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Starships of the Campaigns
On this site you will find a series of ships that are for use in my campaigns.  Included are the base statistics for any ship that is not found in a Core   Rule Book, Starships of the Galaxy, or some other official Wizards of the Coast Source Material.  Also included are modifications made to any  ship that is from the fore mentioned sources.  A third and final category is for ships that could be used as NPC ships that are not associated with the heroes or possibly could be the heroes ships if none look to appealing.  A picture, brief description, a statistical block, and link to a starship sheet (SotG Format) are provided when it is original material.

You can also download a ZIP file of the Complete Starships Package here for use with Okinda Rae's Starship Generator, a sub Utility of the Character Creator.

Ships Specific to Knight Watch Campaign

  
Starfighter
     
     
     
R-41 Starchaser
R-41 Starchaser:  A durable ship that could almost be described as the muscle car of starfighters.  Not particularly fast or that maneuverable compared to other starfighters, it relies on it's ion cannons barrage.

Craft: Hoersh-Kessel R-41 Starchaser; Class: Starfighter; Cost: 134.00 kCr (new), 101.00 kCr (used); Size: Tiny (12m length); Initiative: +4 (+2 crew, +2 size); Crew: 1 (Normal +2); Passengers: 0; Cargo Capacity: 100 kilograms; Consumables: 1 Week; Hyperdrive: x1.75; Maximum Speed: Ramming (Average, 9 squares/action); Atmospheric Speed: 500 km/h (8 squares/action); Maneuvers: +0 (+2 size, +2 crew, -2 engine quality, -2 maneuvering system); Defense: 12 (+2 size); Hull Points: 90 (DR 5); Shield Points: 45 (DR 5).
Weapon: Ion Cannon [Light] (2); Fire Arc: Front; Attack Bonus: +4 (+2 size, +4 fire control, -2 equipment bonus); Damage: Special; Range Modifiers: PB +0, S -2, M/L N/A.
Weapon: Laser Cannon (2); Fire Arc: Front; Attack Bonus: +4 (+2 size, +4 fire control, -2 equipment bonus); Damage: 4d10x2; Range Modifiers: PB +0, S -2, M/L N/A
     
Authority IRD Fighter
Authority IRD Fighters are the found commonly in many corporate and pirate fleets. Made by Sienar Fleet Systems, the same company that made the TIE series for the Empire, the IRD's were there answer to the X-Wing when the project for a fighter with hyperdrives and shields were being looked at.   The Knight Watch Shipping Corporation uses IRD's to act as a screening force while the X-Wing flight group engages serious threats.  At least two IRD's are on station at all times working in concert with the Skipray Blastboats and Persuere Enforcement ships as "Customs Vessels" for the Black Flag and Knight's Fort.

Craft: Sienar Fleet Systems' Authority IRD; Class: Starfighter; Cost: 142.00 kCr; Size: Diminutive (5m in diameter); Initiative: +6 (+2 crew, +4 size); Crew: 1 (Normal +2); Passengers: 0; Cargo Capacity: 75 kilograms; Consumables: 1 Week; Hyperdrive: x2 (backup x10); Maximum Speed: Attack (Average, 8 squares/action); Atmospheric Speed: 900 km/h (15 squares/action); Maneuvers: +6 (+4 size, +2 crew); Defense: 24 (+4 size, +10 armor); Hull Points: 100 (DR 5); Shield Points: 75 (DR 5).
Weapon: Laser Cannon (2); Fire Arc: Front; Attack Bonus: +10 (+4 size, +2 crew, +4 fire control); Damage: 4d10x2; Range Modifiers: PB +0, S -2, M/L N/A.

      Assault Gunboat
Cygnus Spaceworks Xg-1 Starwing Assault Gunboat was a ship that was just as much a part of the Imperial Starfighter groups as the TIE Fighter.  Typically Gunboats were assigned in groups of five to any one station.  Garrisons, Imperial Star Destroyers and Deep Space Platforms were typical postings.  They were assigned to patrol missions.  Additionally they could be used as scouts because they do posess a hyperdrive.  They give added versatility because they carried as many concussion missiles as a TIE Bomber, with shields, guns and ion cannons to boot.  Voren Lemelisk was trained as an Assault Gunboat pilot in the Resever Officers Training program at the Obroan Institute.  This is the craft he defected in.  He is trying to purchase some on the black market but to no avail yet.

Craft: Cygnus Space Works Alpha Class Xg-1 Assault Gunboat; Class: Starfighter; Cost: 401.00 kCr; Size: Diminutive (10m in diameter); Initiative: +6 (+2 crew, +4 size); Crew: 1 (Normal +2); Passengers: 0; Cargo Capacity: 70 kilograms; Consumables: 2 Weeks; Hyperdrive: x1; Maximum Speed: Ramming (Average, 9 squares/action); Atmospheric Speed: 900 km/h (15 squares/action); Maneuvers: +10 (+4 size, +2 crew, +2 engine quality, +2 maneuvering system); Defense: 24 (+4 size, +10 armor); Hull Points: 120 (DR 5); Shield Points: 100 (DR 5).
Weapon: Ion Cannon [Light] (2); Fire Arc: Front; Attack Bonus: +14 (+4 size, +4 crew, +4 fire control, +2 equipment bonus); Damage: Special; Range Modifiers: PB +0, S -2, M/L N/A.
Weapon: Concussion Missile Launcher (2); Fire Arc: Front; Attack Bonus: +10 (+4 size, +4 crew, +2 equipment bonus); Damage: 8d10x2; Range Modifiers: PB +0, S/M/L N/A.
Weapon: Laser Cannon [Assault] (2); Fire Arc: Front; Attack Bonus: +8 (+4 size, +2 crew, +2 equipment bonus); Damage: 5d10x2; Range Modifiers: PB +0, S -2, M/L N/A.

A PES is a POS
The Mandal Motors Pursuer Enforcement Ship (PES) is all that is left of a defunct corporation and a dead society.  These relics of the pre-Clone Wars never caught on with the mainstream.  They were built to serve as Customs and Patrol craft for planetary defense forces.  However, they were expensive, tempermental, and not as manuevarable as many of the smaller and newer craft of the day and today.  The only reason they are part of the Knight Watch Fleet is that Voren Lemelisk was not interested in a Firespray Attack Craft.  He was looking for something to server as a secondary customs and interdiction vessel.  The standard ion cannon was the sole reason this pair is now here.  A Famous PES  is Boba Fett's Slave II.  These stats were based off Slave II in Star Wars Gamer #7 Magazine and try to reflect a stock version updated to the Revised Core Rules.

Craft: Mandal Motors Persuere Enforcement Ship; Class: Space transport; Cost: 152.00 kCr; Size: Small (25m in diameter); Initiative: +5 (+4 crew, +1 size); Crew: 1 (Skilled +4); Passengers: 5; Cargo Capacity: None; Consumables: 1 Day; Hyperdrive: None; Maximum Speed: Ramming (Average, 9 squares/action); Atmospheric Speed: 600 km/h (10 squares/action); Maneuvers: +5 (+1 size, +4 crew); Defense: 21 (+1 size, +10 armor); Hull Points: 150 (DR 10); Shield Points: 75 (DR 10).
Weapon: Blaster Cannon (2); Fire Arc: Battery Front; Attack Bonus: +6 or +2/+2 (+1 size, +4 or +0/+0 crew, +1 battery fire); Damage: 4d10x2; Range Modifiers: PB +0, S -2, M/L N/A.
Weapon: Ion Cannon [Light] (0); Fire Arc:  Front; Attack Bonus: +9 (+1 size, +4 crew, +4 fire control); Damage: Special; Range Modifiers: PB +0, S -2, M/L N/A.
Weapon: Tractor Beam Projector (0); Fire Arc:  Front; Attack Bonus: +13 (+1 size, +4 crew, +8 fire control); Damage: Special; Range Modifiers: PB -6, S -4, M/L N/A.
     
Utility Tugs
The Utility Tug is a heavy duty working ships.  Micholas/Gordon Spaceworks produces something of an anomaly, a heavy duty vessel that is capable of moving vast amount of cargo with its tractor beams and extremely powerful engines, but is rather slow, ungainly to look at and rather small at 9 meters cubed (excluding emitter arrays for the tractor beams). 

Craft: Nicholas/Gordon Spaceworks Utility Tug; Class: Starfighter; Cost: 102.00 kCr (new), 87.00 kCr (used); Size: Diminutive (9m in diameter); Initiative: +6 (+2 crew, +4 size); Crew: 1 (Normal +2); Passengers: 0; Cargo Capacity: 50 kilograms; Consumables: 1 Week; Hyperdrive: x10; Maximum Speed: Cruising (Poor, 2 squares/action); Maneuvers: +6 (+4 size, +2 crew); Defense: 14 (+4 size); Hull Points: 50 (DR 5); Shield Points: 0 (DR 5).
Weapon: Tractor Beam Projector (2); Fire Arc: Battery Front; Attack Bonus: +15 (+4 size, +2 crew, +8 fire control, +1 battery fire); Damage: Special; Range Modifiers: PB -6, S -4, M/L N/A.
  

      Space Transports
     
The Monkey's Tail and Knight's Black Flag
YT-2000 The Monkey's Tail is the personal ship of Voren Lemelisk in his post Rebellion/Republic days.  This is the ship that essentially founded the Knight Watch Shipping Corporation and served as the home to his wife, his two friends Trapps Saralik and Garrik Lorrain for nearly two years.  No one in the company dares to go onboard, touch, breath or look at the ship without permission.  If some one were to try, they would have to defeat the security system as well as run from Voren, his Noghri bodyguards, and a few other suprises.

Craft: Corellian Engineering Corporation's YT-2000; Class: Space transport; Cost: Not Available for Sale (estimated construction cost 773.00 kCr); Size: Small (30m in diameter); Initiative: +7 (+2 Dex, +4 bonus, +1 size); Crew: 2 (Unique); Cargo Capacity: 100 Metric tons; Consumables: 6 Months; Hyperdrive: x0.75 (backup x10); Maximum Speed: Attack (Average, 7 squares/action); Atmospheric Speed: 650 km/h (11 squares/action); Maneuvers: +19 (+1 size, +18 crew); Defense: 21 (+2 Dex, +1 size, +8 bonus); Hull Points: 150 (DR 10); Shield Points: 50 (DR 10).
Weapon: Laser Cannon [Quad] (2); Fire Arc: Any; Attack Bonus: +14/+9 or +8/+8/+8/+3 (+1 size, +13/+8 or +7/+7/+7/+2 crew); Damage: 6d10x2; Range Modifiers: PB -2, S +0, M/L N/A.
Weapon: Ion Cannon [Light] (1); Fire Arc: Front; Attack Bonus: +18/+13 (+1 size, +13/+8 crew, +4 fire control); Damage: Special; Range Modifiers: PB +0, S -2, M/L N/A.
Weapon: Concussion Missile Launcher (1, 8 Missiles); Fire Arc: Front; Attack Bonus: +14/+9 (+1 size, +13/+8 crew); Damage: 8d10x2; Range Modifiers: PB +0, S/M/L N/A.

YT-2000

YT-2000 Knight's Starr is the personal ship of Damian Starr aka Zaron Farwalker.  He stole the ship on an intelligence mission ordered by those in the Senate who serve their own political interests over the common good.  While not as protective of his ship as Voren is of The Monkey's Tail, Damian does have the added benefit of possessing a ship that was modified by New Republic Intelligence.

Craft: Corellian Engineering Corporation's YT-2000; Class: Space transport; Cost: Not Available for Sale (estimated construction cost 358.00 kCr); Size: Small (30m in diameter); Initiative: +3 (+2 crew, +1 size); Crew: 2 (Normal +2); Cargo Capacity: 125 Metric tons; Consumables: 6 Months; Hyperdrive: x1 (backup x10); Maximum Speed: Attack (Average, 7 squares/action); Atmospheric Speed: 650 km/h (11 squares/action); Maneuvers: +7 (+1 size, +2 crew, +2 engine quality, +2 maneuvering system); Defense: 11 (+1 size); Hull Points: 150 (DR 10); Shield Points: 100 (DR 10).
Weapon: Laser Cannon [Quad] (2); Fire Arc: Any; Attack Bonus: +16/+11 or +10/+10/+10/+5 (+1 size, +13/+8 or +7/+7/+7/+2 crew, +2 equipment bonus); Damage: 6d10x2; Range Modifiers: PB -2, S +0, M/L N/A.
  
YT-1300
YT-1300 Avatar's Sabre, Eagle's Aggression, Condor's Razor Talons and Vulture's Power Dive are restored and modified version of the stock ship that became the Millenium Falcon.  Inspired by the modifications made on the Falcon, all four have had their double laser cannon removed and have had Quad-Cannons installed on the dorsal and ventral mid column.  There is no large sub-space antanae array on these ships, so they will not be as fast as the Falcon in hyperspace, but they will get the job done for smaller cargo runs of a "delicate" nature when needed.

Craft: Avatar's Sabre Corellian Engineering Corporation's YT-1300 (restored and modified); Class: Space transport; Cost: Not Available for Sale (estimated construction cost 203.00 kCr); Size: Small (26.7m in diameter); Initiative: +5 (+4 crew, +1 size); Crew: 2 (Skilled +4); Passengers: 6; Cargo Capacity: 100 Metric tons; Consumables: 2 Months; Hyperdrive: x1 (backup x12); Maximum Speed: Attack (Average, 8 squares/action); Atmospheric Speed: 600 km/h (10 squares/action); Maneuvers: +9 (+1 size, +4 crew, +2 engine quality, +2 maneuvering system); Defense: 21 (+1 size, +10 armor); Hull Points: 150 (DR 10); Shield Points: 75 (DR 10).
Weapon: Laser Cannon [Quad] (2); Fire Arc: Any; Attack Bonus: +7 or +1/+1/+1 (+1 size, +4 or -2/-2/-2 crew, +2 equipment bonus); Damage: 6d10x2; Range Modifiers: PB -2, S +0, M/L N/A.

Craft: Eagle's Agression Corellian Engineering Corporation's YT-1300 (restored and modified); Class: Space transport; Cost: Not Available for Sale (estimated construction cost 198.00 kCr); Size: Small (26.7m in diameter); Initiative: +5 (+4 crew, +1 size); Crew: 2 (Skilled +4); Passengers: 6; Cargo Capacity: 90 Metric tons; Consumables: 2 Months; Hyperdrive: x1.25 (backup x12); Maximum Speed: Ramming (Average, 9 squares/action); Atmospheric Speed: 600 km/h (10 squares/action); Maneuvers: +13 (+1 size, +4 crew, +4 engine quality, +4 maneuvering system); Defense: 21 (+1 size, +10 armor); Hull Points: 150 (DR 10); Shield Points: 50 (DR 10).
Weapon: Laser Cannon [Quad] (2); Fire Arc: Any; Attack Bonus: +9 or +3/+3/+3 (+1 size, +4 or -2/-2/-2 crew, +4 equipment bonus); Damage: 6d10x2; Range Modifiers: PB -2, S +0, M/L N/A

Craft: Condor's Razor Talon Corellian Engineering Corporation's YT-1300 (restored and modified); Class: Space transport; Cost: Not Available for Sale (estimated construction cost 653.00 kCr); Size: Small (26.7m in diameter); Initiative: +5 (+4 crew, +1 size); Crew: 2 (Skilled +4); Passengers: 6; Cargo Capacity: 90 Metric tons; Consumables: 2 Months; Hyperdrive: x0.75 (backup x12); Maximum Speed: Attack (Average, 8 squares/action); Atmospheric Speed: 600 km/h (10 squares/action); Maneuvers: +9 (+1 size, +4 crew, +2 engine quality, +2 maneuvering system); Defense: 21 (+1 size, +10 armor); Hull Points: 125 (DR 10); Shield Points: 75 (DR 10).
Weapon: Laser Cannon [Quad] (2); Fire Arc: Any; Attack Bonus: +7 or +1/+1/+1 (+1 size, +4 or -2/-2/-2 crew, +2 equipment bonus); Damage: 6d10x2; Range Modifiers: PB -2, S +0, M/L N/A.

Craft: Vulture's Power Dive Corellian Engineering Corporation's YT-1300 (restored and modified); Class: Space transport; Cost: Not Available for Sale (estimated construction cost 193.00 kCr); Size: Small (26.7m in diameter); Initiative: +5 (+4 crew, +1 size); Crew: 2 (Skilled +4); Passengers: 6; Cargo Capacity: 100 Metric tons; Consumables: 2 Months; Hyperdrive: x1 (backup x12); Maximum Speed: Attack (Average, 8 squares/action); Atmospheric Speed: 600 km/h (10 squares/action); Maneuvers: +11 (+1 size, +4 crew, +3 engine quality, +3 maneuvering system); Defense: 21 (+1 size, +10 armor); Hull Points: 150 (DR 10); Shield Points: 50 (DR 10).
Weapon: Laser Cannon [Quad] (2); Fire Arc: Any; Attack Bonus: +8 or +2/+2/+2 (+1 size, +4 or -2/-2/-2 crew, +3 equipment bonus); Damage: 6d10x2; Range Modifiers: PB -2, S +0, M/L N/A.
     
ATR      
Telgron Corporation Assault Transport (ATR) is a ship that was found in the salvage of the Black Flag station.  It is used as a transport between the Cargo Facility and the station as well as being used once against a Republic Dreadnaught. 

Craft: Telegron Corp. Gamma Class ATR-6 Assault Transport; Class: Space transport; Cost: 1.59 mCr; Size: Small (15m in diameter); Initiative: +3 (+2 crew, +1 size); Crew: 2 (Normal +2); Passengers: 40 Troops; Troop Compliment: 40; Vehicle Compliment: Can Carry up to half dozen speeder bikes; Cargo Capacity: 150 Metric tons; Consumables: 1 Month; Hyperdrive: x1 (backup x10); Maximum Speed: Cruising (Average, 4 squares/action); Atmospheric Speed: 450 km/h (7 squares/action); Maneuvers: +3 (+1 size, +2 crew); Defense: 21 (+1 size, +10 armor); Hull Points: 180 (DR 10); Shield Points: 200 (DR 10).
Weapon: Turbolaser [Light] (6); Fire Arc: 1 Battery Back, 1 Battery Front/Left/Back, 1 Battery Front/Right/Back; Attack Bonus: +4 or -2/-2/-2 (+1 size, +2 or -4/-4/-4 crew, +1 battery fire); Damage: 4d10x5; Range Modifiers: PB -2, S/M +0, L -2.
Weapon: Ion Cannon [Heavy] (2); Fire Arc: Battery Front; Attack Bonus: +9 (+1 size, +2 crew, +5 fire control, +1 battery fire); Damage: Special; Range Modifiers: PB -6, S -4, M -2, L N/A.
Weapon: Proton Torpedo Launcher (1); Fire Arc: Front; Attack Bonus: +7 (+1 size, +2 crew, +4 fire control); Damage: 9d10x2; Range Modifiers: PB +0, S/M/L N/A.
Weapon: Tractor Beam Projector (1); Fire Arc: Front; Attack Bonus: +11 (+1 size, +2 crew, +8 fire control); Damage: Special; Range Modifiers: PB -6, S -4, M/L N/A.

Transport
Telgron Corporation Delta Class Dx-9 Stormtrooper Transport is a popular ship from the Galactic Civil War.  It was frequently used by both sides to transport special forces troops for boarding operations onto freighters, hostile transports, and even enemy capital ships.  It also can be used to ferry personnel down to a planet when more punch than the standard landing craft was called for.  This ship was also found during the salvage operation and has been restored to working condition.

Craft: Telgron Corp. Delta Class Dx-9 Stormtrooper Transport; Class: Space transport; Cost: 239.00 kCr; Size: Small (4m in diameter); Initiative: +3 (+2 crew, +1 size); Crew: 3 (Normal +2); Passengers: 40; Troop Compliment: 40 or 10 Spacetrooopers; Cargo Capacity: 10 Metric tons; Consumables: 1 Month; Hyperdrive: x1; Maximum Speed: Cruising (Average, 4 squares/action); Atmospheric Speed: 500 km/h (8 squares/action); Maneuvers: +3 (+1 size, +2 crew); Defense: 11 (+1 size); Hull Points: 100 (DR 10); Shield Points: 100 (DR 10).
Weapon: Proton Torpedo Launcher (2); Fire Arc: Front; Attack Bonus: +7 (+1 size, +2 crew, +4 fire control); Damage: 9d10x2; Range Modifiers: PB +0, S/M/L N/A.
Weapon: Ion Cannon (2); Fire Arc: Front; Attack Bonus: +7 (+1 size, +2 crew, +4 fire control); Damage: Special; Range Modifiers: PB -2, S/M +0, L N/A.


Skipray Blastboat
Sienar Fleet Systems Skipray Blastboat is the rather infamous attempt by the former Imperial National Company into creating a weapon platform with the speed of a starfighter but the punch of a capital ship.  It however failed, and now finds a niche with many small to mid-sized companies like The Knight Watch Shipping Corp., pirate and mercenary groups, and planetary defense fleets as an all around scout, attack, and defense ship.

Craft: Sienar Fleet Systems' Skipray Blastboat; Class: Space transport; Cost: 1.03 mCr; Size: Small (5m in diameter); Initiative: +5 (+4 crew, +1 size); Crew: 4 (Skilled +4); Passengers: 0; Cargo Capacity: 20 Metric tons; Consumables: 1 Month; Hyperdrive: x1 (backup x12); Maximum Speed: Ramming (Average, 9 squares/action); Atmospheric Speed: 750 km/h (12 squares/action); Maneuvers: +9 (+1 size, +4 crew, +2 engine quality, +2 maneuvering system); Defense: 11 (+1 size); Hull Points: 230 (DR 10); Shield Points: 200 (DR 10).
Weapon: Turbolaser (2); Fire Arc: Battery Any; Attack Bonus: +2 (+1 size, -4 crew, +2 fire control, +1 battery fire, +2 equipment bonus); Damage: 7d10x5; Range Modifiers: PB -6, S -4, M -2, L +0.
Weapon: Ion Cannon (3); Fire Arc: Battery Front; Attack Bonus: +5 (+1 size, -4 crew, +4 fire control, +2 battery fire, +2 equipment bonus); Damage: Special; Range Modifiers: PB -2, S/M +0, L N/A.
Weapon: Proton Torpedo Launcher (2); Fire Arc: Battery Front; Attack Bonus: +4 (+1 size, -4 crew, +4 fire control, +1 battery fire, +2 equipment bonus); Damage: 9d10x2; Range Modifiers: PB +0, S/M/L N/A.

Capital Ships
     
Knight's Sword and Shield
Corellian Corvettes Knight's Sword and Knight's Shield were actually bought with the capital investment of the Coruscant Refugees after the Battle with the Clone Emperor.  They were used to bring the people to the station initially and to make provide a place to stay as life support was restored to the station.  Both have been modified over the past decade and half. 

Craft: Corellian Engineering Corporation's CEC Corvette Knight's Shield ; Class: Capital Ship; Cost: Not Available for Sale (estimated construction cost 5.97 mCr); Size: Large (110m Length); Initiative: -3 (+4 crew, -7 size); Crew: 30 (Skilled +4); Passengers: Up to 600; Cargo Capacity: 2,500 Metric tons; Consumables: 1 Year; Hyperdrive: x1 (backup x12); Maximum Speed: Attack (Average, 7 squares/action); Atmospheric Speed: 350 km/h (6 squares/action); Maneuvers: -1 (-7 size, +4 crew, +2 engine quality); Defense: 13 (-7 size, +10 armor); Hull Points: 400 (DR 20); Shield Points: 200 (DR 20).
Weapon: Turbolaser [Light] (2); Fire Arc: Battery Any; Attack Bonus: +6 or +0/+0/+0 (-1 size, +4 or -2/-2/-2 crew, +1 battery fire, +2 equipment bonus); Damage: 4d10x5; Range Modifiers: PB -2, S/M +0, L -2.
Weapon: Tractor Beam Projector (1); Fire Arc: Front; Attack Bonus: +13 (-1 size, +4 crew, +8 fire control, +2 equipment bonus); Damage: Special; Range Modifiers: PB -6, S -4, M/L N/A.
Weapon: Laser Cannon [Heavy] (3); Fire Arc: Battery Any; Attack Bonus: +7 (-1 size, +4 crew, +2 battery fire, +2 equipment bonus); Damage: 4d10x2; Range Modifiers: PB +0, S -2, M/L N/A.

Craft: Corellian Engineering Corporation's CEC Corvette; Class: Capital Ship; Cost: Not Available for Sale (estimated construction cost 14.95 mCr); Size: Large (40m in diameter); Initiative: -3 (+4 crew, -7 size); Crew: 30 (Skilled +4); Passengers: Up to 600; Cargo Capacity: 2,000 Metric tons; Consumables: 1 Year; Hyperdrive: x1 (backup x12); Maximum Speed: Attack (Average, 7 squares/action); Atmospheric Speed: 350 km/h (6 squares/action); Maneuvers: -1 (-7 size, +4 crew, +2 engine quality); Defense: 13 (-7 size, +10 armor); Hull Points: 400 (DR 20); Shield Points: 300 (DR 20).
Weapon: Turbolaser [Light] (4); Fire Arc: Batteries Any; Attack Bonus: +6 or +0/+0/+0 (-1 size, +4 or -2/-2/-2 crew, +1 battery fire, +2 equipment bonus); Damage: 4d10x5; Range Modifiers: PB -2, S/M +0, L -2.
  

Bulk Freighters
Type A Bulk Freighter Better Day's Express, Graceful Bantha , Anime Station, and Restful Shores could best be described by their appearance, flying boxes.  Large, bulky, and slow, they Bulk Freighter is the most common interstellar commerce vessel since the downfall of the Trade Federation. 

Craft: Damorian Manufacturing Corp. Class A Bulk Freighter; Class: Capital Ship; Cost: 530.00 kCr (new), 424.00 kCr (used); Size: Large (100m in diameter); Initiative: +1 (+2 crew, -1 size); Crew: 4 (Normal +2); Passengers: 0; Cargo Capacity: 8,000 Metric tons; Consumables: 1 Year; Hyperdrive: x4 (backup x16); Maximum Speed: Cruising (Poor, 2 squares/action); Maneuvers: -1 (-1 size, +2 crew, -2 maneuvering system); Defense: 9 (-1 size); Hull Points: 100 (DR 15); Shield Points: 50 (DR 15).

C Type Freighter
Type C Bulk Freighter is Yuung, Tugg, and Josse Engineering Corporations major contribution to the freighter market.  The C-Type probably was inspired in part by ships like the CEC Corvetter and Gunship, the Nebulon-B Frigate amongst others.  It sill is a flying rectangle, moving tons of cargo.

Craft: Yuung, Tugg, & Josse Engineering Corporation C-Type Freighter; Class: Capital Ship; Cost: 630.00 kCr (new), 504.00 kCr (used); Size: Large (70m in diameter); Initiative: +1 (+2 crew, -1 size); Crew: 10 (Normal +2); Passengers: 0; Cargo Capacity: 8,000 Metric tons; Consumables: 1 Year; Hyperdrive: x4 (backup x20); Maximum Speed: Cruising (Poor, 4 squares/action); Maneuvers: -1 (-1 size, +2 crew, -2 maneuvering system); Defense: 9 (-1 size); Hull Points: 190 (DR 20); Shield Points: 50 (DR 20).

H Type Freighter
Type H Bulk Freighter The Long Journey Home is the newest ship in the Knight Watch Corporation's Fleet.  It is sent primarily on long cargo runs to the Galactic Rim and then to the Deep Core.  It only stops by the station when it is convient or when it is recalled. The H-Type defies classification, possibly the largest space transport of the smallest captial ship out there.  It is more manuverable and faster than most bulk freighters and explains why Galarner/Feges Industires entry into a bloated market has succeeded.

Craft: Galarner/Ferges Industries; Class: Space transport; Cost: 1.12 mCr; Size: Medium (25m in diameter); Initiative: +2; Crew: 6 (Normal +2); Passengers: 0; Cargo Capacity: 60,000 Metric tons; Consumables: 2 Weeks; Hyperdrive: x2 (backup x10); Maximum Speed: Cruising (Average, 3 squares/action); Maneuvers: +6 (+2 crew, +2 engine quality, +2 maneuvering system); Defense: 20 (+10 armor); Hull Points: 200 (DR 15); Shield Points: 75 (DR 15).

Contrainer Transports
Container Transports were made to take three Class-A Cargo Containers and mount them to a long spine that has engines, a small bridge and small defensive weaponry.

Craft: Xizor Transport Systems Container Transport; Class: Capital Ship; Cost: 554.00 kCr (new), 471.00 kCr (used); Size: Large (100m in diameter); Initiative: +1 (+2 crew, -1 size); Crew: 8 (Normal +2); Passengers: 0; Cargo Capacity: 8,000 Metric tons; Consumables: 1 Year; Hyperdrive: x3 (backup x18); Maximum Speed: Cruising (Poor, 3 squares/action); Maneuvers: -1 (-1 size, +2 crew, -2 maneuvering system); Defense: 9 (-1 size); Hull Points: 200 (DR 20); Shield Points: 50 (DR 20).
Weapon: Laser Cannon [Quad, Long-shot] (4); Fire Arc: 1 Battery Front, 1 Battery Back; Attack Bonus: +2 or -4/-4/-4 (-1 size, +2 or -4/-4/-4 crew, +1 battery fire); Damage: 5d10x2; Range Modifiers: PB -2, S/M +0, L -2.

Medium Transport
Gallofree Medium Transports Fields of Gold and Fields of Alderaan were skeletons without engines when they were found docked to the Black Flag during it's salvage.  These vessels were among the first in the Knight Watch fleet.  They have no set cargo mission and can be easily converted to a refugee transport in a matter of hours. 

Craft: Gallofree Yards, Inc.'s Modified Gallofree Medium Transport; Class: Space transport; Cost: Not Available for Sale (estimated construction cost 636.00 kCr); Size: Medium (30m in diameter); Initiative: +2; Crew: 6 (Normal +2); Passengers: 40 Usual 0; Cargo Capacity: 1,900 Metric tons; Consumables: 6 Months; Hyperdrive: x1.5; Maximum Speed: Cruising (Average, 4 squares/action); Atmospheric Speed: 400 km/h (7 squares/action); Maneuvers: +2 (+2 crew); Defense: 10; Hull Points: 200 (DR 15); Shield Points: 90 (DR 15).
Weapon: Laser Cannon [Twin] (4); Fire Arc: Battery Any; Attack Bonus: +7 or +3/+3 (+2 or -2/-2 crew, +2 fire control, +3 battery fire); Damage: 2d10x2; Range Modifiers: PB +0, S -2, M/L N/A.

Dreadnaught Dark Envoy
The Dark Envoy was a New Republic Dreadnaught up until the Knight Watch Board of Directors were unwilling to continually pay protection fees to the governement and mercenary forces.  A daring raid was planned to capture this specific ship because of knowledge on who was commanding her, the relative lack of a fighter squadron aboard, and the fact she was a skeleton crew heading to be retrofitted with the next generation software upgrades.  Now, The Dark Envoy is the primary protection for any Knight Watch Fleet larger than four ships, as well as housing half the companies Z-95s, all her A-wings, and half the companies IRD fighters. 

Craft: Rendalili StarDrive Dreadnaught Heavy Cruiser; Class: Capital Ship; Cost: 539.92 mCr; Size: Gargantuan (300m in diameter); Initiative: -2 (+2 crew, -4 size); Crew: 1,100 (Normal +2); Passengers: 0; Cargo Capacity: 9,000 Metric tons; Consumables: 1 Year; Hyperdrive: x2 (backup x18); Maximum Speed: Cruising (Average, 4 squares/action); Maneuvers: -2 (-4 size, +2 crew); Defense: 6 (-4 size); Hull Points: 560 (DR 25); Shield Points: 230 (DR 25).
Weapon: Turbolaser (10); Fire Arc: 1 Battery Front, 1 Battery Back; Attack Bonus: +10 (-4 size, +2 crew, +8 fire control, +4 battery fire); Damage: 7d10x5; Range Modifiers: PB -6, S -4, M -2, L +0.
Weapon: Turbolaser [Light Quad] (20); Fire Arc: 6 Front, 7 Left, 7 Right; Attack Bonus: -2 or -8/-8/-8 (-4 size, +2 or -4/-4/-4 crew); Damage: 4d10x5; Range Modifiers: PB -2, S/M +0, L -2.
Weapon: Turbolaser Cannon [Double] (10); Fire Arc: 5 Left, 5 Right; Attack Bonus: -2 or -6/-6 (-4 size, +2 or -2/-2 crew); Damage: 5d10x2; Range Modifiers: PB -2, S/M +0, L -2.

Space Station

Cargo Facility and Station
Ventex Construction Yards Type 2- Cargo Facility was commissioned to keep all three of Black Flag's primary hangars open for it's own starfighters and transports for repairs and maitenance.  The Cargo Facility, Knight's Fort, is a 24 hour a day operation.  A "shuttle" service is provided every four hours using the ATR, four Stormtrooper transports.  Located on the Cargo Facility is a mess hall, several refresher stations, a small medic station, as well as two dozen of the Utlilty Tugs. 

Craft: Ventex Construction Yards Type Two Cargo Facility; Class: Station; Cost: 115.75 mCr; Size: Colossal (Large space station, 800m in diameter); Initiative: -6 (+2 crew, -8 size); Crew: 125 (Normal +2); Passengers: 0; Cargo Capacity: 25,000,000 Metric tons; Consumables: 2 Years; Hyperdrive: None; Maximum Speed: Docking (Poor, 0 squares/action); Maneuvers: -6 (-8 size, +2 crew); Defense: 12 (-8 size, +10 armor); Hull Points: 750 (DR 30); Shield Points: 300 (DR 30).
Weapon: Tractor Beam Projector (38); Fire Arc: 10 Front, 5 Left, 10 Back, 5 Right, 2 Front/Left/Back, 2 Front/Left/Right, 2 Front/Right/Back, 2 Left/Back/Right; Attack Bonus: +2 (-8 size, +2 crew, +8 fire control); Damage: Special; Range Modifiers: PB -6, S -4, M/L N/A.

Black Flag Central

Telgron Corporation's XQ series of platforms are popular of Deep Space and Planetary Cargo, Defense, Research and Industrial uses.  The Black Flag is XQ-5 model that was originally was used as a Customs Repair Station above Coruscant.  It was moved by contracting Telegron's own Hyperspace Frame, a large exoskeleton that reinforces the primary hull for hyperspace and very large and powerful hypderdrive.  Now stationed in the outer system of what was once Alderaan, the Black Flag is Corporate Headquaters, Home, Repair Station, and Protector to all the Knight Watch Shipping Corp. employees as well as several hundred others providing service to the employees for a chance to relocate and follow a life they wanted to live, or were living when Coruscant was ravaged by the last bits of the Empire.       

Craft: Telgron Corp. XQ-5 Deep Space Platform; Class: Station; Cost: Not Available for Sale (estimated construction cost 173.86 mCr); Size: Colossal (Large space station, 1100m in diameter); Initiative: -6 (+2 crew, -8 size); Crew: 2,540 (Normal +2); Passengers: About 8,000 employees and service personnel, 1000 Droids of varrying classes; Troop Compliment: Aproximately 50 full time security personnel, with another 75 volunteers, 15 Nemoidian Series Battle Droids, 5 Unit Zeds; Starship Compliment: 2 ATR Transports, 1 Stormtrooper Tranposrt, YT-2000 Monkey's Tail, 2 Lambda Class Shuttles, 2 Svelte Class Shuttles. 6 Utility Tugs; Starfighter Compliment: 6 IRD Fighters, 2 Persurer Enforcement Ships; Cargo Capacity: 25,000,000 Metric tons; Consumables: 5 Years; Hyperdrive: None; Maximum Speed: Stationary (0 squares/action); Maneuvers: -6 (-8 size, +2 crew); Defense: 17 (-8 size, +15 armor); Hull Points: 1600 (DR 30); Shield Points: 700 (DR 30).
Weapon: Tractor Beam Projector (32); Fire Arc: 2 Front/Left, 2 Front/Right, 2 Back/Left, 2 Back/Right, 2 Front/Back, 2 Left/Right, 5 Front/Left/Back, 5 Front/Left/Right, 5 Front/Right/Back, 5 Left/Back/Right; Attack Bonus: +2 (-8 size, +2 crew, +8 fire control); Damage: Special; Range Modifiers: PB -6, S -4, M/L N/A.
Weapon: Turbolaser [Heavy] (32); Fire Arc: 8 Batteries Any, 2 Batteries Front/Left/Back, 2 Batteries Front/Left/Right, 2 Batteries Front/Right/Back, 2 Batteries Left/Back/Right; Attack Bonus: -5 (-8 size, +2 crew, +1 battery fire); Damage: 10d10x5; Range Modifiers: PB -6, S -4, M -2, L +0.
Weapon: Laser Cannon [Point] (128); Fire Arc: 16 Batteries Any, 4 Batteries Front/Left/Back, 4 Batteries Front/Left/Right, 4 Batteries Front/Right/Back, 4 Batteries Left/Back/Right; Attack Bonus: -3 (-8 size, +2 crew, +3 battery fire); Damage: 2d10x2; Range Modifiers: PB +0, S -2, M/L N/A.

Containers
Class-D Containers
More Containers
Class-I Containers
Cargo Containers are as much apart of this campaign as any other.  All can withstand the vacuum of space.  Some have a minimal form of life support to allow access from a docked ship.  Most are able to be moved by Utility Tugs or similar type vessels or tractor beams.  They can be converted to hangars, barracks, or just about any thing imaginable.  The latest generation of Cargo Containers were designed by Xizor Transport Systems in the time immediately following the demise of the Trade Federation.  Class-A Containers are large trapezoids that are good multipurpose units.  Class-D Containers are used for dry goods.  Class-I containers are used to ship finished goods like speeders, swoops, small starfighters etc.  Class-K containers can be used for almost anything but flamable goods and explosives.
Even More Containers
Class-K Container
Class-A Containers
Class-A Containers
Craft: Xizor Transport Systems Class-A Cargo Container; Class: Space transport; Cost: 530.00 kCr; Size: Medium (35m in diameter); Initiative: -4; Crew: 10 (Untrained -4); Passengers: 0; Cargo Capacity: 80,000 Metric tons; Consumables: 1 Day; Hyperdrive: None; Maximum Speed: Stationary (0 squares/action); Maneuvers: -4 (-4 crew); Defense: 20 (+10 armor); Hull Points: 50 (DR 0); Shield Points: 0 (DR 0).
Notes: Life Support is only engaged when some one is in the Cargo Container.  Generally it is left in holds, in deep space, etc.

Craft: Xizor Transport Systems Class-D Cargo Container; Class: Space transport; Cost: 62.00 kCr; Size: Small (48m in diameter); Initiative: -3 (-4 crew, +1 size); Crew: 10 (Untrained -4); Passengers: 0; Cargo Capacity: 150 Metric tons; Consumables: 1 Day; Hyperdrive: None; Maximum Speed: Stationary (0 squares/action); Maneuvers: -3 (+1 size, -4 crew); Defense: 21 (+1 size, +10 armor); Hull Points: 50 (DR 0); Shield Points: 0 (DR 0).
Notes: Life Support is only engaged when some one is in the Cargo Container.  Generally it is left in holds, in deep space, etc.  Class D-Contianers are for Bulk Dried Goods (instant food powders etc).

Craft: Xizor Transport Systems Class-I Cargo Container; Class: Space transport; Cost: 62.00 kCr; Size: Small (39m in diameter); Initiative: -3 (-4 crew, +1 size); Crew: 10 (Untrained -4); Passengers: 0; Cargo Capacity: 150 Metric tons; Consumables: 1 Day; Hyperdrive: None; Maximum Speed: Stationary (0 squares/action); Maneuvers: -3 (+1 size, -4 crew); Defense: 21 (+1 size, +10 armor); Hull Points: 50 (DR 0); Shield Points: 0 (DR 0).
Notes: Life Support is only engaged when some one is in the Cargo Container.  Generally it is left in holds, in deep space, etc.  Class I-Contianers are for finished manufactured goods like speeders, appliances, etc.

Craft: Xizor Transport Systems Class-K Cargo Container; Class: Starfighter; Cost: 60.00 kCr; Size: Diminutive (7m in diameter); Initiative: +0 (-4 crew, +4 size); Crew: 2 (Untrained -4); Passengers: 0; Cargo Capacity: 150 Metric tons; Consumables: 1 Day; Hyperdrive: None; Maximum Speed: Stationary (0 squares/action); Maneuvers: +0 (+4 size, -4 crew); Defense: 24 (+4 size, +10 armor); Hull Points: 10 (DR 0); Shield Points: 0 (DR 0).
Notes: Life Support is only engaged when some one is in the Cargo Container.  Generally it is left in holds, in deep space, etc.  Class K-Contianers are not intended for use with anything flamable or explosive.
Non-Knight Watch Campaign Ships
Starfighters

Chiss Clawcraft are the product of the Chiss Expiditionary Defense Force.  It is a hybrid of Chiss technology and Sienar Fleet Systems Imperial TIE line.  This is based off the first version found in Star Wars Gamer #5 Magazine.

Craft: Chiss Clawcraft; Class: Starfighter; Cost: Not Available for Sale (estimated construction cost 462.00 kCr); Size: Diminutive (3m in diameter); Initiative: +12 (+8 crew, +4 size); Crew: 1 (Expert +8); Passengers: 0; Cargo Capacity: 25 kilograms; Consumables: 1 Week; Hyperdrive: x1.5; Maximum Speed: Ramming (Excellent, 12 squares/action); Atmospheric Speed: 800 km/h (13 squares/action); Maneuvers: +16 (+4 size, +8 crew, +2 engine quality, +2 maneuvering system); Defense: 24 (+4 size, +10 armor); Hull Points: 60 (DR 5); Shield Points: 40 (DR 5).
Weapon: Laser Cannon (4); Fire Arc: Front; Attack Bonus: +18/+13 (+4 size, +8/+3 crew, +4 fire control, +2 equipment bonus); Damage: 7d10x2; Range Modifiers: PB +0, S -2, M/L N/A.

The Corellian JumpMaster 5000 is a popular ship for those who need to go places but don't have to worry about a lot of passengers or cargo.  The Bounty Hunter Dengar uses once called The Punishing One.  Below is located a more stock model.  I admit, I do not know the stock version, this is just my extrapolation based off the article that can be foudn in Star Wars Gamer #7.

Craft: Corellian Engineering Corporation's JumpMaster5000; Class: Starfighter; Cost: 310.00 kCr; Size: Tiny (20m in diameter); Initiative: +4 (+2 crew, +2 size); Crew: 1 (Normal +2); Passengers: 1; Cargo Capacity: 500 kilograms; Consumables: 2 Months; Hyperdrive: x1 (backup x10); Maximum Speed: Ramming (Average, 9 squares/action); Maneuvers: +6 (+2 size, +2 crew, +2 engine quality); Defense: 22 (+2 size, +10 armor); Hull Points: 120 (DR 10); Shield Points: 150 (DR 10).
Weapon: Ion Cannon (1); Fire Arc: Front; Attack Bonus: +10 (+2 size, +2 crew, +4 fire control, +2 equipment bonus); Damage: Special; Range Modifiers: PB -2, S/M +0, L N/A.

Preybird
The SorroSuub Corporation got into the Imperial Fighter bidding late with the Preybird Starfighter .  It is warhead capable ship has laser cannons.  Despite shield, and one of the most armored hulls in the galaxy, the Preybird is in every way outclassed by the X-Wing and the TIE Advanced.  SorroSuub has discontiuned the manufactureing of Preybirds, but many small manufacturing plants owned by Imperial or ex-Imperial turned pirate/privateer are still turning out Preybirds at a high cost (40% more than baseline cost).  Please note, most of these models do not have a missile launcher as reflected here.

Craft: SoroSuub's Preybird; Class: Starfighter; Cost: 134.00 kCr (new), 74.00 kCr (used); Size: Tiny (15m in diameter); Initiative: +4 (+2 crew, +2 size); Crew: 1 (Normal +2); Passengers: 0; Cargo Capacity: 110 kilograms; Consumables: 1 Week; Hyperdrive: x1; Maximum Speed: Attack (Average, 7 squares/action); Maneuvers: +4 (+2 size, +2 crew); Defense: 12 (+2 size); Hull Points: 180 (DR 5); Shield Points: 50 (DR 5).
Weapon: Laser Cannon (1); Fire Arc: Front; Attack Bonus: +8 (+2 size, +2 crew, +4 fire control); Damage: 4d10x2; Range Modifiers: PB +0, S -2, M/L N/A.

Razor Fighter
Razor Fighter is a common ship to many smuggler operations.  It is valued because it is cheap, has speed equal to the X-Wing, and it's ion cannons allow for a ship to be disabled.  The Razor Fighter seems to be an anomly.  It was manufactured by an Alderaanian backed company, Starypan/SunHui Spaceworks.  The company is now defunct, but enough Razors were produced to make them common enough to many groups. 

Craft: Starypan/SunHui Spaceworks Razor Fighter; Class: Starfighter; Cost: 115.00 kCr (new), 115.00 kCr (used); Size: Tiny (15m in diameter); Initiative: +4 (+2 crew, +2 size); Crew: 1 (Normal +2); Passengers: 0; Cargo Capacity: 100 kilograms; Consumables: 1 Week; Hyperdrive: None; Maximum Speed: Ramming (Average, 9 squares/action); Atmospheric Speed: 600 km/h (10 squares/action); Maneuvers: +0 (+2 size, +2 crew, -2 engine quality, -2 maneuvering system); Defense: 12 (+2 size); Hull Points: 75 (DR 0); Shield Points: 75 (DR 0)
Weapon: Ion Cannon [Light] (2); Fire Arc: Front; Attack Bonus: +6 (+2 size, +2 crew, +4 fire control, -2 equipment bonus); Damage: Special; Range Modifiers: PB +0, S -2, M/L N/A.
Weapon: Laser Cannon (2); Fire Arc: Front; Attack Bonus: +6 (+2 size, +2 crew, +4 fire control, -2 equipment bonus); Damage: 4d10x2; Range Modifiers: PB +0, S -2, M/L N/A.

T-Wing Starfighter
T-Wing are an annoying little expierment that the Rebel Alliance and Hoersh-Kessel Drive, Inc. attempted together when Hoersh-Kessel lost out on a great deal of Imperial contracts to Sienar Fleet Systems, Kuat Drive Yards, Cygnus Spaceworks, and the Telgron Corporation.  The T-Wing was a fast, light, cheap starfighter.  On par with TIE and A-Wing manuevrability and speed, but lacking both in firepower.  It does have shields, so it does have more durability than a TIE series ship, but it greatly under protects the ship.  The Alliance was never happy with this ship, and gave up on the project.  Smuggling and pirate operations, as well as poorer planetary defense forces have taken to the fighter.

Craft: Hoersh-Kessel T-Wing; Class: Starfighter; Cost: 132.00 kCr (new), 99.00 kCr (used); Size: Diminutive (10m in diameter); Initiative: +6 (+2 crew, +4 size); Crew: 1 (Normal +2); Passengers: 0; Cargo Capacity: 75 kilograms; Consumables: 1 Week; Hyperdrive: x1.5; Maximum Speed: Ramming (Good, 10 squares/action); Atmospheric Speed: 750 km/h (12 squares/action); Maneuvers: +6 (+4 size, +2 crew); Defense: 14 (+4 size); Hull Points: 40 (DR 5); Shield Points: 50 (DR 5).
Weapon: Laser Cannon [Light] (2); Fire Arc: Front; Attack Bonus: +4 (+4 size); Damage: 3d10x2; Range Modifiers: PB +0, S -2, M/L N/A

Space Transports
Muurian Transport
Muurian Transports are one of the few popular alternatives to Corellian Engineering Corporation's YT and YV series.  The Muurian is just as durable, just as easily modified and made by Muurian Tranport Incorporation.  This is one of their few models they produce, so service can be arguable better than CEC's. 

Craft: Muurian Spaceworks; Class: Space transport; Cost: 247.00 kCr (new), 185.00 kCr (used); Size: Small (30m in diameter); Initiative: +3 (+2 crew, +1 size); Crew: 3 (Normal +2); Passengers: 8; Cargo Capacity: 30 kilograms; Consumables: 6 Months; Hyperdrive: x1 (backup x18); Maximum Speed: Attack (Average, 7 squares/action); Atmospheric Speed: 600 km/h (10 squares/action); Maneuvers: +3 (+1 size, +2 crew); Defense: 11 (+1 size); Hull Points: 150 (DR 10); Shield Points: 100 (DR 10).
Weapon: Laser Cannon [Twin] (4); Fire Arc: 1 Battery Any, 1 Battery Front/Left/Right; Attack Bonus: +4 or +0/+0 (+1 size, +2 or -2/-2 crew, +1 battery fire); Damage: 2d10x2; Range Modifiers: PB +0, S -2, M/L N/A.

The YV-666 is possibly one of the few failures of the Corellian Engineering Corporation but only in regards to sales.  Like all CEC craft, and especially the YV and YT series, the YV-666 is easily modified to any whim the owner has if they are willing to pay the price.  The Bounty Hunter Bossk owns a YV-666 called The Hound's Tooth.  Below is a more "stock version" of the YV-666 extrapolated from The Hound's Tooth from Star Wars Gamer #7 Magazine.  

Craft: Corellian Engineering Corporation's YV 666; Class: Space transport; Cost: 164.00 kCr; Size: Small (41 m Long); Initiative: +3 (+2 crew, +1 size); Crew: 2 (Normal +2); Passengers: 0; Cargo Capacity: 50 Metric tons; Consumables: 6 Months; Hyperdrive: x1.5 (backup x6); Maximum Speed: Attack (Average, 8 squares/action); Maneuvers: +6 (+1 size, +2 crew, +2 engine quality, +1 maneuvering system); Defense: 21 (+1 size, +10 armor); Hull Points: 150 (DR 10); Shield Points: 0 (DR 10).
Weapon: Laser Cannon [Light] (4); Fire Arc: Batteries Front; Attack Bonus: +6 (+1 size, +2 crew, +1 battery fire, +2 equipment bonus); Damage: 3d10x2; Range Modifiers: PB +0, S -2, M/L N/A.

The YV-775 is another of the Corellian Engineering Corporation's sucess stories.  It fills the role nicely for corporations looking for a defensive cargo ship.  It also is armed heavily enough that most planetary defense forces would only have to add a sensor package to make it a servicable ship.  This has made it popular with the free or independent traders.  Talon Karrde uses two relatively unmodified YV-775's, the Dawn Beat and Amanda Fallow.  The following is a version modified to the Revised Rules from the statistics listed in Star Wars Gamer #4 Magazine.

Craft: Corellian Engineering Corporation's YV-755; Class: Space transport; Cost: 919.00 kCr; Size: Medium (15m in diameter); Initiative: +4; Crew: 8 (Skilled +4); Passengers: 0; Cargo Capacity: 400 Metric tons; Consumables: 6 Months; Hyperdrive: x2 (backup x12); Maximum Speed: Attack (Average, 5 squares/action); Atmospheric Speed: 600 km/h (10 squares/action); Maneuvers: +4 (+4 crew); Defense: 20 (+10 armor); Hull Points: 210 (DR 15); Shield Points: 140 (DR 15).
Weapon: Laser Cannon [Twin] (2); Fire Arc: 1 Left, 1 Right; Attack Bonus: +4 or +0/+0 (+4 or +0/+0 crew); Damage: 2d10x2; Range Modifiers: PB +0, S -2, M/L N/A.
Weapon: Turbolaser (2); Fire Arc: Battery Front; Attack Bonus: +13 (+4 crew, +8 fire control, +1 battery fire); Damage: 7d10x5; Range Modifiers: PB -6, S -4, M -2, L +0.
Weapon: Proton Torpedo Launcher (2); Fire Arc: Front; Attack Bonus: +8 (+4 crew, +4 fire control); Damage: 9d10x2; Range Modifiers: PB +0, S/M/L N/A.
Capital Ships

The Action IV Medium Transport is another in the long line of Corellian Engineering Corporation's efforts to corner the market on ships made to be affordable and customized easily.  The Action IV is a popular bulk freighter for those who have more credits and want something that isn't as boxy and lumbering as the Type-A Bulk Freighter.  Additionally it has more advantage, it comes with some teeth to defend itself.  Talon Karrde uses a modifed Action IV, The Wilde Karrde, as his primary vessel.  

Craft: Action IV Medium Transport; Class: Capital Ship; Cost: 2.40 mCr; Size: Large (50m in diameter); Initiative: +3 (+4 crew, -1 size); Crew: 10 (Skilled +4); Passengers: 0; Cargo Capacity: 50,000 Metric tons; Consumables: 6 Months; Hyperdrive: x2 (backup x12); Maximum Speed: Cruising (Average, 4 squares/action); Atmospheric Speed: 600 km/h (10 squares/action); Maneuvers: +3 (-1 size, +4 crew); Defense: 19 (-1 size, +10 armor); Hull Points: 400 (DR 15); Shield Points: 50 (DR 15).
Weapon: Laser Cannon (3); Fire Arc: 1 Front, 1 Left, 1 Right; Attack Bonus: +7 (-1 size, +4 crew, +4 fire control); Damage: 4d10x2; Range Modifiers: PB +0, S -2, M/L N/A.

Craft: Modified Action IV Transport Wilde Karrde; Class: Capital Ship; Cost: 4.29 mCr; Size: Large (50m in diameter); Initiative: +3 (+4 crew, -1 size); Crew: 10 (Skilled +4); Passengers: 0; Cargo Capacity: 50,000 Metric tons; Consumables: 6 Months; Hyperdrive: x1 (backup x10); Maximum Speed: Cruising (Average, 4 squares/action); Atmospheric Speed: 600 km/h (10 squares/action); Maneuvers: +3 (-1 size, +4 crew); Defense: 19 (-1 size, +10 armor); Hull Points: 600 (DR 15); Shield Points: 100 (DR 15).
Weapon: Turbolaser (15); Fire Arc: 1 Battery Front, 1 Battery Left, 1 Battery Right; Attack Bonus: +15 (-1 size, +4 crew, +8 fire control, +4 battery fire); Damage: 7d10x5; Range Modifiers: PB -6, S -4, M -2, L +0.

A Modified Nebulon-B Frigate
Modified Nebulon-B Frigates are the second generation of Kuat Drive Yards ships built to protect Imperial Cargo Convoys from Rebel Raids.  The Modifed Frigates boast additional weaponry, and can be identified by having two superstructres dropping down from their central spine forming a "V".  Please note it is only called a Modifed frigate, it came from the KDY Shipyards like this.  Additional modifcations may have been made to variants that are not longer in control of the Empire.

Craft: Kuat Drive Yards' Kuat Drive Yards Modified Nebulon B Frigate; Class: Capital Ship; Cost: 32.12 mCr; Size: Huge (50m in diameter); Initiative: +0 (+2 crew, -2 size); Crew: 1,100 (Normal +2); Passengers: 100 Troops; Cargo Capacity: 4,000 Metric tons; Consumables: 2 Years; Hyperdrive: x2 (backup x12); Maximum Speed: Cruising (Average, 4 squares/action); Maneuvers: +0 (-2 size, +2 crew); Defense: 23 (-2 size, +15 armor); Hull Points: 400 (DR 20); Shield Points: 300 (DR 20).
Weapon: Turbolaser (18); Fire Arc: 2 Batteries Front, 1 Battery Left, 1 Battery Right, 1 Battery Front/Left, 1 Battery Front/Right; Attack Bonus: +10 (-2 size, +2 crew, +8 fire control, +2 battery fire); Damage: 7d10x5; Range Modifiers: PB -6, S -4, M -2, L +0.
Weapon: Laser Cannon (18); Fire Arc: 6 Front, 2 Left, 2 Back, 2 Right, 2 Front/Left, 2 Front/Right, 1 Back/Left, 1 Back/Right; Attack Bonus: +4 (-2 size, +2 crew, +4 fire control); Damage: 4d10x2; Range Modifiers: PB +0, S -2, M/L N/A.
Weapon: Tractor Beam Projector (2); Fire Arc: Front; Attack Bonus: +8 (-2 size, +2 crew, +8 fire control); Damage: Special; Range Modifiers: PB -6, S -4, M/L N/A.

Xitiar Transport
Xitiar Class Transports are remeniscient of minature Nebulon-B class frigates without the extra superstructure handing down.  They are capable cargo vessels that are minimally armed, thus popular in some camps to Bulk Freighters. 

Craft: TransGal Meg Industries Xitiar Transport; Class: Capital Ship; Cost: 1.11 mCr; Size: Large (75m in diameter); Initiative: +1 (+2 crew, -1 size); Crew: 10 (Normal +2); Passengers: 0; Cargo Capacity: 6,000 Metric tons; Consumables: 1 Year; Hyperdrive: x3 (backup x20); Maximum Speed: Cruising (Average, 3 squares/action); Maneuvers: +1 (-1 size, +2 crew); Defense: 9 (-1 size); Hull Points: 200 (DR 10); Shield Points: 70 (DR 10).
Weapon: Laser Cannon [Point] (8); Fire Arc: 2 Batteries Front/Left, 2 Batteries Front/Right; Attack Bonus: +2 (-1 size, +2 crew, +1 battery fire); Damage: 2d10x2; Range Modifiers: PB +0, S -2, M/L N/A.

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