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Knight Watch Supporting Cast
D20

Guardian Wing NPC
One of the youngest to achieve the rank of Admiral in the Rebellion's days post their vicotry at Endor, Adm. Ace Azzameen (Defender One/Leader) is some how distantly related to the now famous fighter pilot of the same name.  Adm. Azzameen however is very impatient and is not open to new ideas or methods other than the ones he has decided on.  He is rather incompetent commander who has been given charge of ridding a minor warlord who broke from the Empire when it fell apart.  He however does not listen to the warnings of his intelligence officer, his senior staff or high command and utilmately his command crumbles and flees.  Most desert and are never charged because there is no reason to make anyone relive the painful memory that was Adm. Azzameen's Guardian Wing.
Adm. Azzameen
Admiral Ace Azzameen: Male Human, Noble 2/Soldier 3/Officer 3; Init +1 (+1 Dex); Def 18 (+1 Dex, +7 Class); Spd 10m; VP/WP 66/16; Atk +7/+2 melee (1d3+1, punch), +7/+2 or +3/+3/-2 ranged (3d6, Blaster [Pistol]); SQ Favor +1, Inspire Confidence, Leadership, Noble bonus class skill (Gather Information), Requisition Supplies, Tainted; SV Fort +8, Ref +6, Will +7; SZ M; FP: 2; DSPs: 8; Rep: +4; Str 12, Dex 13, Con 16, Int 14, Wis 12, Cha 11.
Equipment: Blaster [Pistol], Code Cylinder, Comlink, DataPad, R5 Unit, M-3PO Droid, X-Wing, Flight Suit
Skills: Astrogate +7, Bluff +6, Computer Use +11, Diplomacy +14, Gather Information +6, Intimidate +11, Knowledge (Mon Cal Cruisers) +9, Knowledge (Rebellion) +9, Pilot +7, Profession (military officer) +7, Read/Write Basic, Read/Write Binary, Read/Write Bothese, Read/Write Calamarian, Repair +4, Sense Motive +8, Speak Basic, Speak Binary (Understand Only), Speak Bothese, Speak Calamarian, Speak Shyriiwook (Understand Only), Speak Sullustese
Feats: Armor Proficiency (light, medium), Gunner, Point Blank Shot, Skill Emphasis (Diplomacy), Starship Operation (capital ship, starfighter), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Fal Azzameen
Maj. Fal. Azzameen (Defender Five) served as Guardian Wing's Intelligence Officer as well as the XO to Defender Squadron.  Considered an ace pilot, Fal never quite made the same mistakes his cousin did as the commander.  Fal is just as young as Fal and some how does an alright job as Intelligence Officer.  Despite having to follow a many an illegal order under the threat of Adm. Azzameen, Fal was able to set up a line to Alliance/Republic High Command arround Adm Azzameen and able to salvage some valuable resources (one Voren Lemelisk).  As Guardian Wing disolved in the Omega disaster, Fal disappeared and has not been heard from since.  The surivivors of Guardian Wing that formed Knight Watch, believe Fal to be dead and commemorate the day their friend died.

Maj Fal Azzameen: Adult Male Human, Soldier 5/Tech Specialist 2/Starship Ace 1; Init +7 (+3 Dex, +4 Bonus); Def 20 (+3 Dex, +7 Class); Spd 10m; VP/WP 62/12; Atk +7/+2 melee (1d3+1, punch), +9/+4 or +5/+5/+0 ranged (3d6, Blaster [Pistol]); SQ Research, Starship Defense; SV Fort +6, Ref +7, Will +5; SZ M; FP: 0; Rep: +1; Str 12, Dex 16, Con 12, Int 14, Wis 15, Cha 14.
Equipment: Blank DataCards (for DataPad, 10), Blaster [Pistol], Code Cylinder x4, Comlink [Encrypted], DataPad, Holorecorder, Recording rod, Security kit, Sensor pack
Skills: Astrogate +10, Computer Use +14, Craft (Computer Programs) +8, Diplomacy +8, Disable Device +6, Disguise +6, Gather Information +9, Intimidate +5, Knowledge (Imperial Inteligence) +6, Knowledge (Rebellion) +6, Listen +4, Pilot +19, Profession (military officer) +6, Read/Write Basic, Read/Write Binary, Search +4, Speak Basic, Speak Bothese, Speak High Galactic, Spot +6
Feats: Armor Proficiency (light), Gearhead, Improved Initiative, Skill Emphasis (Computer Use, Gather Information, Pilot), Spacer, Starship Dodge (starfighter), Starship Operation (starfighter), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Taugrim
Flt. Officer Taugrim (Defender Seven) was one of the newly assigned pilots to Guardian Wing's Defender Squadron. He was Voren Lemelisk's wingman during many a botched operation.  Taugrim is related to Zaron Farwalker, but no one is quite sure how.  Hailing from a back water world, it is quite possible that many people are kin to one another due to the isolation.  Taugrim isn't the best pilot in Defender Squadron or Guardian Wing, he however did litte to distinguish himself while there either.  He did however survive the final mission, making it back to base where he was ordered by Lt. Cmdr. Lemelisk to report to the nearest Republic outpost of the disaster.  It has been reported by Zaron Farwalker that Taugrim has contintued with the Republic military instead of taking the discharged offered as compensation for the disaster of Guardian Wing.

Taugrim: Adult Male Human, Fringer 3; Init +1 (+1 Dex); Def 15 (+1 Dex, +4 Class); Spd 10m; VP/WP 26/16; Atk +2 melee (1d3, punch), +3 or -1/-1 ranged (3d8, Blaster [Heavy Pistol]); SQ Barter, Fringer bonus class skill (Computer Use), Jury-rig +2; SV Fort +6, Ref +3, Will +2; SZ M; FP: 0; Rep: +0; Str 11, Dex 12, Con 16, Int 14, Wis 12, Cha 11.
Equipment: Blaster [Heavy Pistol], Comlink, Tool kit, R2 Unit, X-Wing Flight Suit
Skills: Computer Use +6, Craft (holoart) +4, Knowledge (Rim Worlds) +8, Knowledge (Streetwise) +8, Pilot +9, Profession (Bush Pilot) +7, Read/Write Basic, Repair +7, Search +8, Speak Basic, Speak Rodese, Speak Ryl, Spot +7, Survival +7
Feats: Armor Proficiency (light), Spacer, Starship Operation (starfighter), Weapons Group Proficiency (blaster pistols, primitive weapons, simple weapons)
Ftl Officer Zoomys
Flt Officer Zoomys (Defender Two/Duece) is young for a fighter pilot.  Only seventeen, he still looks through the world with a naive passion that Voren Lemelisk wishes he still had, although just several year older than Zoomys.  He is fairly bright, and serves as the communications specialist for Defender Squadron.  Zoomys also is stary-eyed when it comes to Adm. Azzameen; he worships the man.  However, Adm. Azzameen is abrasive, rude, and cruel to his wingmate, commonly referring to him as an "idiotic kid" and insubordinate animal.  Zoomys sadly was one of the many casualties in Guardian Wings final mission.

Flt Officer Zoomys: Young Adult Male Human, Fringer 2; Init +0 (+0 Dex); Def 14 (+0 Dex, +4 Class); Spd 10m; VP/WP 16/14; Atk +1 or -3/-3 ranged (3d6, Blaster [Pistol]), +2 melee (1d3+1, punch), -3 or -7/-7 ranged (3d8, crit 19-20, Blaster [Rifle]); SQ Barter, Fringer bonus class skill (Computer Use); SV Fort +5, Ref +2, Will +0; SZ M; FP: 1; Rep: +0; Str 13, Dex 10, Con 14, Int 12, Wis 11, Cha 7.
Equipment: Blaster [Pistol], Blaster [Rifle], Comlink [Encrypted, Mastercraft +3], Data Goggles, Sensor pack, Utility Belt, R5 Unit, X-Wing Flight Suit
Skills: Computer Use +11, Gamble +1, Gather Information +0, Knowledge (Communication Systems) +5, Knowledge (Holo Net) +5, Knowledge (Outer Rim) +5, Listen +2, Pilot +15, Read/Write Basic, Repair +10, Search +3, Speak Basic, Speak Rodese, Spot +6, Survival +4, Swim +2
Guardian Wing: Under Cover Op NPC
The Emepire's Hammer is the corrupt organization that was at one time part of the Empire but now all that is left once the Dark Jedi Jerrec split from Coruscant after Endor.  Jerrec recruited many Star Destroyer commanders to join him by promising them a new Empire with him in control, power, money, and anything else their hearts desire wanted.  The Star Destroyer Captains after Jerrec's own death soon restructured the Empire's Hammer with his lesser disciples.  The Captains began promoting themselves obscenely with ranks like Grand Admiral, High Admiral, etc.  They promosted other less comeptent officers to up the ranks as well to give them the same ego boost
.ISD Captain
Empire's Hammer ISD Capt: Adult Male Human, Noble 2/Soldier 3/Naval Officer 3; Init +4 (+0 Dex, +4 Bonus); Def 17 (+0 Dex, +7 Class); Spd 10m; VP/WP 63/16; Atk +6/+1 or +2/+2/-3 ranged (3d6, Blaster [Pistol]), +8/+3 melee (1d3+2, punch); SQ Call in a favor (x1), Enhance Crew +2, Inspire Confidence +1, Noble bonus class skill (Pilot); SV Fort +8, Ref +5, Will +8; SZ M; FP: 0; DSPs: 5; Rep: +11; Str 14, Dex 11, Con 16, Int 13, Wis 12, Cha 9.
Equipment: Blaster [Pistol], Code Cylinder, Comlink [Encrypted]
Skills: Astrogate +7, Bluff +6, Computer Use +5, Diplomacy +10, Gather Information +5, Intimidate +7, Knowledge (Bureaucracy) +9, Knowledge (Galactic Empire) +5, Knowledge (Imperial Navy) +7, Pilot +7, Profession (Military Officer) +7, Read/Write Basic, Repair +3, Search +5, Sense Motive +6, Speak Basic
Feats: Armor Proficiency (heavy, light, medium), Gunner, Improved Initiative, Persuasive, Starship Operation (capital ship), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, starship weapons, vibro weapons)
TIE Commander
EH TIE Wing Commander is an example of the ruthless agression that is rewared in the remenants of Jerec's twisted minions.  This woman some how made it through the ranks of the the sexist and reactionary Imperial military to get command of her own squadron.  When transferred to Jerec's command she was promoted even further, all the way to Wing Commander of the Agressor Task Force.  She is not to be trusted, cold, calculating and not beyond ordering any pilot into a situation to die.

Imperial TIE Wing Commander: Adult Female Human, Soldier 7/Starship Ace 1/Naval Officer 1; Init +6 (+2 Dex, +4 Bonus); Def 20 (+2 Dex, +8 Class); Spd 10m; VP/WP 59/10; Atk +7/+2 melee (1d3, punch), +9/+4 or +5/+5/+0 ranged (3d6, Blaster [Pistol]); SQ Enhance Crew +1, Starship Defense, Tainted; SV Fort +7, Ref +7, Will +4; SZ M; FP: 0; DSPs: 7; Rep: +3; Str 10, Dex 15, Con 10, Int 12, Wis 9, Cha 10.
Equipment: Blaster [Pistol]
Skills: Astrogate +12, Computer Use +10, Diplomacy +7, Gather Information +2, Knowledge (Bureaucracy) +9, Knowledge (Imperial Navy) +7, Listen +1, Pilot +19, Read/Write Basic, Repair +7, Search +5, Speak Basic, Spot +3
Feats: Armor Proficiency (light, medium), Improved Initiative, Point Blank Shot, Skill Emphasis (Pilot), Spacer, Starship Dodge (starfighter), Starship Operation (capital ship, starfighter), Starship Point Blank Shot (starfighter), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

EH Generic Fighter Pilot is the core unit member of the Empire's Hammer TIE Corps.  There seems to be no end to the influx of men and now women who wish to join.  Most have less aptitude than the Imperial TIE pilots of the Empire at its height, but then again, TIE pilots rely on numbers not ability.  The Empire's Hammer was able to procure a Sienar Fleet System Factory, so they are able to make their own TIEs.  Additionally, they trade their TIEs for other craft such as Assault Gunboats, Toscan Fighters, Preybirds, and Skipray Blastboats.  Some squadrons even have pirate craft such as Cloakshape Fighters, Authority IRDs, and Razor Fighters.

General Imp Pilot: Adult Male Human, Soldier 2; Init +7 (+3 Dex, +4 Bonus); Def 19 (+3 Dex, +6 Armor); Spd 8m (Armor); VP/WP 15/13; Atk +3 melee (1d3+1, punch), +5 or +1/+1 ranged (3d6, Blaster [Pistol]); SV Fort +4, Ref +3, Will +2; SZ M; FP: 0; Rep: +0; Str 13, Dex 16, Con 13, Int 13, Wis 14, Cha 13.
Equipment: Armored flight suit, Blaster [Pistol], Comlink, DataPad
Skills: Astrogate +5, Balance -1, Climb -3, Computer Use +5, Escape Artist -1, Hide -1, Intimidate +6, Jump -3, Knowledge (Imperial Navy) +5, Knowledge (Starfighter Systems) +5, Knowledge (Starfighter Tactics) +5, Move Silently -1, Pilot +11, Read/Write Basic, Speak Basic, Swim -3
Feats: Armor Proficiency (light, medium), Improved Initiative, Skill Emphasis (Pilot), Starship Operation (starfighter), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

Lat'iothrawn'undo is an oddity.  The Chiss household Phalanxes set a number of their pilots and officers it seems intially upon Grand Admiral Thrawns return to their space as an Imperial Grand Admiral.  He sent them off with the orders "to observe thes operations because if the Empire shall fall in my absence, this will be who breaks away."  This Thrawn however recognizes the dangers of the Dark Siders that control the political aspects of the Empire's Hammer and wishes to escape back to Chiss space or some other outpost.  Voren Lemelisk, going by Viper Pbarny, meets Thrawn while stationed upon Voren's insertion in the EH.  Thrawn voices his displeasure and Voren reveals himself.  Horrified at first, Thrawn does nothing.  Soon he comes to Voren with  a plan to get them separated.  Thrawn is quickly promoted in the wake of his and Voren's former commander gets a promtoin.  Voren is placed in a squadron with morale that would make Guardian Wing's impressive.  He and Voren keep up the appearance of agression as they are both discovered to be Force Sensitive by some of the Dark Side Disciples.  Thrawn progresses as Force Adept trying only to use his abilities to fly and to help his squadron.  He tried to ingnore the twisted teaching that permeates everything.  Soon a defection is planned.  Faking a training exercise, Thrawn and his squadron, more loyal to him than the Dark Siders, defect taking Voren and Gabi (now) Lemelisk.  During the insuing fight out of EH Space, Thrawn was killed.  However, the other twenty members of his Skipray Blastboat squadron did make it out plus Voren and Gabi.  

Lat'iothrawn'undo: Adult Male Chiss, Soldier 4/Force Adept 3/Officer 2/Starfighter Ace 1; Init +6 (+2 Dex, +4 Bonus); Def 18 (+2 Dex, +6 Armor); Spd 8m (Armor); VP/WP 77/13; Atk +8/+3 melee (1d3+1, punch), +8/+3 melee (2d6+1, Vibroblade), +9/+4 or +5/+5/+0 ranged (3d6, Blaster [Pistol]); SQ Artisit Appreciation, Leadership, Low-light vision, Starfighter Defense, Tactics; SV Fort +10, Ref +9, Will +9; SZ M; FP: 3; DSPs: 5; Rep: +6; Str 13, Dex 14, Con 13, Int 16, Wis 15, Cha 13.
Equipment: Armored flight suit, Blaster [Pistol], Code Cylinder, Comlink, DataPad, Power pack x4, Tool kit, Vibroblade, Skipray Blastboat
Skills: Astrogate +10, Balance -2, Bluff +8, Climb -3, Computer Use +9, Diplomacy +9, Escape Artist -2, Gather Information +5, Hide -2, Intimidate +8, Jump -3, Knowledge (Imperial Military) +9, Knowledge (Starfighter Command) +8, Move Silently -2, Pilot +12, Profession (Soldier) +8, Read/Write Cheunh, Repair +12, Sense Motive +6, Speak Basic, Speak Cheunh, Swim -3
Force Skills: Affect Mind +5, Enhance Ability +5, Fear +3, Force Grip +7, Force Push +7, Move Object +7
Feats: Armor Proficiency (heavy, light, medium), Force-Sensitive, Improved Initiative, Quick Draw, Starship Dodge, Starship Operation (starfighter), Starship Point Blank Shot (starfighter), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, primitive weapons, simple weapons, starship weapons, vibro weapons)
Force Feats: Alter, Sense
A EH Dark Accoltye
EH Dark Side Accolytes are Jerec's Lesser Aprentices.  They survive as the political arm of the Empire's Hammer.  The Accolytes are rooted deep in the Sith Tradition that Jerec was forbidden from learning when Darth Vader emerged as Darth Sidious new aprentice.  The Accolytes have decided to form a new Sith Society and hope to use the parts of the Imperial Fleet they have lured to carve out a new Empire.  The Accolytes over see what is called the Dark Brotherhood, the society of Force Users they find amongst the soldiers of the Empire's Hammer.  They hope to create warriors strong in the Dark Side of the Force.  However, since their training is rather spotty and incomplete in anything but what Jerrec wanted them to know, they have found very few who could even come close to what they dream about.

EH Dark Side Acolyte: Adult Male Human, Fringer 1/Force Adept 3/Dark Side Devotee 3/Sith Acolyte 2; Init +1 (+1 Dex); Def 22 (+1 Dex, +11 Class); Spd 10m; VP/WP 42/13; Atk +6 melee (1d3+1, punch), +6 melee (2d8+1, crit 19-20, Lightsaber), +6 ranged (by weapon); SQ Dark Side, Dark Side Talisman +2, Fringer bonus class skill (Computer Use); SV Fort +10, Ref +8, Will +10; SZ M; FP: 0; DSPs: 17; Rep: +6; Str 13, Dex 13, Con 13, Int 16, Wis 12, Cha 16.
eEquipment: All-Temperature cloak, Lightsaber
Skills: Bluff +5, Climb +5, Computer Use +7, Craft (simple and primitive weapons) +7, Gamble +5, Hide +3, Intimidate +9, Knowledge (Politics) +7, Knowledge (Sith lore) +11, Knowledge (Wilderness lore) +7, Listen +5, Move Silently +3, Read/Write Basic, Read/Write Sith, Speak Basic, Speak Sith, Spot +5
Force Skills: Affect Mind +9, Alchemy +11, Drain Energy +13, Drain Knowledge +15, Empathy +3, Enhance Ability +3, Enhance Senses +5, Fear +7, Force Defense +3, Force Grip +16, Force Lightning +17, Force Stealth +7, Heal Another -7, Illusion +7, Move Object +7, See Force +9
Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Persuasive, Skill Emphasis (Force Lightning), Stealthy, Weapons Group Proficiency (blaster pistols, primitive weapons, simple weapons)
Force Feats: Alter, Control, Hatred, Malevolant, Sense, Sith Sorcery, Summon Storm
A Dark Disciple A Dark Disciple A Dark Disciple
EH Dark Side Disciples are the members of the Dark Brotherhood who are discovered early on in the Empire's Hammer and removed from the Fleet and Army units.  The Dark Disciples become the primary teachers to those entering the Dark Brotherhood and are over seen by the Dark Side Accolytes.  Learning rudimentary Sith and Dark Side techniques, the Dark Disciples are often frustrated when natural Jedi (Any Heroic Character who takes a level of Jedi Guardian or Jedi Counselor upon training and resists the Dark Side) characters emerge who are strong in the Force and able to see other uses besides the Dark Side envsioned by the Dark Brotherhood.

EH Dark Side Disciple: Adult Male Human, Fringer 1/Force Adept 3/Dark Side Devotee 2; Init +1 (+1 Dex); Def 19 (+1 Dex, +8 Class); Spd 10m; VP/WP 35/13; Atk +0 melee (2d8+1, crit 19-20, Lightsaber), +4 melee (1d3+1, punch), +4 ranged (by weapon); SQ Dark Side Talisman +2, Fringer bonus class skill (Computer Use), Tainted; SV Fort +7, Ref +6, Will +7; SZ M; FP: 0; DSPs: 6; Rep: +1; Str 12, Dex 13, Con 13, Int 16, Wis 12, Cha 16 Equipment: All-Temperature cloak, Lightsaber
Skills: Bluff +5, Climb +5, Computer Use +7, Craft (simple and primitive weapons) +7, Gamble +5, Hide +3, Intimidate +9, Knowledge (Politics) +7, Knowledge (Sith lore) +7, Knowledge (Wilderness lore) +7, Listen +5, Move Silently +3, Read/Write Basic, Speak Basic, Speak Sith, Spot +5
Force Skills: Affect Mind +7, Drain Energy +9, Drain Knowledge +11, Empathy +3, Enhance Ability +3, Enhance Senses +4, Fear +5, Force Defense +3, Force Grip +11, Force Lightning +12, Force Stealth +7, Heal Another -3, Illusion +5, Move Object +7, See Force +4
Feats: Force-Sensitive, Persuasive, Skill Emphasis (Force Lightning), Stealthy, Weapons Group Proficiency (blaster pistols, primitive weapons, simple weapons)
Force Feats: Alter, Control, Hatred, Malevolant, Sense
Knight Watch NPC
Flirry Mochanti was an older banker in Coruscants finacial districts when the Clone Emperor's minions attacked Coruscant.  She lost her home and place of business.  However, because of her diversified investments, she had a great deal of capital.  She was one of the first people Voren and Gabriella Lemelisk sought out when looking for people who would provide services to the shipping personnel that were going to live on the space platform they had just bought.  Flirry, looking for a more relaxed pace than that of Coruscant, agreed and even help set up contacts with others who would become the Black Flag's Merchants' Association.  Flirry is serving her second term as presiden after a six year absence from the post.  She operates a Credit Union that serves as the principle banking institution onboard the station.  She also does deal with some investments, but has long since sold her brokerage seat.  
Flirry Mochanti: Old Female Human, Diplomat 8; Init -2 (-2 Dex); Def 10 (-2 Dex, +2 Class); Spd 10m; VP/WP -/9; Atk +2 melee (1d3-2, punch), +2 ranged (by weapon); SV Fort +1, Ref +0, Will +9; SZ M; FP: 0; Rep: +2; Str 6, Dex 6, Con 9, Int 16, Wis 16, Cha 13.
Equipment: Code Cylinder, Comlink
Skills: Appraise +10, Computer Use +14, Diplomacy +14, Gather Information +10, Knowledge (Banking) +26, Knowledge (Bureaucracy) +17, Knowledge (Business) +20, Knowledge (Finances) +26, Profession (Banker) +15, Read/Write Basic, Speak Basic, Speak High Galactic, Speak Huttese, Speak Sullustese
Feats: Skill Emphasis (Knowledge [Banking], Knowledge [Business], Knowledge [Finances], Profession [Banker]), Trustworthy, Weapons Group Proficiency (simple weapons)
Miller Bohan
Miller Bohan
was a grocer who had a respectable size shop in a middle class neighborhood in Coruscant's East Porte District.  He and his wife had owned a store they inhierted from his father and had been in the family for generations.  The Clone Emperor's actions changed this.  Off world at the time procurring inventory in a ship that would become The Eagle's Aggression, Miller was devestated.  When long time banker and friend Flirry Mochanti approached him about a new oppurtunity, he listened.  After meeting Voren and Gabriella Lemelisk, Miller Bohan agreed to donate his YT-1300 and efforts to become the grocer and foodstuff supplier for the station.

Miller Bohan: Middle Age Male Human, Diplomat 4; Init +0 (+0 Dex); Def 11 (+0 Dex, +1 Class); Spd 10m; VP/WP -/11; Atk +1 melee (1d3-1, punch), -2 ranged (3d4, Blaster [Hold-out]); SV Fort +1, Ref +1, Will +4; SZ M; FP: 0; Rep: +1; Str 8, Dex 11, Con 11, Int 14, Wis 11, Cha 12.
Equipment: Blaster [Hold-out], Comlink, DataPad
Skills: Appraise +11, Bluff +3, Computer Use +8, Diplomacy +8, Gather Information +7, Intimidate +3, Knowledge (Business) +15, Knowledge (World lore) +15, Profession (Grocer) +4, Read/Write Basic, Sense Motive +6, Speak Basic, Speak Huttese, Speak Ryl
Feats: Persuasive, Skill Emphasis (Appraise, Knowledge [Business], Knowledge [World lore]), Weapons Group Proficiency (simple weapons)
Dr. Ranceck
Dr. Vima Ranceck was a sucessful medical doctor with a modest practice on Coruscant till the Clone Emperor's minions decided to ravage Coruscant.  The good doctor lost her husband, home, office, and her children were severly crippled in the attack.  She however was one of the first willing service professionals that was hired to come to the station upon its purchase.  There Dr. Ranceck has re-established her practice and life to some degree.  She has been appointed to the Obroan Institues Medical School  as a field instructor.  This means now her Promenade Shop Office is staffed by not only Dr. Ranceck and a handful of medical droids, but by interns and newly graduated residents.  

Dr. Vima Rancek: Middle Age Male Human, Expert 12; Init +0 (+0 Dex); Def 14 (+0 Dex, +4 Class); Spd 10m; VP/WP -/9; Atk +8/+3 melee (1d3-1, punch), +9/+4 ranged (by weapon); SQ Expert class skill (Computer Use, Craft, Disable Device, Gather Information, Knowledge, Profession, Repair, Treat Injury); SV Fort +3, Ref +6, Will +11; SZ M; FP: 0; Rep: +3; Str 9, Dex 11, Con 9, Int 17, Wis 16, Cha 11.
Equipment: Bacta Tank x4, Comlink, Datacard w/ Program x5, DataPad, Energy Cell x10, Sensor pack, Tool kit [Mastercraft +3]
Skills: Computer Use +13, Gather Information +10, Knowledge (Alien species) +30, Knowledge (Biology) +33, Knowledge (Chemistry) +33, Knowledge (Medicine) +33, Knowledge (Pysiology) +33, Listen +5, Profession (doctor) +18, Read/Write Basic, Repair +10, Search +7, Speak Basic, Spot +7, Treat Injury +21
Feats: Lightning Reflexes, Skill Emphasis (Knowledge [Biology], Knowledge [Chemistry], Knowledge [Medicine], Knowledge [Pysiology], Treat Injury), Surgery, Weapons Group Proficiency (simple weapons)
Tarven Filmne
Tarven Filme was a broker on the Coruscanti Stock Exchange when the Clone Emperor Attack Occured.  Tarven was being accused of several infractions (from insider trading to embezzelment) when the attack occurred.  He quickly accepted the postion as the commodities exchange representive onboard the station.  Tarven has kept his brokerage seat, and his office on the First Level Promenade is usually busy with many people sinking credits into the various investment and get-rich-quick schemes that Traven often sells.  While not completely trusted by Voren, he is respected as a man with powerful connection and access to finacial resources that can't be ignored. The Knight Watch Board of Directors has asked the other members of the Merchants' Association to keep an eye on him because they feel he has ties to the Peace Brigade.  Sadly, Tarven died on the Black Flag Station when it was over run by the Yuuzhan Vong

Tarven Filmne: Middle Age Male Human, Scoundrel 10/Tech Specialist 2; Init +5 (+1 Dex, +4 Bonus); Def 18 (+1 Dex, +7 Class); Spd 10m; VP/WP 43/9; Atk +8/+3 melee (1d3, punch), +9/+4 ranged (3d4, Blaster [Hold-out]); SQ Dark Side, Illicit barter, Lucky (2/day), Precise Attack +2, Research; SV Fort +2, Ref +9, Will +3; SZ M; FP: 0; DSPs: 9; Rep: +5; Str 10, Dex 12, Con 9, Int 17, Wis 9, Cha 15.
Equipment: Blaster [Hold-out], Code Cylinder, Comlink, DataPad
Skills: Appraise +17, Bluff +17, Computer Use +14, Diplomacy +8, Entertain (ballad) +6, Entertain (storytelling) +6, Forgery +14, Gather Information +15, Intimidate +8, Knowledge (Banking) +25, Knowledge (Finances) +25, Knowledge (Galactic Law) +25, Knowledge (Markets) +25, Knowledge (Underworld) +23, Profession (Stock Trader) +10, Read/Write Basic, Read/Write Binary, Read/Write High Galactic, Read/Write Sullustese, Search +14, Sleight of Hand +14, Speak Basic, Speak Durese, Speak High Galactic, Speak Huttese, Speak Sullustese, Spot +10
Feats: Improved Initiative, Infamy, Persuasive, Skill Emphasis (Appraise, Computer Use, Knowledge [Banking], Knowledge [Finances], Knowledge [Galactic Law], Knowledge [Markets], Knowledge [Underworld], Profession [Stock Trader]), Weapons Group Proficiency (blaster pistols, simple weapons)

Goran and Movek are a pair of Noghri Clanmates who have decided to protect any Jedi, their family, or interestes.  They met the Lemelisks shortly after the birth of their second daughter Corrina.  Upon seeing Voren's lightsaber at his side, they offered their services and have always refused pay.  Voren does however deposit an undisclosed amount of credits into an account for the clanmates family to use.  As they leave their teen years and the the girls go off to study at Master Skywalker's Academy, they serve Voren even further by ferretting out an industrial spy, saving his like, Talon Karrde's life, and the other of the Smuggler's Alliance by swiftly klling the traitor in their midst.  They also kill several Yuuzhan Vong as Voren insits on resucing every last living creature and droid on the station as it is being overrun.

Goran or Movek: Adult Male Noghri, Scout 7/Noghri Bodyguard 2; Init +6 (+2 Dex, +4 Bonus); Def 21 (+2 Dex, +8 Class, +1 Size); Spd 10m; VP/WP 72/13; Atk +10/+5 melee (1d3+2, crit 20, punch), +10/+5 melee (1d4+2, Knife), +10/+5 or +6/+6/+1 ranged (3d8, Blaster [Heavy Pistol]); SQ Evasion, Extreme Effort, Harm's Way, Heart +1, Keen smell, Noghri Martial Arts, Scout Skill Mastery (Move Silently), Trailblazing, Uncanny Dodge (Can't be Flanked, Dex bonus to Defense); SV Fort +7, Ref +8, Will +7; SZ S; FP: 2; DSPs: 5; Rep: +6; Str 15, Dex 15, Con 13, Int 13, Wis 14, Cha 9.
Equipment: Blaster [Heavy Pistol], Comlink, Knife
Skills: Astrogate +4, Climb +6, Computer Use +4, Demolitions +3, Disguise +2, Hide +12, Jump +6, Knowledge (Noghri Lore) +6, Knowledge (Skywalker family) +5, Listen +8, Move Silently +8, Pilot +8, Profession (bodyguard) +8, Read/Write Noghri, Search +5, Sense Motive +4, Speak Basic, Speak Noghri, Spot +12, Survival +8
Feats: Endurance, Improved Initiative, Martial Arts, Point Blank Shot, Quick Draw, Track, Weapons Group Proficiency (blaster pistols, blaster rifles, primitive weapons, simple weapons)

Black Flag Station Security Force personnel are an assemblage of beings that have been assembled based on the recomencations of previous employers.  Some were private guards for corporations, others local law enforcement.  A complete background check is made in each case.  There also are several guard members who are believed to be former Imperial Stormtroopers, but Voren Lemelisk and Garrik Lorrain are not commenting on the matter.  It is rather irrelevant since all guards fought a hopeless battle against the Yuuzhan Vong when they made their push towards Coruscant.  They fought and died on the station so that the people they were charged with protecting could escape.  

Common Security Force Member: Any Species, Thug 2; Init +1 (+1 Dex); Def 11 (+1 Dex, +0 Class); Spd 10m; VP/WP -/12; Atk +3 melee (-+1, Stun Baton), +3 melee (1d3+1, punch), +3 or -1/-1 ranged (3d6, Blaster [Pistol]); SV Fort +4, Ref +1, Will +1; SZ M; FP: 0; Rep: +0; Str 12, Dex 12, Con 12, Int 10, Wis 12, Cha 10.
Equipment: Blast vest and Helmet (Damage Reduction: 2), Blaster [Pistol], Comlink, Stun Baton
Skills: Balance +0, Climb +0, Escape Artist +0, Gather Information +1, Hide +0, Intimidate +2, Jump +0, Knowledge (Black Flag Station) +2, Listen +3, Move Silently +0, Profession (law officer) +3, Read/Write Basic, Sense Motive +2, Speak Basic, Spot +3, Swim +0
Feats: Alertness, Armor Proficiency (light), Weapons Group Proficiency (blaster pistols, simple weapons)
*Please note, this was created using a Human as template and not using 5 Skill points.  Any species may be used then when put into Character Generator or on Paper with applied species modifiers and special qualities.
Wookie Security
Wookie Security Force is an elite ten member unit of the Black Flag's security personnel.  Technically they can only be ordered by Security Chief Garrik Lorrain or Voren Lemelisk.  In actuallity, they server primarily as an honor guard to important guests and as security at importan high level meetings.  Voren feels by using Wookies, no one will feel unsafe and it will also unsettle an advisary because they know the Wookies are loyal to Voren and Knight Watch.  Most of the Wookies did surive the Invasion and now are training as infiltrators in the war against the Yuuzhan Vong.

Wookie Security Force: Adult Female Wookiee, Thug 4; Init +1 (+1 Dex); Def 12 (+1 Dex, +1 Class); Spd 10m; VP/WP -/14; Atk +5 ranged (3d10, crit 19-20, Bowcaster), +7 melee (-+3, Stun Baton), +7 melee (1d3+3, punch), +7 melee (1d6+3, crit 19-20, Ryyk Blade); SQ Extraordinary Recuperation, Wookie Rage; SV Fort +6, Ref +2, Will +0; SZ M; FP: 0; Rep: +1; Str 16, Dex 12, Con 14, Int 10, Wis 8, Cha 12.
Equipment: Bowcaster, Comlink, Ryyk Blade, Stun Baton
Skills: Climb +5, Gather Information +2, Intimidate +9, Profession (law officer) +3, Read/Write Shyriiwook, Search +1, Speak Basic (Understand Only), Speak Shyriiwook, Spot +0
Feats: Armor Proficiency (light), Exotic Weapon Proficiency (bowcaster), Weapons Group Proficiency (blaster pistols, heavy weapons, simple weapons)

Reiy'lya is the secretary to CEO Voren Lemelisk.  The female Bothan came to the position only years before the NJO began.  It is unknown why a clan member of the Chief of State is wokring as a secretary for a modest company, but everyone knows it has something to do with power, prestige, and Bothan politics.  Reiy'lya however ends up being a traitor when the Yuuzhan Vong start incurring deeper into the Republic.  She tries to play all sides against each other from the middle.  When she sees her position being unseated by the attempted reformation of the Smuggler's Alliance, she acts hoping to assasinate Talon Karrde at a meeting aboard the station.  She is stoped by Goran's knife through here eyes, and Movek's deadly accuracy shooting her head off at the neck.  

Reiy'lya: Adult Female Bothan, Diplomat 2; Init +0 (+0 Dex); Def 10 (+0 Dex, +0 Class); Spd 10m; VP/WP -/8; Atk +1 melee (1d3, punch), +1 ranged (3d4, Blaster [Hold-out]); SV Fort -1, Ref +0, Will +3; SZ M; FP: 0; DSPs: 3; Rep: +1; Str 11, Dex 11, Con 8, Int 14, Wis 11, Cha 11.
Equipment: Blaster [Hold-out], Code Cylinder, Comlink, DataPad, Holoprojector [Personal]
Skills: Computer Use +7, Diplomacy +2, Gather Information +7, Knowledge (Bothan SpyNet) +7, Knowledge (Politics) +7, Profession (Secretary) +5, Read/Write Bothese, Sense Motive +6, Speak Basic, Speak Bothese, Speak Huttese, Speak Sullustese, Spot +2
Feats: Skill Emphasis (Sense Motive), Weapons Group Proficiency (blaster pistols, simple weapons)
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