamous attempt by the former Imperial
National Company into creating a weapon platform with the speed of a starfighter
but the punch of a capital ship. It however failed, and now finds
a niche with many small to mid-sized companies like The Knight Watch Shipping
Corp., pirate and mercenary groups, and planetary defense fleets as an
all around scout, attack, and defense ship.
Craft: Sienar Fleet Systems' Skipray Blastboat; Class: Space transport;
Cost: 1.03 mCr; Size: Small (5m in diameter); Initiative: +5 (+4 crew,
+1 size); Crew: 4 (Skilled +4); Passengers: 0; Cargo Capacity: 20 Metric
tons; Consumables: 1 Month; Hyperdrive: x1 (backup x12); Maximum Speed:
Ramming (Average, 9 squares/action); Atmospheric Speed: 750 km/h (12 squares/action);
Maneuvers: +9 (+1 size, +4 crew, +2 engine quality, +2 maneuvering system);
Defense: 11 (+1 size); Hull Points: 230 (DR 10); Shield Points: 200 (DR
10).
Weapon: Turbolaser (2); Fire Arc: Battery Any; Attack Bonus: +2
(+1 size, -4 crew, +2 fire control, +1 battery fire, +2 equipment bonus);
Damage: 7d10x5; Range Modifiers: PB -6, S -4, M -2, L +0.
Weapon: Ion Cannon (3); Fire Arc: Battery Front; Attack Bonus:
+5 (+1 size, -4 crew, +4 fire control, +2 battery fire, +2 equipment
bonus); Damage: Special; Range Modifiers: PB -2, S/M +0, L N/A.
Weapon: Proton Torpedo Launcher (2); Fire Arc: Battery Front; Attack
Bonus: +4 (+1 size, -4 crew, +4 fire control, +1 battery fire, +2 equipment
bonus); Damage: 9d10x2; Range Modifiers: PB +0, S/M/L N/A.
Capital Ships
Corellian Corvettes
Knight's
Sword and
Knight's
Shield were actually bought with the capital investment of the
Coruscant Refugees after the Battle with the Clone Emperor. They
were used to bring the people to the station initially and to make provide
a place to stay as life support was restored to the station. Both
have been modified over the past decade and half.
Craft: Corellian Engineering Corporation's CEC Corvette
Knight's
Shield ; Class: Capital Ship; Cost: Not Available for Sale (estimated
construction cost 5.97 mCr); Size: Large (110m Length); Initiative:
-3 (+4 crew, -7 size); Crew: 30 (Skilled +4); Passengers: Up to 600; Cargo
Capacity: 2,500 Metric tons; Consumables: 1 Year; Hyperdrive: x1 (backup
x12); Maximum Speed: Attack (Average, 7 squares/action); Atmospheric Speed:
350 km/h (6 squares/action); Maneuvers: -1 (-7 size, +4 crew, +2 engine
quality); Defense: 13 (-7 size, +10 armor); Hull Points: 400 (DR 20); Shield
Points: 200 (DR 20).
Weapon: Turbolaser [Light] (2); Fire Arc: Battery Any; Attack Bonus:
+6 or +0/+0/+0 (-1 size, +4 or -2/-2/-2 crew, +1 battery fire, +2 equipment
bonus); Damage: 4d10x5; Range Modifiers: PB -2, S/M +0, L -2.
Weapon: Tractor Beam Projector (1); Fire Arc: Front; Attack Bonus:
+13 (-1 size, +4 crew, +8 fire control, +2 equipment bonus); Damage:
Special; Range Modifiers: PB -6, S -4, M/L N/A.
Weapon: Laser Cannon [Heavy] (3); Fire Arc: Battery Any; Attack
Bonus: +7 (-1 size, +4 crew, +2 battery fire, +2 equipment bonus); Damage:
4d10x2; Range Modifiers: PB +0, S -2, M/L N/A.
Craft: Corellian Engineering Corporation's CEC Corvette; Class:
Capital Ship; Cost: Not Available for Sale (estimated construction cost
14.95 mCr); Size: Large (40m in diameter); Initiative: -3 (+4 crew, -7
size); Crew: 30 (Skilled +4); Passengers: Up to 600; Cargo Capacity: 2,000
Metric tons; Consumables: 1 Year; Hyperdrive: x1 (backup x12); Maximum Speed:
Attack (Average, 7 squares/action); Atmospheric Speed: 350 km/h (6 squares/action);
Maneuvers: -1 (-7 size, +4 crew, +2 engine quality); Defense: 13 (-7 size,
+10 armor); Hull Points: 400 (DR 20); Shield Points: 300 (DR 20).
Weapon: Turbolaser [Light] (4); Fire Arc: Batteries Any; Attack
Bonus: +6 or +0/+0/+0 (-1 size, +4 or -2/-2/-2 crew, +1 battery fire,
+2 equipment bonus); Damage: 4d10x5; Range Modifiers: PB -2, S/M +0, L
-2.
Type A
Bulk Freighter Better Day's Express,
Graceful Bantha
,
Anime Station, and
Restful Shores could best be
described by their appearance, flying boxes. Large, bulky, and
slow, they Bulk Freighter is the most common interstellar commerce vessel
since the downfall of the Trade Federation.
Craft: Damorian Manufacturing Corp. Class A Bulk Freighter; Class: Capital
Ship; Cost: 530.00 kCr (new), 424.00 kCr (used); Size: Large (100m in
diameter); Initiative: +1 (+2 crew, -1 size); Crew: 4 (Normal +2); Passengers:
0; Cargo Capacity: 8,000 Metric tons; Consumables: 1 Year; Hyperdrive:
x4 (backup x16); Maximum Speed: Cruising (Poor, 2 squares/action); Maneuvers:
-1 (-1 size, +2 crew, -2 maneuvering system); Defense: 9 (-1 size); Hull
Points: 100 (DR 15); Shield Points: 50 (DR 15).
Type C
Bulk Freighter is Yuung, Tugg, and Josse Engineering Corporations
major contribution to the freighter market. The C-Type probably
was inspired in part by ships like the CEC Corvetter and Gunship, the
Nebulon-B Frigate amongst others. It sill is a flying rectangle,
moving tons of cargo.
Craft: Yuung, Tugg, & Josse Engineering Corporation C-Type Freighter;
Class: Capital Ship; Cost: 630.00 kCr (new), 504.00 kCr (used); Size:
Large (70m in diameter); Initiative: +1 (+2 crew, -1 size); Crew: 10
(Normal +2); Passengers: 0; Cargo Capacity: 8,000 Metric tons; Consumables:
1 Year; Hyperdrive: x4 (backup x20); Maximum Speed: Cruising (Poor, 4
squares/action); Maneuvers: -1 (-1 size, +2 crew, -2 maneuvering system);
Defense: 9 (-1 size); Hull Points: 190 (DR 20); Shield Points: 50 (DR
20).
Type H Bulk Freighter The Long Journey Home is the newest
ship in the Knight Watch Corporation's Fleet. It is sent primarily
on long cargo runs to the Galactic Rim and then to the Deep Core.
It only stops by the station when it is convient or when it is recalled.
The H-Type defies classification, possibly the largest space transport of
the smallest captial ship out there. It is more manuverable and faster
than most bulk freighters and explains why Galarner/Feges Industires entry
into a bloated market has succeeded.
Craft: Galarner/Ferges Industries; Class: Space transport; Cost: 1.12 mCr;
Size: Medium (25m in diameter); Initiative: +2; Crew: 6 (Normal +2); Passengers:
0; Cargo Capacity: 60,000 Metric tons; Consumables: 2 Weeks; Hyperdrive: x2
(backup x10); Maximum Speed: Cruising (Average, 3 squares/action); Maneuvers:
+6 (+2 crew, +2 engine quality, +2 maneuvering system); Defense: 20 (+10 armor);
Hull Points: 200 (DR 15); Shield Points: 75 (DR 15).
Container
Transports were made to take three Class-A Cargo Containers and
mount them to a long spine that has engines, a small bridge and small
defensive weaponry.
Craft: Xizor Transport Systems Container Transport; Class: Capital Ship;
Cost: 554.00 kCr (new), 471.00 kCr (used); Size: Large (100m in diameter);
Initiative: +1 (+2 crew, -1 size); Crew: 8 (Normal +2); Passengers: 0;
Cargo Capacity: 8,000 Metric tons; Consumables: 1 Year; Hyperdrive: x3
(backup x18); Maximum Speed: Cruising (Poor, 3 squares/action); Maneuvers:
-1 (-1 size, +2 crew, -2 maneuvering system); Defense: 9 (-1 size); Hull
Points: 200 (DR 20); Shield Points: 50 (DR 20).
Weapon: Laser Cannon [Quad, Long-shot] (4); Fire Arc: 1 Battery
Front, 1 Battery Back; Attack Bonus: +2 or -4/-4/-4 (-1 size, +2 or -4/-4/-4
crew, +1 battery fire); Damage: 5d10x2; Range Modifiers: PB -2, S/M +0,
L -2.
Gallofree Medium Transports
Fields of Gold and Fields of Alderaan were skeletons
without engines when they were found docked to the
Black Flag
during it's salvage. These vessels were among the first in the Knight
Watch fleet. They have no set cargo mission and can be easily converted
to a refugee transport in a matter of hours.
Craft: Gallofree Yards, Inc.'s Modified Gallofree Medium Transport; Class:
Space transport; Cost: Not Available for Sale (estimated construction
cost 636.00 kCr); Size: Medium (30m in diameter); Initiative: +2; Crew:
6 (Normal +2); Passengers: 40 Usual 0; Cargo Capacity: 1,900 Metric
tons; Consumables: 6 Months; Hyperdrive: x1.5; Maximum Speed: Cruising
(Average, 4 squares/action); Atmospheric Speed: 400 km/h (7 squares/action);
Maneuvers: +2 (+2 crew); Defense: 10; Hull Points: 200 (DR 15); Shield
Points: 90 (DR 15).
Weapon: Laser Cannon [Twin] (4); Fire Arc: Battery Any; Attack
Bonus: +7 or +3/+3 (+2 or -2/-2 crew, +2 fire control, +3 battery fire);
Damage: 2d10x2; Range Modifiers: PB +0, S -2, M/L N/A.
The
Dark Envoy was a New Republic Dreadnaught up until the Knight
Watch Board of Directors were unwilling to continually pay protection
fees to the governement and mercenary forces. A daring raid was
planned to capture this specific ship because of knowledge on who was
commanding her, the relative lack of a fighter squadron aboard, and
the fact she was a skeleton crew heading to be retrofitted with the next
generation software upgrades. Now,
The Dark Envoy is the
primary protection for any Knight Watch Fleet larger than four ships, as
well as housing half the companies Z-95s, all her A-wings, and half the
companies IRD fighters.
Craft: Rendalili StarDrive Dreadnaught Heavy Cruiser; Class: Capital
Ship; Cost: 539.92 mCr; Size: Gargantuan (300m in diameter); Initiative:
-2 (+2 crew, -4 size); Crew: 1,100 (Normal +2); Passengers: 0; Cargo
Capacity: 9,000 Metric tons; Consumables: 1 Year; Hyperdrive: x2 (backup
x18); Maximum Speed: Cruising (Average, 4 squares/action); Maneuvers:
-2 (-4 size, +2 crew); Defense: 6 (-4 size); Hull Points: 560 (DR 25);
Shield Points: 230 (DR 25).
Weapon: Turbolaser (10); Fire Arc: 1 Battery Front, 1 Battery Back;
Attack Bonus: +10 (-4 size, +2 crew, +8 fire control, +4 battery fire);
Damage: 7d10x5; Range Modifiers: PB -6, S -4, M -2, L +0.
Weapon: Turbolaser [Light Quad] (20); Fire Arc: 6 Front, 7 Left,
7 Right; Attack Bonus: -2 or -8/-8/-8 (-4 size, +2 or -4/-4/-4 crew);
Damage: 4d10x5; Range Modifiers: PB -2, S/M +0, L -2.
Weapon: Turbolaser Cannon [Double] (10); Fire Arc: 5 Left, 5 Right;
Attack Bonus: -2 or -6/-6 (-4 size, +2 or -2/-2 crew); Damage: 5d10x2;
Range Modifiers: PB -2, S/M +0, L -2.
Space Station
Ventex Construction Yards Type 2- Cargo Facility was commissioned
to keep all three of
Black Flag's primary hangars open for it's
own starfighters and transports for repairs and maitenance. The
Cargo Facility,
Knight's Fort, is a 24 hour a day operation.
A "shuttle" service is provided every four hours using the ATR, four Stormtrooper
transports. Located on the Cargo Facility is a mess hall, several
refresher stations, a small medic station, as well as two dozen of the
Utlilty Tugs.
Craft: Ventex Construction Yards
Type Two Cargo
Facility; Class: Station; Cost: 115.75 mCr; Size: Colossal (Large space
station, 800m in diameter); Initiative: -6 (+2 crew, -8 size); Crew: 125
(Normal +2); Passengers: 0; Cargo Capacity: 25,000,000 Metric tons; Consumables:
2 Years; Hyperdrive: None; Maximum Speed: Docking (Poor, 0 squares/action);
Maneuvers: -6 (-8 size, +2 crew); Defense: 12 (-8 size, +10 armor); Hull
Points: 750 (DR 30); Shield Points: 300 (DR 30).
Weapon: Tractor Beam Projector (38); Fire Arc: 10 Front, 5 Left, 10 Back,
5 Right, 2 Front/Left/Back, 2 Front/Left/Right, 2 Front/Right/Back, 2 Left/Back/Right;
Attack Bonus: +2 (-8 size, +2 crew, +8 fire control); Damage: Special;
Range Modifiers: PB -6, S -4, M/L N/A.
Telgron Corporation's XQ series of platforms are
popular of Deep Space and Planetary Cargo, Defense, Research and Industrial
uses. The
Black Flag is XQ-5 model that was originally was used
as a Customs Repair Station above Coruscant. It was moved by contracting
Telegron's own Hyperspace Frame, a large exoskeleton that reinforces the
primary hull for hyperspace and very large and powerful hypderdrive.
Now stationed in the outer system of what was once Alderaan, the
Black
Flag is Corporate Headquaters, Home, Repair Station, and Protector to
all the Knight Watch Shipping Corp. employees as well as several hundred
others providing service to the employees for a chance to relocate and follow
a life they wanted to live, or were living when Coruscant was ravaged by
the last bits of the Empire.
Craft: Telgron Corp.
XQ-5 Deep
Space Platform; Class: Station; Cost: Not Available for Sale (estimated
construction cost 173.86 mCr); Size: Colossal (Large space station, 1100m
in diameter); Initiative: -6 (+2 crew, -8 size); Crew: 2,540 (Normal +2);
Passengers: About 8,000 employees and service personnel, 1000 Droids of
varrying classes; Troop Compliment: Aproximately 50 full time security personnel,
with another 75 volunteers, 15 Nemoidian Series Battle Droids, 5 Unit Zeds;
Starship Compliment: 2 ATR Transports, 1 Stormtrooper Tranposrt, YT-2000
Monkey's Tail, 2 Lambda Class Shuttles, 2 Svelte Class Shuttles.
6 Utility Tugs; Starfighter Compliment: 6 IRD Fighters, 2 Persurer Enforcement
Ships; Cargo Capacity: 25,000,000 Metric tons; Consumables: 5 Years; Hyperdrive:
None; Maximum Speed: Stationary (0 squares/action); Maneuvers: -6 (-8 size,
+2 crew); Defense: 17 (-8 size, +15 armor); Hull Points: 1600 (DR 30); Shield
Points: 700 (DR 30).
Weapon: Tractor Beam Projector (32); Fire Arc: 2 Front/Left, 2 Front/Right,
2 Back/Left, 2 Back/Right, 2 Front/Back, 2 Left/Right, 5 Front/Left/Back,
5 Front/Left/Right, 5 Front/Right/Back, 5 Left/Back/Right; Attack Bonus:
+2 (-8 size, +2 crew, +8 fire control); Damage: Special; Range Modifiers:
PB -6, S -4, M/L N/A.
Weapon: Turbolaser [Heavy] (32); Fire Arc: 8 Batteries Any, 2 Batteries
Front/Left/Back, 2 Batteries Front/Left/Right, 2 Batteries Front/Right/Back,
2 Batteries Left/Back/Right; Attack Bonus: -5 (-8 size, +2 crew, +1 battery
fire); Damage: 10d10x5; Range Modifiers: PB -6, S -4, M -2, L +0.
Weapon: Laser Cannon [Point] (128); Fire Arc: 16 Batteries Any, 4 Batteries
Front/Left/Back, 4 Batteries Front/Left/Right, 4 Batteries Front/Right/Back,
4 Batteries Left/Back/Right; Attack Bonus: -3 (-8 size, +2 crew, +3 battery
fire); Damage: 2d10x2; Range Modifiers: PB +0, S -2, M/L N/A.
Class-D Containers
|
Class-I Containers
|
Cargo Containers are as much apart of this campaign as any other.
All can withstand the vacuum of space. Some have a minimal form of
life support to allow access from a docked ship. Most are able to be
moved by Utility Tugs or similar type vessels or tractor beams. They
can be converted to hangars, barracks, or just about any thing imaginable.
The latest generation of Cargo Containers were designed by Xizor Transport
Systems in the time immediately following the demise of the Trade Federation.
Class-A Containers are large trapezoids that are good multipurpose units.
Class-D Containers are used for dry goods. Class-I containers are
used to ship finished goods like speeders, swoops, small starfighters etc.
Class-K containers can be used for almost anything but flamable goods
and explosives.
Class-K Container
|
Class-A Containers
|
Craft: Xizor Transport Systems
Class-A
Cargo Container; Class: Space transport; Cost: 530.00 kCr; Size: Medium
(35m in diameter); Initiative: -4; Crew: 10 (Untrained -4); Passengers:
0; Cargo Capacity: 80,000 Metric tons; Consumables: 1 Day; Hyperdrive:
None; Maximum Speed: Stationary (0 squares/action); Maneuvers: -4 (-4 crew);
Defense: 20 (+10 armor); Hull Points: 50 (DR 0); Shield Points: 0 (DR 0).
Notes: Life Support is only engaged when some one is in the Cargo Container.
Generally it is left in holds, in deep space, etc.
Craft: Xizor Transport Systems
Class-D
Cargo Container; Class: Space transport; Cost: 62.00 kCr; Size: Small
(48m in diameter); Initiative: -3 (-4 crew, +1 size); Crew: 10 (Untrained
-4); Passengers: 0; Cargo Capacity: 150 Metric tons; Consumables: 1 Day;
Hyperdrive: None; Maximum Speed: Stationary (0 squares/action); Maneuvers:
-3 (+1 size, -4 crew); Defense: 21 (+1 size, +10 armor); Hull Points: 50
(DR 0); Shield Points: 0 (DR 0).
Notes: Life Support is only engaged when some one is in the Cargo Container.
Generally it is left in holds, in deep space, etc. Class D-Contianers
are for Bulk Dried Goods (instant food powders etc).
Craft: Xizor Transport Systems
Class-I
Cargo Container; Class: Space transport; Cost: 62.00 kCr; Size: Small
(39m in diameter); Initiative: -3 (-4 crew, +1 size); Crew: 10 (Untrained
-4); Passengers: 0; Cargo Capacity: 150 Metric tons; Consumables: 1 Day;
Hyperdrive: None; Maximum Speed: Stationary (0 squares/action); Maneuvers:
-3 (+1 size, -4 crew); Defense: 21 (+1 size, +10 armor); Hull Points: 50
(DR 0); Shield Points: 0 (DR 0).
Notes: Life Support is only engaged when some one is in the Cargo Container.
Generally it is left in holds, in deep space, etc. Class I-Contianers
are for finished manufactured goods like speeders, appliances, etc.
Craft: Xizor Transport Systems
Class-K
Cargo Container; Class: Starfighter; Cost: 60.00 kCr; Size: Diminutive
(7m in diameter); Initiative: +0 (-4 crew, +4 size); Crew: 2 (Untrained
-4); Passengers: 0; Cargo Capacity: 150 Metric tons; Consumables: 1 Day;
Hyperdrive: None; Maximum Speed: Stationary (0 squares/action); Maneuvers:
+0 (+4 size, -4 crew); Defense: 24 (+4 size, +10 armor); Hull Points: 10
(DR 0); Shield Points: 0 (DR 0).
Notes: Life Support is only engaged when some one is in the Cargo Container.
Generally it is left in holds, in deep space, etc. Class K-Contianers
are not intended for use with anything flamable or explosive.