XENOGEARS

There is so much I want to tell you about XENOGEARS, but I can not.

It would not be fair.

I can not sum up 70 hours in simple words.

I want to tell you about Fei.

I want to tell you about Citan.

I want to tell you about Elly.

XENOGEARS in not like any RPG ever made. In many ways, it is in its own genre.

FFVII, widely recognized as the greatest game ever made is elegant is design and function, simple to learn yet complex is capability.

It is the STAR WARS of RPGs.

A staff of 100 created a fully finished and believable world.

XENOGEARS was not made by a staff of 100. It lacks the polish of FFVII, but it shares several common threads. XENOGEARS is a darker, grittier reality. It also has more of a soul. In FFVII, I fought and killed Sephiroth because he killed Aeris. I didn't care about that fact that I was saving the world. In XENOGEARS, I fought for those who couldn't.

XENOGEARS asks you why are you fighting and what are you fighting for.

I can talk about FFVII. I can shout about it. I will be able to do that with FFVIII, too. But, XENOGEARS is a more intimate experience that will affect you on a profound personal level.

I've said this before I finished the game and I can confirm it now.

XENOGEARS is the BABYLON 5 of RPGs.

It is in every way.

From the twists and turns to the seclusion from society.

FFVII is a timeless simple story. XENOGEARS is a dangerous story.

Why is it dangerous?

It is different.

It is original.

It asks questions.

It makes you examine your known beliefs.

You will walk away from XENOGEARS changed.

You will carry what you have seen and heard with you.

It will not go away.

It will never go away.

Tremendous awe will be in your soul, forever questioning all that has even been told to you.

Stand tall and shake the heavens.

God only knows.

---

Peter Tatara
8.29.1999

http://www.klink.net/~tatara/DFFQI.html